For those that use alternative textures, you cannot use alternative greenhouse textures on these buildings. These greenhouses have the building name NewGreenhouse instead of Greenhouse, so there are no matching textures.
The work-around is to:
Go to the mod's building textures directory and clone the Greenhouse folder and name it NewGreenhouse. I cloned \[AT] Seasonal Japanese Buildings\Textures\Buildings\Greenhouse to \[AT] Seasonal Japanese Buildings\Textures\Buildings\NewGreenhouse.
Edit each of the texture.json files in the cloned directory (there may be one for each season). Alternative Textures allows a few variations. Replace "ItemName": "Greenhouse" with "ItemName": "NewGreenhouse".
Save the updated texture.json file(s).
You can then apply the Greenhouse textures to the More Greenhouses.
Note that this is the directory structure for my favorite greenhouse texture, other AT mods may differ. The same work-around would apply.
talking with AT to try and fix this for those who need to know as he said just copy the contents of Greenhouse texture in the AT mod folder to NewGreenhouse and it should work
Hi, I have the Greenhouse Sprinkler mod, but don't get the option to add the sprinklers to the new greenhouse. Does anyone know a way to make it work? Thanks PS...I posted this question on their Nexus page, but doesn't look like they are active much.
i wanted to add a expanded mod in this mod for co-op so all players has their own. i know the file is under a different name so it wont go under "greenhouse" is there a way to go around this or not possible at all because i wanted to add https://www.nexusmods.com/stardewvalley/mods/19439?tab=files&file_id=117164 this mod. if not thats fine, love the mod anyways. sorry for the inconvenience
Does the mod still work? I launch it, and it doesn't even show up in the Generic Mod Config Menu. I looked in SMAPI and it says: [SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - i18n because it contains files, but none of them are manifest.json. I don't know, maybe I installed it wrong (Mod manager download). Or maybe it's Oasis Greenhouse or Frontier Farm (Map from Stardew Valley Expanded) that affects it.
Hi, First of all thank you for this super useful mod. I'm both new to Stardew Valley and to messing with mod config files, can you explain how can I use Kisaa's Cozy Rustic Greenhouse map (https://www.nexusmods.com/stardewvalley/mods/30170) for the greenhouses built by this mod? I've tried to use the tips from the other comments but I couldn't make it work. Thank you again, and have a nice day.
I encountered an itneresting bug, I had the idea of having a Greenhouse only for trees and one for special crops, so I built two of the small Greenhouses, I planted the Trees in the first and started tilling in the second greenhouse while using the smart sprinklers mod. at the end of the day everything looks nice and I go to sleep/advance to the next day.
On the new day I go into the first Greenhouse and se to my horror that all the Trees are gone and have been replaced with tilled soil, I go to the second and everything is fine there, crops are growing and the soil is moist, go back to the first greenhouse and remove all the tilled soil and leave it empty, advance day and check if it has happened again, lo and behold the intire Greenhouse has been tilled over night.
I dont know how or why its happening, my guess is smartsprinklers is to blame, will test that out tomorow.
So I got to test it out, its not Smartsprinklers thats at fault, I cant pinpoint it further down, all I get is that the soil tilling is shared between the two Greenhouses once a new day starts, which is iritating, as it overides overything I place down, the Vanilla Greenhouse seems to be unafected by this, im not running compatibility mode, tested it once but same issue
Looks nice, just some configuration questions: if i change the "Buildable Greenhouse" to "false", i will be able to build the Mini version, but not the standard one (i'm mainly interested on the Mini version, i have the Robin Upgrades Greenhouse mod, so i don't need more of them). Also, the "Main Greenhouse Type" has options for Normal & Mini. This affects only the mod's buildable Greenhouse, not the vanilla one, right? Finally, don't really understand the "Compatibility Mode". By default its at "false", i should only change it to "true" if i have a mod that affects greenhouses (like retexture ones etc)?
Also, as a side note, as i look the mini's picture, behind the front triangle window has sth that looks like a face.... kinda creepy tbh, any chance of removing it?
