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GamingVirtue

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GamingVirtue

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  1. GamingVirtue
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    CURRENT BUGFIX NEWS:
    DEFAULT TIMER BUG IS GONE!
    Yes, finally, I figured out what was causing it. I can now say, after exhaustive testing for several hours, that it's gone!

    If you're still somehow having this problem? It's not Prismatic Cloning and More causing it.

    UNTIL FURTHER NOTICE:
    

    The mod is pretty much done as I intended it. I'd love to add some more features to it, but
    that would require either days of continuous work doing the equivalent of a data entry job,
    or reimplementation in C# (which I can't currently do).

    There will be no new features until such time as either Content Patcher becomes even
    more powerful, or I have caught up on my C# learning to be able to remake the mod.

    In the meantime, I'm working on additional mods which will be linked to
    on the main page here, just as they will link back to this mod!

    Thank you so much for your interest in the mod, and I hope it helps make
    the game a bit more fun for you!
  2. TemTem0
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    can i use with automation mod?
    1. GamingVirtue
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      All this does is change some of the recipes for the Crystalarium. So, as long as the mod you're using supports the machine (Automate does, for instance), then it will continue to work with my mod installed.

      This is mentioned in the FAQ at the bottom of the description tab for my mod, actually.
  3. Keileon
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    Having an odd issue-- I'm running a heavily modded setup and ran most of the modlist through a test save first, in which this mod worked perfectly fine, including being able to clone geodes. However, on my now-real save, after adding and removing a few seemingly-unrelated mods, I can no longer insert at least Omni Geodes into a Crystalarium, either manually or via Automate. I did make sure the geodes were enabled. I've not tested any other items, though Iridium Bars work fine.

    Does this mod have an undocumented requirement like, say, Item Extensions (which I had on my test save but removed as the mod I got it for didn't work) or are there certain kinds of mods that might cause issues with cloning geodes? All I have that I'm aware of affecting geodes is Hold To Break Geodes, which shouldn't affect the items themselves.
    1. GamingVirtue
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      I'm not entirely sure, honestly. Though there isn't any additional mod requirements to make it work other than Content Patcher.

      For the geodes (and a few other clonable items), I had to change their item categories to Metal Resources so that they could be duplicated, and if anything changes them to something else (or reverts them due to including default values in the mod code, or even puts the "crystalarium_banned" tag on them, which would be weird), it would prevent their replication. But that should really be the only thing that would mess things up here, since that's all this mod does (other than adding a recipe to the crystalarium for each new item).
    2. Keileon
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      It suddenly worked again. No idea why.
  4. FormDrop
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    What does this mod add to the shipping list that I need to send to get 100%? I have sent nearly everything but 2 items. This is the only mod that seems to add something and I have no idea what it could be. Especially with the shapes it is. So what does this mod add to the perfection shipping list?
    1. GamingVirtue
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      This mod doesn't actually add anything in terms of items, it just changes a few item category values (from a generic category, into ore/gem categories) and then injects recipes to replicate those items with the crystalarium. If there's something new in the lists, it's not from me.

      That being said, you can confirm that by looking at the mod code, which is all stored in .json files, and see that there's no code that would touch those lists or add items to the game in the first place.

      EDIT: In fact, you don't actually have to check the .json files, since every item my mod touches is listed in the GMCM config page, in the huge list of timers. Not one item touched by my mod is from anywhere but Stardew Valley, itself. Nor, again, do I touch any shipping lists at all (and if, by some bizarre coincidence it's due to my group adjustment code, just ship one of everything the modded crystalarium can duplicate and you'll be fine...if it's still a problem, it's definitely not me).
    2. FormDrop
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      Sad thing is. If I remove this mod from my mod list, and only this mod, the mystery items are gone. I add this mod and the items are back. I have not a clue why. It was why it took me ages to figure out which mod it was. I checked every mod that COULD add something but it wasn't them.

      I have not a clue why it adds something. Even other mods that DO add items, it doesn't add to the list. I have no idea how to explain my utter confusion. It was why I sent a comment about it, as I did check. Full on disabling mods in the Stardrop Mod Manager and starting the game to see if the shadow items were still there.
    3. GamingVirtue
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      That's extremely baffling...because it shouldn't be doing any such thing...

      I'll take a look and see if I can figure out why it's doing this (who knows, it may entirely be due to the stupid category changes)...wish I'd just put forth the effort to implement this in C#, because Content Patcher is proving to be an immense pain in my ass due to these weird side issues.

      EDIT: Alright, figured it out. It's because the shipping list seemingly pulls directly from the Metal Resources category (among others). And the addition of various items to the category seemingly infected the list, as I've shipped everything from the wiki and all that's left is the geodes and geode-like objects (like the prize ticket, the mystery boxes, the golden coconut, artifact trove, etc), as well as things like the dragon's tooth. Basically, if it wasn't possible to clone it before, and this mod makes that possible, it's probably in the shipping list.

      As I'm unsure I can even strip them from the list without potentially breaking WAY more stuff, you should be able to resolve the missing entries by just shipping those, too. However, as the Golden Coconut can't be shipped, I'm pushing an update to forcibly exclude it from the shipping list. I'm only doing the coconut because I'm honestly terrified that if I change anything else, the mod will stop working again until I've put in another three days of work...

      I'll make another edit to it when I don't feel like I wanna punch a baby, and swap all of these over to whatever category the clonable gems are in, since those aren't auto-populated into the shipping list.

