EMC versions below 1.7.0 works (without byproduce, but with fuel functionality). Versions 1.7.0 and above do not work. I may look into Android compatibility in the future, but for now I don't yet have the means to do so.
in any case, this mod is open source and permissively licensed - anyone who is willing to update it for Android compat is 100% free to do so.
When I put this mod in the game, the furnace stops working. I've tried to solve the problem but nothing worked, whenever I try to use the furnace it simply doesn't work.
I'm getting this errors after the recent update: https://smapi.io/log/5ae69cd002b64abd837dd90ed624e98c the geode crusher mod im using is still somewhat working albeit not as perfectly as it should've been after the update.
Hey modder, I was wondering if it might be within the scope of the mod to add a mechanic that uses the color_tag of the input item to tint the animation of a machine. For example, I'm working on a retexture mod for vanilla machines, and I made a transparent Preserve Jar. I want to create an animation that shows the jar with content once you put something inside, and I'm looking for a framework that would allow the working animation to match the color_tag of the input item.
I'll put this on my log! For now though, if you're willing to draw every colored sprite yourself this is possible with separate rule for every color tag, and a different increment parent sheet value for each. Very annoying, but doable.
Hi! I've been using this in Balance Overhaul - Continued to tweak the recipes for Cornucopia flavored mayo. Long story short, one of the settings makes it so that all mayonnaise require 2 of the primary item and then one large egg or two small ones as fuel. Problem is, if the two eggs aren't in the same stack (for example two different small eggs) only one of them will be consumed.
I assume this happens in other cases where more than one of the same fuel item is required, although I haven't tested this myself.
I'm sorry, my English is not very good. When I use this pre-module, I can't use my furnace. I don't know if's a problem with which module? Or there are some bugs. So I can only delete this pre-module. This has caused me to be unable to apply the treasure machine now.
For mobile user :) Extra machine config under 1.7.0(= 1.6.0 ~ 1.0.0) work fine on mobile. We cannot get byproduct but other simple machine mod work well like Cornucopia. Maybe byproduct code crash in mobile.
ps. I try to add byproduct code based on 1.6.0 just for add extra output. I wish someone see this post clean up my code... (I'm not good at C# coding...) https://github.com/misisipir/My_Stardew_Mods/releases
Hi!! I really want to use this mod... I'm a modder who operates basic cp mods on both pc and android and I want to use this framework for wip mod of mine.. and I want to be playable on my Android too bcz it's portable.. please make it compatible with mobile too.
I'll be back from vacation in two weeks; I'll try to rebuild this mod against 1.6.15 to see if it fixes it. But it will be the most I can do in terms of Android compat, my apologies.
113 comments
EMC versions below 1.7.0 works (without byproduce, but with fuel functionality). Versions 1.7.0 and above do not work. I may look into Android compatibility in the future, but for now I don't yet have the means to do so.
in any case, this mod is open source and permissively licensed - anyone who is willing to update it for Android compat is 100% free to do so.
I assume this happens in other cases where more than one of the same fuel item is required, although I haven't tested this myself.
Really need EMC to play some mods with byproducts.🙏
Maybe byproduct code crash in mobile.
ps. I try to add byproduct code based on 1.6.0 just for add extra output. I wish someone see this post clean up my code... (I'm not good at C# coding...)
https://github.com/misisipir/My_Stardew_Mods/releases