Tnx, was looking for a mini version some time now Great job!
Well, got some answers after testing The main greenhouse type affects the vanilla one too, so i'm not touching this Also, the buildable greenhouse, if changed to "false", allows only the mini greenhouse to be built, so... cool with that too Was kinda fainted when i saw that the interior of the Mini Greenhouse follows the progress of the vanilla one, so using Robin Upgrades Greenhouse affects the Mini one too. I ended up with a mini greenhouse with a huge (21x21) interior Good thing that changing to "true" the "Compatibility Mode" fixed it
The face behind the front triangle window still looks creepy though
Edit: entering the mini greenhouse, the farmer spawns at the middle of the screen, as a result the whole greenhouse is not visible ((you need to walk forward so the upper part of the warehouse to appear) like it is at the vanilla one, where the hero spawns near the bottom of the screen.
hi ill sorry for the delay i been working on a project for a bit. ill look into some of these issues and see whats going on is it mainly the mini that has the spawn issue or both mini and large?
I'm using only the mini greenhouse (have "buildable greenhouse" at the config at "false"), so not sure about the big one, but as a copy of the vanilla one, i guess it won't have the same issue.
Great mod! I’ve been using to expand my farm, but I noticed that teleporting inside multiple greenhouses would always send me back to the default one. To fix this, I created Fix Warp Greenhouses, which ensures that each greenhouse maintains its own teleportation. I've only tested it with Oasis Greenhouse, but it should work with other greenhouse mods as well. Feel free to check it out if you're facing the same issue!
if its just a mod that edits sprinklers all should work just fine if it edits map data they will most likely only work on the main greenhouse since mine are a different building.
81 comments
The work-around is to:
Note that this is the directory structure for my favorite greenhouse texture, other AT mods may differ. The same work-around would apply.
PS...I posted this question on their Nexus page, but doesn't look like they are active much.
I looked in SMAPI and it says:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - i18n because it contains files, but none of them are manifest.json.
I don't know, maybe I installed it wrong (Mod manager download). Or maybe it's Oasis Greenhouse or Frontier Farm (Map from Stardew Valley Expanded) that affects it.
First of all thank you for this super useful mod.
I'm both new to Stardew Valley and to messing with mod config files, can you explain how can I use Kisaa's Cozy Rustic Greenhouse map (https://www.nexusmods.com/stardewvalley/mods/30170) for the greenhouses built by this mod? I've tried to use the tips from the other comments but I couldn't make it work. Thank you again, and have a nice day.
On the new day I go into the first Greenhouse and se to my horror that all the Trees are gone and have been replaced with tilled soil, I go to the second and everything is fine there, crops are growing and the soil is moist, go back to the first greenhouse and remove all the tilled soil and leave it empty, advance day and check if it has happened again, lo and behold the intire Greenhouse has been tilled over night.
I dont know how or why its happening, my guess is smartsprinklers is to blame, will test that out tomorow.
Also, the "Main Greenhouse Type" has options for Normal & Mini. This affects only the mod's buildable Greenhouse, not the vanilla one, right?
Finally, don't really understand the "Compatibility Mode". By default its at "false", i should only change it to "true" if i have a mod that affects greenhouses (like retexture ones etc)?
Also, as a side note, as i look the mini's picture, behind the front triangle window has sth that looks like a face.... kinda creepy tbh, any chance of removing it?
Tnx, was looking for a mini version some time now
Also, the buildable greenhouse, if changed to "false", allows only the mini greenhouse to be built, so... cool with that too
Was kinda fainted when i saw that the interior of the Mini Greenhouse follows the progress of the vanilla one, so using Robin Upgrades Greenhouse affects the Mini one too. I ended up with a mini greenhouse with a huge (21x21) interior
The face behind the front triangle window still looks creepy though
Edit: entering the mini greenhouse, the farmer spawns at the middle of the screen, as a result the whole greenhouse is not visible ((you need to walk forward so the upper part of the warehouse to appear) like it is at the vanilla one, where the hero spawns near the bottom of the screen.