I've been granted permission by cursedcure to share my updates to the mod for Stardew Valley 1.6.8 and onwards (all the way up to Stardew Valley 1.6.14 at the time of writing this), so version 2.0.5 should now be available in the Main Files.
IF THE MOD HAS STOPPED WORKING FOR YOU: include a link to your log (follow the instructions at https://smapi.io/log) with your bug report or I can't see what went wrong.
It should, I think you can use unarchiver from appstore and open the rar/zip file and put it in mods. Cause it won't read the mod if it isn't a folder :))
I was wondering if anyone was getting duplicate Gojo? I looked through all my mods to see if it was something wrong with those but I don't see any that might've caused this (Or it might be one of them, I'm not fully sure yet). At first when the day begins, everything is perfectly fine until I interact with them, that's when the duplicate appears. Everything was running smoothly too until his birthday which is also when I stumbled across the duplicates.
Hey guys, this feels like a dumb question, but if I were to move this mod out of my currents mods temporarily to play with a friend, will I lose my progress if I move his mod back in to play?
I've answered your DM, but just in case anyone else needed this answered, I'll include the pictures here also! Spouse room: https://i.imgur.com/Krlrupg.png Spouse patio: https://i.imgur.com/j6qQ6bN.png
Hi! I don't know if anyone else has experienced this issue but I married Satoru a couple of days ago (in game and irl we married like yesterday or the day before) and everything was fine, we went on a few dates afterwards, his room appeared in my house, he was still there. However, when I logged on to play today, I noticed he wasn't there. At first, on the map, he was stuck in a museum. Now, he doesn't even appear on the map. I get this message on the terminal: [Content Patcher] Error loading patch 'Immersive Spouses > Include assets/{{spouse}}/GiftTastes.json': file 'assets/Satoru/GiftTastes.json' doesn't exist.. PLEAAASE i just want my hubby back ToT idk what to do..
I've responded to your DM, but it's likely Immersive Spouses causing the issue here, or another mod you've installed that changed the museum map that caused him to get stuck. Sleeping should resolve any pathfinding issues caused from the map being changed mid-game.
When i have more than 64 mods, Gojo freezes when entering the Pelican Town by one tile. Its not that someones blocking but its just when Gojo step on the area of Pelican Town, he freezes. I have expansions but theyre mini sized additions. Im playing at SMAPI mobile.
Can you please upload the full error log at https://smapi.io/log and send the link in the green box here? I need a little more information, in case there is a mod conflict present, as the issue does not exist in my version of the mod.
Please follow the instructions on the smapi.io/log page to upload the log file itself instead of trying to copy/paste the console text into the log parser. It needs the actual smapi-latest file from your ErrorLogs folder (usually found in your AppData > Roaming > Stardew Valley folder) to be uploaded in order to generate your mod list and any additional trace details. You'll know it worked properly when you don't have a red error box at the top of the smapi.io/log page.
I haven't been able to replicate the error, but your log has given me a starting point, so I'll look into it and see if I can try to post a fix to this and the Flower Dance rejection dialogue soon.
958 comments
IF THE MOD HAS STOPPED WORKING FOR YOU: include a link to your log (follow the instructions at https://smapi.io/log) with your bug report or I can't see what went wrong.
PS. I'll add on the description on other Jujutsu Kaisen NPCs others has done, maybe somebody have made your favorite :)))
Doesn't work on phone and I won't be updating it to make it work on phone
Spouse room: https://i.imgur.com/Krlrupg.png
Spouse patio: https://i.imgur.com/j6qQ6bN.png
[Content Patcher] Error loading patch 'Immersive Spouses > Include assets/{{spouse}}/GiftTastes.json': file 'assets/Satoru/GiftTastes.json' doesn't exist..
PLEAAASE i just want my hubby back ToT idk what to do..
[Content Patcher] Can't apply patch SatoruGojoNPC > Schedule to Characters/schedules/Satoru:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/schedules/schedule.json' from SMAPI\cursedcure.satorugojonpc: an unexpected error occurred.
---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Satoru Gojo NPC\assets\schedules\schedule.json. This doesn't seem to be valid JSON.
Technical details: Unexpected character encountered while parsing value: [. Path 'Changes', line 1, position 13.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 188
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 112
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 124
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
[Content Patcher] SMAPI blocked asset replacement for 'Characters/schedules/Satoru': the 'SatoruGojoNPC' content pack incorrectly set asset to a null value.
[game] NPC 'Satoru' failed loading schedule file.
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\schedules\Satoru.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\schedules\Satoru.xnb'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name).....
I just wanted to have gojo in my farm