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cyxyr

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40 comments

  1. cyxyr
    cyxyr
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    • 9 kudos
    Sticky
    The original mod is being fixed, this mod stopped updating.Beta link
    原mod正在修复,这个mod停止更新.测试版
    1. MaxeeGG
      MaxeeGG
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      Thank you for temporarily reviving the mod while the author is still updating the original. 
    2. Lee4mods
      Lee4mods
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      I think the original mod is dead seeing you posted this in April.  A new stawdew update made this mod incompatible.  Can you fix it?

    3. cyxyr
      cyxyr
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      I only used the predicted fish probability of the mod, and nothing else was used. I don't see any error messages here in the latest version of the original mod.May I ask you which function reported an error
  2. asd960626
    asd960626
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    I suggest considering a different approach to redeveloping this mod. As a player—especially a new one—when I install a mod, my main goal is to know which fish or trash might appear in the current fishing area. I don’t particularly care about the exact catch rates. Simplifying the focus this way could significantly reduce development pressure. Start by creating a 1.0 version that allows the mod to display icons of potential catches (fish/trash) for the current time and location while fishing. This alone would be ideal. Once this foundation is solid, you could expand features like support for mod-added fish displays or even probability indicators later.
  3. GONGame
    GONGame
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    With sorting mode "Catch chance" the icons constantly change places, if chances are equal
    Link (hope it works)
  4. OliverCaleb
    OliverCaleb
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    is this part a mistake?
    
    1. cyxyr
      cyxyr
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      I have no problem with local testing. Can you tell me the UI scaling ratio of your game.delete FishingInfoOverlays directory and unzip the zip to mod  directory  again
    2. OliverCaleb
      OliverCaleb
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      Ooh! Thanks. It's better now.  The deleting and unzip the mod directory again fixed it.   :D
      But now this is something else I noticed.   (and the UI scaling is normal default)


      The original fish icon is showing through.
  5. 158900qq
    158900qq
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    [Fishing Info Overlays] This mod failed in the Multiplayer.ModMessageReceived event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at StardewMods.ModEntry.OnModMessageReceived(Object sender, ModMessageReceivedEventArgs e) in C:\Users\xyr\OneDrive\game\Stardew Valley\FishingInfoOverlays\ModEntry.cs:line 184
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke) in SMAPI\Framework\Events\ManagedEvent.cs:line 139
  6. LieutenantGame
    LieutenantGame
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    Thank you very much for this port! The mod works well, however there can be performance issues in some areas when holding a fishing rod. Even if I set the number of simulations to the lowest value (20), and I set the radius to 1, it still lags. And I do have a fairly strong computer (1080ti,  i7 7700k).

    Would it be at all possible to add a way to fully toggle or turn on/off the whole mod through Generic Mod Config Menu? Like an "Enable Mod" checkbox?

    Again, thanks a bunch for this mod. Helps me 100% the game, especially with other mods!
    1. cyxyr
      cyxyr
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      • 9 kudos
      This problem was caused by beach farm catching crab pot items, I have fixed it, but the original author is fixing the mod, this mod has stopped updating.
  7. msAPXQrD45
    msAPXQrD45
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    would you mind adding additional feature, like showing percentage info only after all available fishes in the pool are caught?
  8. mitekano23
    mitekano23
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    • 26 kudos
    Thanks for making the mods available!
    I have translated it into Japanese, please add it in the next update if you like.
    Translation file
    
    {
        "GenericMC.barLabel": "プレビューバー",
        "GenericMC.barDescription": "釣り竿はエサ・釣り具・ゴミ・魚を、カニかごではゴミ・カニや貝の情報を表示するバーです。",
        "GenericMC.barDescription2": "各項目にカーソルを合わせると詳細が表示される。\n釣竿を持ったまま設定を保存すると、MOD設定画面でも結果が更新されるのを見ることができます。",

