944 comments

  1. fireredlily
    fireredlily
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    Sticky
    I've been granted permission by cursedcure to share my updates to the mod for Stardew Valley 1.6.8 and onwards (all the way up to Stardew Valley 1.6.14 at the time of writing this), so version 2.0.5 should now be available in the Main Files.

    IF THE MOD HAS STOPPED WORKING FOR YOU: include a link to your log (follow the instructions at https://smapi.io/log) with your bug report or I can't see what went wrong.
  2. cursedcure
    cursedcure
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    Locked
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    For people asking me for more characters. Let me take a break and focus on my portfolio and maaaybe I will do more in the future! :))

    PS. I'll add on the description on other Jujutsu Kaisen NPCs others has done, maybe somebody have made your favorite :))) 

    Doesn't work on phone and I won't be updating it to make it work on phone
  3. sselozarr
    sselozarr
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    Sticky
    does this work on macbook air? I've tried everything but it still doesn't work, he wont appear in game even though hes in my mods😭 
    1. cursedcure
      cursedcure
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      It should, I think you can use unarchiver from appstore and open the rar/zip file and put it in mods. Cause it won't read the mod if it isn't a folder :))
    2. Laisvaskaipukas
      Laisvaskaipukas
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      It works. I am on MacBook Retina, and it works wonderfully. Did you download all the other required mods??
  4. sonicXSON
    sonicXSON
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    omg pls help i don't know how to fix it. I did everything according to the instructions, but when  I start my farm, there is no gojo. and i see this:


    [Content Patcher] Can't apply patch SatoruGojoNPC > Schedule to Characters/schedules/Satoru:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/schedules/schedule.json' from SMAPI\cursedcure.satorugojonpc: an unexpected error occurred.
     ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Satoru Gojo NPC\assets\schedules\schedule.json. This doesn't seem to be valid JSON.
    Technical details: Unexpected character encountered while parsing value: [. Path 'Changes', line 1, position 13.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 188
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 112
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 327
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 124
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
       at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
    [Content Patcher] SMAPI blocked asset replacement for 'Characters/schedules/Satoru': the 'SatoruGojoNPC' content pack incorrectly set asset to a null value.
    [game] NPC 'Satoru' failed loading schedule file.
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\schedules\Satoru.xnb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\schedules\Satoru.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)..... 

    I just wanted to have gojo in my farm
     
    1. fireredlily
      fireredlily
      • supporter
      • 18 kudos
      Can you please upload the full error log at https://smapi.io/log and send the link in the green box here? I need a little more information, in case there is a mod conflict present, as the issue does not exist in my version of the mod.
    2. sonicXSON
      sonicXSON
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      https://smapi.io/log/5347b737930e41de9c6066287ea55f16 Thank you for helping me!
    3. fireredlily
      fireredlily
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      • 18 kudos
      Please follow the instructions on the smapi.io/log page to upload the log file itself instead of trying to copy/paste the console text into the log parser. It needs the actual smapi-latest file from your ErrorLogs folder (usually found in your AppData > Roaming > Stardew Valley folder) to be uploaded in order to generate your mod list and any additional trace details. You'll know it worked properly when you don't have a red error box at the top of the smapi.io/log page.
  5. skyrimvrlover145
    skyrimvrlover145
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    Make a mod for nobara or maki and my life is yours
  6. liveleakvi
    liveleakvi
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    help. how long does it normally take for him to ask for kids? i've been married to him for like 2 years and we have the nurdery. what do i?
  7. celeste5
    celeste5
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    i opened stardew after a while of not playing (the mod was working completely fine) until today. i re did all the steps again and even re downloaded all mods needed for it to work but it still hasnt worked. I need help please!!! 
    [SMAPI] SMAPI 4.0.7 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[SMAPI] Waiting for game to launch...[SMAPI] Loading mod metadata...[SMAPI] Loading mods...[SMAPI] Loaded 1 mods:[SMAPI]    Save Backup 4.0.7 by SMAPI | Automatically backs up all your saves once per day into its folder.[SMAPI] Found 2 mods with warnings:[SMAPI]    Skipped mods[SMAPI]    --------------------------------------------------[SMAPI]       These mods could not be added to your game.[SMAPI]       - Console Commands 4.0.7 because it's no longer compatible. Please check for a new version at https://smapi.io/mods[SMAPI] Launching mods...[SMAPI] Mods loaded and ready!Setting breakpad minidump AppID = 413150SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561199571580985 [API loaded no][SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage[game] NPC Satoru can't load portraits from 'Portraits/Satoru': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Portraits\Satoru.xnb'.File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Portraits\Satoru.xnb'   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276End of inner exception stack trace   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 333   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)   at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 564   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.[game] Applying save fix: RestoreDwarvish[game] Applying save fix: FixTubOFlowers[game] Applying save fix: MigrateStatFields[game] Applying save fix: MakeWildSeedsDeterministic[game] Applying save fix: FixTranslatedInternalNames[game] Applying save fix: ConvertBuildingQuests[game] Applying save fix: AddJunimoKartAndPrairieKingStats[game] Applying save fix: FixEmptyLostAndFoundItemStacks[game] Applying save fix: FixDuplicateMissedMail
  8. whattheshet
    whattheshet
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    could u make a mod of leon kennedy from resident evil? id rlly appreciate it 🙏🙏
  9. MaryEscalone
    MaryEscalone
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    Hey, so I've had the mod for some time now, but I'm currently having the problem that Satoru no longer leaves the Adventure Guild and doesn't move at all. Unfortunately, reinstalling the mod hasn't really helped so far. There is also no error in the log that I could post here. Has anyone had the same problem and been able to solve it?
  10. Jasmin0503
    Jasmin0503
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    Is it just my game, that he talks about sam and vince as his childs? He always talks about his "sons".  
  11. GebrakalL
    GebrakalL
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    [Content Patcher] Error loading patch 'SatoruGojoNPC > Schedule Dialogue': an error occurred.StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/schedules/scheduleDialogue.json' from SMAPI\cursedcure.satorugojonpc: an unexpected error occurred. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Satoru Gojo NPC\assets\schedules\scheduleDialogue.json. This doesn't seem to be valid JSON.Technical details: After parsing a value an unexpected character was encountered: \. Path 'Changes[1].Entries.Satoru_Room_002', line 13, position 194.   at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 188   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 112   --- End of inner exception stack trace ---   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124   at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64   at ContentPatcher.Framework.Patches.IncludePatch.AttemptLoad() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\IncludePatch.cs:line 121.
    1. fireredlily
      fireredlily
      • supporter
      • 18 kudos
      Are you perhaps using a translated version of the mod? The issue does not exist when checking the English scheduleDialogue file.
      (It looks like someone may have incorrectly edited the line and removed the first quotation mark in "\", not realizing it was required: "Satoru_Room_002": "\"In the shadows of the night, where mortals fear to tread, lies the realm of the unseen. Seek not to gaze upon it unless you are prepared to face its mysteries.\"",
  12. Arasfric
    Arasfric
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    why doesn't it work in 2025???
    1. Louisxz
      Louisxz
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      it works
  13. chrissycrumble
    chrissycrumble
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    will there ever be a 14 and 12 heart event cutscene?