Doesn't seem to work on one of my existing save files. Any possible solution for refreshing things without starting over? It works on a fresh save file with the same mod loadout.
hello, i hope ur able to update this mod soon! i had to uninstall bc after updating with the recent stardew valley and smapi update, my game would crash after ending the day :')
Thank you for reporting the bug. After updating my game, I couldn't replicate the issue. I've recompiled the mod and uploaded it again. Hopefully, this resolves the issue.
I have this mod installed on multiplayer and it doesnt seem to be working. My GFs arent losing any relationships and its been about 4 in game days. Ive kept track of others and it went from "next heart in 14 pts to next heart in 34 pts" but thats it. playing on default. any help?
Send me the error logs. Can you provide more details about which type of relationships you're referring to? Non-romanceable, dating, married? Also, could you specify how quickly the friendship decreases with villagers over night?
https://smapi.io/log/f529d84e92f242219945613ccf12d210 This is from last night's playthrough when I commented
I'm looking for my relationship with my girlfriend in the game to lessen. As of right now, it had been about 5 in-game days with this mod installed and it didn't decrease at all, still maxed hearts. Next, I looked at Luis whom I've almost maxed out hearts with also, however with the mod Look Up Anything, you can see the specific number of points needed to hit the next heart. So every in-game morning I would refer to his heart point loss, it only decreases by around 10 points a day. I haven't touched the config file so it should be on default. So it seems to not be affecting any of my villagers. I will try reinstalling the mod now and see if that helps.
Just to re-confirm, Ive played another week in game with this mod and none of my relationships are going down. Ive had the "friends forever" mod installed(its uninstalled now), could residual files be left behind affecting them?
I've released a new version. I've added a check to see if other mods modify the same source code as mine. This should help you with debugging.
The mod runs without errors on your end and should be functioning properly. But you have several mods installed, and it's possible that one of them is overriding mine. Because the decay you're describing seems to be the vanilla mechanic. The only mods that caught my attention at first glance are 'PassiveFriendship' and 'Part of the Community'. Try disabling it and see if that resolves the issue.
The title of this mod is so sad but it is just what I was looking for. In many ways it makes friendships more important especially with your pets in endgame. Thank you!
Thank you very much! I'm glad you enjoy it. I've also experimented with a variant where friendship decay increases the more friends you have. To maintain friendships with all villagers for completion, you'd have to talk to each of them every day. And good luck if your spouse isn't in the kitchen when you wake up in the morning. Forget to talk to them once, and the marriage is over. If there's interest, I can release this variant as a mod as well. However, it wouldn't be as fair, fun and balanced as this mod.
I would absolutely love that! The dark souls of stardew relationships mod! I never cared for how easy it was to build friendships in this game but this sounds like it would make getting to know the npc's feel worthwhile and rewarding.
I just added a new difficulty "BURN_DOWN_THE_WORLD!". I'm not even sure if achieving perfection is possible in this mode, but I'm eager to witness someone attempting it.
Love the concept, Just wish there was an option without the tripled decay rate. I like the idea of the decay never ending, it makes sense and it makes the friendships more real as you have to maintain them- But the tripled decay would stress me out more than give me a good time. Still, Good work! Others will surely enjoy it even if I may skip on it.
Thank you! I've increased the friendship decay rate by three or four times, as the normal rate is quite insignificant. With good planning, you can effectively counteract friendship decay. Offering an Iridium-quality loved gift on a non-romanceable villager's birthday can completely offset their friendship decay. Villagers who are being dated require an Iridium-quality loved gift on their birthday and one Iridium-quality loved gift per week. As for your spouse, simply kissing them every morning will do. This means that long stays on Ginger Island have a negative impact on friendship, requiring regular returns to Stardew Valley.
This mod aims to add the maintenance of friendships as an additional challenge.
Yeah, Putting vote in for a "normal decay" option as well. Or, alternatively, Instead of a separate file or a 'normal decay' option, Maybe make the multiplier customizable via an option? I'm not familiar with modding so that may not be feasible or within your personal ability, but making it so the default is your 3/4x decay and letting the player change the multiplier via Generic Mod Config Menu or something would open it up for broader appeal.
I do understand your reasoning behind raising it to 3/4x, but, At the same time, Some players play with a dearth of extra NPCs via Ridgeside Village, Stardew Valley Expanded, East Scarpe, or others, or all of the above at once- They might like having to maintain their relationships, but at 3/4x decay even maintaining a few friends from each city might well prove impossible.
At the end of the day it's your mod, and I love that you put in the effort for it and put it out for those that want it either way though. I don't expect you to do this- But I certainly would appreciate it, and I think it's likely others will too- There's surely some crazy out there who wants to put it up to 10x for a super hard mode version too.
I'm guessing this mod was for the lulz so, bravo auteur, etcetera etcetera.
But man does this exactly highlight the frankly unrealistic expectations people have of others' time. This is not how real life adults should behave or consider their relationships, and I hope people know that.
I would say that's not necessarily true. The vanilla version of relationships is what's actually unrealistic, imo. That's why having something like this mod makes using other mods such as friend of a friend, part of the community, passive friendship in unison with this mod would create a very social experience and would emulate a TRUE relationship system. Without this mod, those mods combined make building relationships far too easy but this counter balances that and allows for a very organic experience, imo.
35 comments
Bless you.
https://smapi.io/log/f529d84e92f242219945613ccf12d210 This is from last night's playthrough when I commented
I'm looking for my relationship with my girlfriend in the game to lessen. As of right now, it had been about 5 in-game days with this mod installed and it didn't decrease at all, still maxed hearts. Next, I looked at Luis whom I've almost maxed out hearts with also, however with the mod Look Up Anything, you can see the specific number of points needed to hit the next heart. So every in-game morning I would refer to his heart point loss, it only decreases by around 10 points a day. I haven't touched the config file so it should be on default. So it seems to not be affecting any of my villagers. I will try reinstalling the mod now and see if that helps.
Thanks again!
The mod runs without errors on your end and should be functioning properly. But you have several mods installed, and it's possible that one of them is overriding mine. Because the decay you're describing seems to be the vanilla mechanic. The only mods that caught my attention at first glance are 'PassiveFriendship' and 'Part of the Community'. Try disabling it and see if that resolves the issue.
This mod aims to add the maintenance of friendships as an additional challenge.
Will track in hopes the mod author update an "normal decay" option.
This idea is too good to be this punishing.
I do understand your reasoning behind raising it to 3/4x, but, At the same time, Some players play with a dearth of extra NPCs via Ridgeside Village, Stardew Valley Expanded, East Scarpe, or others, or all of the above at once- They might like having to maintain their relationships, but at 3/4x decay even maintaining a few friends from each city might well prove impossible.
At the end of the day it's your mod, and I love that you put in the effort for it and put it out for those that want it either way though. I don't expect you to do this- But I certainly would appreciate it, and I think it's likely others will too- There's surely some crazy out there who wants to put it up to 10x for a super hard mode version too.
In any case, Hope you have a lovely day. :)
But man does this exactly highlight the frankly unrealistic expectations people have of others' time. This is not how real life adults should behave or consider their relationships, and I hope people know that.