        "GenericMC.barIconMode": "アイコンモード",
        "GenericMC.barIconModeDesc": "行または列に、エサ・釣り具・ゴミ・魚のアイコンを並べ方。",
        "GenericMC.barIconMode0": "行(横)アイコン",
        "GenericMC.barIconMode1": "列(縦)アイコン",
        "GenericMC.barIconMode2": "列(縦)アイコン+アイテム名",

        "GenericMC.Disabled": "無効",

        "GenericMC.barPosX": "水平(X)座標",
        "GenericMC.barPosXDesc": "バーの左上隅の水平(X)座標。ピクセル値は0から画面サイズまで。",
        "GenericMC.barPosY": "垂直(Y)座標",
        "GenericMC.barPosYDesc": "バーの左上隅の垂直(Y)座標。ピクセル値は0から画面サイズまで。",

        "GenericMC.barScale": "スケール",
        "GenericMC.barScaleDesc": "バーのUIスケール。値は0.1から10まで。",

        "GenericMC.barMaxIcons": "最大アイコン数(合計)",
        "GenericMC.barMaxIconsDesc": "バーに表示できるアイコンの数。4から500までの値。多すぎるとラグが発生する可能性があります。",
        "GenericMC.barMaxIconsPerRow": "最大アイコン数(行・列あたり)",
        "GenericMC.barMaxIconsPerRowDesc": "バーが1行(横)または1列(縦)に表示できるアイコンの数。4から500までの値。アイコン数(合計)を割り切れる数が理想。",

        "GenericMC.barBackgroundMode": "背景のデザイン",
        "GenericMC.barBackgroundModeDesc": "アイコンの背後にある暗い背景は、主にアイコン+アイテム名時に最適です。円形や四角形はアイコンの後ろに表示されます(パフォーマンス的にこちらがオススメ)",
        "GenericMC.barBackgroundMode0": "円形",
        "GenericMC.barBackgroundMode1": "四角形",

        "GenericMC.barShowBaitTackle": "エサと釣り具の表示",
        "GenericMC.barShowBaitTackleDesc": "現在使用している釣り竿のエサや釣り具の耐久性を示すアイコンが表示されます。",

        "GenericMC.barShowPercentages": "パーセント表示",
        "GenericMC.barShowPercentagesDesc": "各魚のアイコンの下に、かかる確率を表示する。高ければかかりやすい。",

        "GenericMC.barSortMode": "並び替え",
        "GenericMC.barSortModeDesc": "名前で選択すると名前順に並びます。\nかかる確率を選択すると高い順に並びます。\n並べ替えなければ、順番はゴミ、ID、その他となる。",
        "GenericMC.barSortMode0": "名前",
        "GenericMC.barSortMode1": "かかる確率",

        "GenericMC.barExtraCheckFrequency": "追加チェックの頻度",
        "GenericMC.barExtraCheckFrequencyDesc": "現在地での釣りをシミュレートするパフォーマンス。数値が高いほど試行回数が増える(精度が上がる)。どのMODでも動くが数値が高いとパフォーマンスが落ちることもある。画面分割モードでは、画面ごとにパフォーマンスを確認する。",

        "GenericMC.barScanRadius": "スキャン範囲",
        "GenericMC.barScanRadiusDesc": "オーバーレイはプレイヤーの周囲Xタイルをスキャンして水を探し、見つかった最も近い水タイルの魚情報だけを表示する。",

        "GenericMC.barCrabPotEnabled": "カニかごでも表示",
        "GenericMC.barCrabPotEnabledDesc": "入手できる魚情報をカニかごでも表示する。",

        "GenericMC.barUncaughtDarker": "未入手の魚を黒くする",
        "GenericMC.barUncaughtDarkerDesc": "まだ釣っていない魚はコレクションのタブにあるように黒く表示する。アイテム名を有効にしている場合は\"???\"と表示される。",

