EMC versions below 1.7.0 works (without byproduce, but with fuel functionality). Versions 1.7.0 and above do not work. I may look into Android compatibility in the future, but for now I don't yet have the means to do so.
in any case, this mod is open source and permissively licensed - anyone who is willing to update it for Android compat is 100% free to do so.
Ty. I need this feature for a mod I'm working on. My computer skills are amateurish and I always end up with lots of red errors in SMAPI while struggling with C#. I'd really appreciate it if you could add this effect to EMC.
Awesome, thank you so much for your work! I just discovered a few days ago that there was a problem with my project, hidden buff attributes were not showing up. This made it a little difficult for me to better tell the players what special effects my product has. You actually worked it out together. You are a great modder!
Hey modder, I was wondering if it might be within the scope of the mod to add a mechanic that uses the color_tag of the input item to tint the animation of a machine. For example, I'm working on a retexture mod for vanilla machines, and I made a transparent Preserve Jar. I want to create an animation that shows the jar with content once you put something inside, and I'm looking for a framework that would allow the working animation to match the color_tag of the input item.
I'll put this on my log! For now though, if you're willing to draw every colored sprite yourself this is possible with separate rule for every color tag, and a different increment parent sheet value for each. Very annoying, but doable.
Hi, sorry to bother you. Here is my log: https://smapi.io/log/d391eddf270e46c486ed1c4ddc9659fb I was wondering if this mod would be the reason why my fish aren't keeping their quality within the smoker. I have a few artisan mods, but I figured I would ask here if this is something you're aware of. I've tried to find any information on the smoker in my mods to no avail. Thank you so much for the work you put in <3 I attempted to smoke an iridium quality fish, and it returned to normal quality when finished. I attempted to do the same manually (i.e. without automate), only for the same result. It is also attached to a recycler and crab pots, but as far as I know that should have no affect. Thank you!
There is a bug: when GeodeCrusher is working, if a ring is generated, GeodeCrusher stops working. SMAPI shows: ERROR Automate Failed to automate machine 'GeodeCrusher' at Farm (tile: 53, 16). An error occurred while setting its input. Machine paused for 30s.System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'. at StardewValley.Object.OutputMachine_PatchedBy<DaLion.Professions__FlashShifter.SVECode__moonslime.CookingSkill__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly) at StardewValley.Object.PlaceInMachine_PatchedBy<DaLion.Professions__mushymato.MachineControlPanel__selph.CustomTapperFramework__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds) at StardewValley.Object.performObjectDropInAction_PatchedBy<DaLion.Professions__Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__MindMeltMax.Fishnets__rokugin.collector__selph.ExtraMachineConfig__Shockah.Kokoro__tlitookilakin.mus>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed) at StardewValley.Object.AttemptAutoLoad_PatchedBy<DaLion.Professions>(Object this, IInventory inventory, Farmer who) at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input) at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() LOG-LINK
this happens with or without EMC, and it's because one of your mods is removing the ban on mystery boxes being put inside a vanilla geode crusher. I can't tell which one is responsible though...
When I put this mod in the game, the furnace stops working. I've tried to solve the problem but nothing worked, whenever I try to use the furnace it simply doesn't work.
I'm getting this errors after the recent update: https://smapi.io/log/5ae69cd002b64abd837dd90ed624e98c the geode crusher mod im using is still somewhat working albeit not as perfectly as it should've been after the update.
Hi! I've been using this in Balance Overhaul - Continued to tweak the recipes for Cornucopia flavored mayo. Long story short, one of the settings makes it so that all mayonnaise require 2 of the primary item and then one large egg or two small ones as fuel. Problem is, if the two eggs aren't in the same stack (for example two different small eggs) only one of them will be consumed.
I assume this happens in other cases where more than one of the same fuel item is required, although I haven't tested this myself.
132 comments
EMC versions below 1.7.0 works (without byproduce, but with fuel functionality). Versions 1.7.0 and above do not work. I may look into Android compatibility in the future, but for now I don't yet have the means to do so.
in any case, this mod is open source and permissively licensed - anyone who is willing to update it for Android compat is 100% free to do so.
I was wondering if this mod would be the reason why my fish aren't keeping their quality within the smoker. I have a few artisan mods, but I figured I would ask here if this is something you're aware of. I've tried to find any information on the smoker in my mods to no avail. Thank you so much for the work you put in <3
I attempted to smoke an iridium quality fish, and it returned to normal quality when finished. I attempted to do the same manually (i.e. without automate), only for the same result. It is also attached to a recycler and crab pots, but as far as I know that should have no affect. Thank you!
ERROR Automate Failed to automate machine 'GeodeCrusher' at Farm (tile: 53, 16). An error occurred while setting its input. Machine paused for 30s.System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
LOG-LINKat StardewValley.Object.OutputMachine_PatchedBy<DaLion.Professions__FlashShifter.SVECode__moonslime.CookingSkill__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
at StardewValley.Object.PlaceInMachine_PatchedBy<DaLion.Professions__mushymato.MachineControlPanel__selph.CustomTapperFramework__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
at StardewValley.Object.performObjectDropInAction_PatchedBy<DaLion.Professions__Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__MindMeltMax.Fishnets__rokugin.collector__selph.ExtraMachineConfig__Shockah.Kokoro__tlitookilakin.mus>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
at StardewValley.Object.AttemptAutoLoad_PatchedBy<DaLion.Professions>(Object this, IInventory inventory, Farmer who)
at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input)
at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate()
I assume this happens in other cases where more than one of the same fuel item is required, although I haven't tested this myself.