      DOUBLE EDIT: I didn't even bother re-categorising them again. It was easy enough to restrict them from the list. This should cause no further issues, as of 1.4.1
  5. silverwingmyrddin
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    Thank you for this mod! Does it clone dragon's teeth?
    1. GamingVirtue
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      It didn't, previously, no. I didn't realise they weren't part of the category I'd added to the Crystalarium, but now they're included (as of version 1.3.3). They're not a toggle, though, since I feel they should've been included in that group by default since they're used in similar contexts to Cinder Shards, which are a Metal Resources item.
    2. silverwingmyrddin
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      Thank you for adding it <3
  6. Jwka220
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    At this point, one would need to rename the crystalarium to the duplicator. With this mod at least, since it doesn't just duplicate the geode minerals and the gems.
    But I like it! ^^
    1. GamingVirtue
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      Eh, I figure it's still fitting enough. The boxes and prize tickets are still technically geodes (from a code perspective at bare minimum), and everything else it clones are minerals or metals. So, the "crystal" part of the name is still reasonable, even if it occasionally varies on how much rules-lawyering is required to make that name fit.

      Plus, all the actual geode/geode-like things are disabled by default, so...meh, it's fine.
  7. lorditchy
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    thank you for adding dragon teeth. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  8. SpicyDandelion
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    thaaaaaank you for this amazing mod. 

    I found out you can put the prize tickets in there as well, but I don't see it in the config options for the time it takes to clone it. is there a way to change it?
    1. GamingVirtue
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      AHAHAHA...okay, that was wholly unintentional. I'll figure out why that's happening xD

      EDIT: Okay, not entirely certain why it's happening, but it seems to be classed internally as a geode with the machine being a differently-skinned geode cracking UI. I'll go ahead and slot in a timer and a toggle.

      DOUBLE EDIT: Just figured I'd test in-game to see if it was happening on my end and I can confirm it's not clonable, so that's another mod you've got installed that's enabling that, but I find the idea funny, so I'm putting it in anyway. New version will be up soon!
  9. MaxeeGG
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    Hi! I'm having issues with the time set for the diff stuff you can clone. I've set it to 720 for 12 hrs. It initially works but when I switch on the toggle for the geodes, etc, it bugs out and defaults to 3 days and 3 hours. It seem to not go back when I turn off the toggle. The vanilla items that you use (like ruby, jade, etc.) also defaults to 3 day and 3 hrs. Hope you can check it out if you have the time. Not sure if this only happened in the 1.3.0 updated since I've just left my crystalariums in automate for a while. lol. Awesome mod btw. Excited for more mods from you. Thanks!
    1. GamingVirtue
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      I just tested it again, with every permutation of the toggles and a bunch of different timer settings, and it all seems to be working normally on my end across numerous in-game days. So I'm not certain what might be causing that, but I'm gonna keep looking into it to see if I possibly overlooked something in the code.

      Especially since I don't recall setting anything in the mod to 3 days and 3 hours, and the default timer of the crystalarium for non-recipe clonables is ~3.5 days (3 days 11 hours 20 minutes, or 5000 minutes), so I'm wondering if I might have created some sort of unintentional math somewhere that's causing that.

      Have you tried deleting the mod's config file and letting the game recreate it since updating? Because I know I did change some things between versions that might be causing trouble now (they shouldn't, but anything's possible) if they're still in there.
    2. MaxeeGG
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      So I did a few testing again and here are some of my observations:

      • Vanilla items still default to 3 days and 3 hours (yeah, its weird as I don't see that time in the config or content files as well
      • If I turn on geode cloning and other toggles, the modded items also change to 3 days and 3 hours. It reverts back to the modded time if I let 10 mins in game pass (in my initial post, I had time frozen so that's why it wasn't reverting
      • I can't seem to clone mystery boxes, treasure troves and golden coconuts when I turn on the toggle. I also had instances when the frozen and omni geode won't clone as well
      Have you tried deleting the mod's config file and letting the game recreate it since updating?
      Yeah, I've done this as well and it seems there's no difference.

      I'm not too sure if I have conflicting mods as there's no SMAPI error but afaik I don't have mods that change crystalarium functionality. Here's my log during my last test for reference: https://smapi.io/log/862e15b3892444358498bb8be5d56eea

      I just mostly use the mod for cloning prismatic shards, radioactive bar and cinder shards so it still functions but yeah, kinda weird on the other stuff for me. And I'm not sure if it's just me since others seems to have no problems. lol. But again, thanks for your hard work on this, really appreciate it!
    3. GamingVirtue
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      That's utterly mystifying, I am just...so confused. And I can't see anything in the log that would indicate that things are misbehaving, nor anything that might be conflicting.

      I wish I could figure this out, but this has me completely stumped, because I can't reproduce this error on my end regardless of what I try.
    4. MaxeeGG
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      It's alright! At least the feature I'm interested in is functioning. I do agree it's hard to debug this since there's no error popping up. I'm also not familiar with coding so I can't check what's happening in the background. But yeah, hope others can see this and provide further insights. Again, thank you very much for your hard work! 
    5. MaxeeGG
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      Hi! I've tested the 1.3.1 updated and everything seems to be working as intended now. Thank you very much!

      Just one small quirk tho. I initially run the game with the mod but the geode, mystery box, etc. cloning turned off. When I turned it on in-game, it won't allow me to clone them. But after I restarted and left those option on, I was able to clone them now. So again, big thank you!
    6. GamingVirtue
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      I think that might actually just be a weird quirk with Content Patcher, I dunno. Sometimes it works without me having to restart the game, sometimes it doesn't. Not sure why that is. Glad I was finally able to nail the other issue for you guys, though!
  10. Marshyxz
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    when checking all geodes, mystery boxes and coconuts, it defaults to 3 days 11 hours. wasnt doing it prior to update
  11. Neverdying
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    Mod's not working for me... Will let me duplicate items like prismatic shards, but seems to default to 3 days 11 hours no matter what object is put in and no matter what settings I have on the mod.