        "GenericMC.barOnlyFish": "魚のみ",
        "GenericMC.barOnlyFishDesc": "バーに魚とゴミだけ表示して、家具やメモなどは表示しない。仮に非表示にしてもパーセントの計算には影響しない。これは主に一貫性を保つためで、これらの項目のいくつかは既に非表示となっている。ただMOD追加のアイテム設定次第では計算に影響が出る場合もある。",

        "GenericMC.MinigameLabel": "ミニゲームでの表示",
        "GenericMC.MinigameDescription": "有効にすると釣りのミニゲームで、標準アイコンの代わりに、釣っている魚が表示される。",
        "GenericMC.MinigameDescription2": "もしうまく動作しない場合は、他のモードを試すか、表示を無効にしてください。",

        "GenericMC.MinigameMode": "ミニゲームのモード",
        "GenericMC.MinigameModeDesc":"フル:複数のレイヤーをコピーして見栄えを良くします。\nシンプル:魚を重ねるだけで、見た目は悪くなりますが、パフォーマンスや動作は良くなるかもしれません。\nバーのみ:バニラゲームのように表示する。",
        "GenericMC.MinigameMode0": "フル",
        "GenericMC.MinigameMode1": "シンプル",
        "GenericMC.MinigameMode2": "バーのみ",

        "GenericMC.SplitScreenDesc": "画面分割モードの設定。これは画面分割をする場合のみ影響する。この変更はホストのみ有効。",
        "GenericMC.SplitScreen2": "分割画面2: 右上",
        "GenericMC.SplitScreen3": "分割画面3: 左下",
        "GenericMC.SplitScreen4": "分割画面4: 右下",

        "GenericMC.barColors": "色のカスタマイズ",
        "GenericMC.barBackgroundColor": "背景色",
        "GenericMC.barTextColor": "文字色",

        "Bar.CrabMineWarning": "注意:鉱山に設置したカニかごは、鉱山から出ると消えてしまう。"
    }
    1. cyxyr
      cyxyr
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      • 9 kudos
      Thanks for the translation
  9. magoozor
    magoozor
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    • 7 kudos
    Thanks for the update. Any chance you could attach the Mod's screen position to the UI Scale instead of Zoom? It makes no sense that I want to see farther away and my UI gets misaligned.
    1. cyxyr
      cyxyr
      • supporter
      • 9 kudos
      It works on the UI Scale in my local game,but does not change as the game window size changes,always  positioned from the top left of the UI (20,20). If misaligned tries to change the LocationX, Y or BarScale configuration
    2. magoozor
      magoozor
      • supporter
      • 7 kudos
      For me, it changes with both UI Scale AND when I change zoom. I change zooms constantly, it's not really feasible to open the config and manually change coords every time I do it.

      When changing window sizes, it remains in the same absolute position, but it should really be a percentage of the screen, otherwise If you have at the bottom right, and resize the window to make it a bit smaller, it goes off-screen. I don't usually resize the window, so this last issue doesn't affect me, but some people might have a problem.
    3. magoozor
      magoozor
      • supporter
      • 7 kudos
      Another interesting thing to look at is compatibility with Questable Tractor. When you get the grandpa's rod to fish the tractor part, this mod will spam a message/soundbite, and lag hard.
    4. cyxyr
      cyxyr
      • supporter
      • 9 kudos
      It supports Generic Mod Config Menu for real-time in-game changes, I test the change window changes locally, without leaving the screen, maybe other mods affected it to draw. the tractor part is a special item that requires compatibility
    5. magoozor
      magoozor
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      • 7 kudos
      Ty for compatibility. The whole window change thing is not really a big deal, but zoom level not changing position would still be great. Anyway... have an endorsement!
  10. missbaylee
    missbaylee
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    thank you for this!! couldn't cope without this mod haha
  11. Nekotekina
    Nekotekina
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    • 17 kudos
    Hello! Would it be possible to include an option to show fish that can be found in the place where you are, but in a different time/weather condition? For instance: "??? (6AM-1PM - Rain)"