Hi, I was wondering if the rooster effect on chickens also apply to resource chickens? Not a feature request, just trying to decide which coops my roosters should go in!
Hey, since they have their own special eggs, the effect doesn’t apply to them. Plus, the rooster effect works on chickens in other coops too! So, it doesn’t matter which coop the rooster is in; it just needs to be somewhere on the farm.
(your other mod, which is currently missing...? I hope this is either a Nexus error or it's something where you took it down because you're in the middle of rewriting/reuploading it ... somehow...? oh dear.)
In the game, once you’ve built up enough friendship and happiness with an animal, it has the chance to produce a special item known as “Deluxe Produce.” Almost every type of farm animal has its own unique deluxe product. For example:
Chickens produce Large Eggs as their deluxe item.
Ducks provide Duck Feathers.
Rabbits yield Rabbit's Foot.
Thanks for the question, I'll add it to the mod's description. :)
Hey there, folks! Apologies for the delay in the update. My PC was out of commission for a few days. It should all be fine now! Don't forget to check the changelog and updated description. :)
It seems 'Content Patcher Roosters For 1.6' was updated and changed its UniqueID, so this pack doesn't work anymore without some edits. Additionally it seems "the field 'Cock' doesn't match an existing target" anymore.
I love this mod! Just wanted to give you a headsup that the Roosters mod's manifest / unique ID have changed with the most recent update. Thank you for making this!
I looked at your mods code and just wanted to say thank you for the inspiration of how I could fix my problem of letting three different kind of geese hatch out of one egg item :)
You’re welcome! I love your mods!! Interestingly enough, I’ve also created an addon for your goose mod – I was just putting the finishing touches on it before uploading. The concept revolved around recessive genes. It sounds much cooler than the reality (it's just geese hatching the other species of geese, haha). However, I’ll hold off on releasing it for now. :) If there’s anything I can do to assist, please let me know!
By the way, I’ve been meaning to leave a comment on your mod’s page, but I keep forgetting. I noticed that the Special White Goose baby texture is missing/wrong, causing the game to display an error texture instead.
Oh my, thank you! 💜Your addon idea sounds amazing! I'm really looking forward to look into (and probably play!) with it :D I always wished for some kind of genetics/heritage implementation for farm animals (and maybe crops), but lack the time to learn C#. My own implementation is really really basic - just a random token of 1, 2 or 3 that determines the goose of the day that is about to hatch. It works, but I also wanted to do some more minor tweaks to the mod that will take a little more time (which I am, unfortunally, a bit short on lately). Thanks you for telling me about the texture thing! I actuakky didn't catch that bug yet :) Feel free to release your mod add-on prior to my update. If you need any detailed information so you won't run into conflicts do tell me!
I won’t use genetics for the name, haha. It’s not that complex. I wish I knew C# well enough to create a genetics system. In my mod, both wild and regular geese have a chance to hatch a special goose from their eggs. I’ve added a wild goose egg, and the wild variant has double the chance compared to the regular one. So it’s as if the special goose is determined by a recessive gene that’s stronger in the wild variant than in the regular goose. It’s actually quite simple. Right now, I’m finishing up work on two other mods, but I’ll come back to this later. :)
its entirely possible that i've done something to create this situation for myself but SMAPI says it can't find the roosters to apply this mod :( I know I have both mods installed and enabled, and the base mod works in my game. Did i just screw up the download/install somehow? Here's a smapi log in case it will help. https://smapi.io/log/f95b0d272c1d44e99f1f8d37a27cea23 I'm so excited for this mod, it looks very well made and its clear you put a lot of thought in
Oops, my bad! So, the original mod added the Rooster with an entry called "VoidPig", but mine was targeting one called "Rooster". Turns out, I had already tweaked the original to "Rooster" way before starting on my mod, and totally forgot about it. So I ended up building my addon on my own tweaked version, not the original. My mistake! I'm on it though – I'll get that fix out pronto. Thanks for the heads-up!
28 comments
1) isn't that supposed to be a feature, with this? :P
2) does the word "rooster" even look like a real word at this point?
3) thank you so much for this update, even while I keep breaking your other mod, lol!
For example:
- Chickens produce Large Eggs as their deluxe item.
- Ducks provide Duck Feathers.
- Rabbits yield Rabbit's Foot.
Thanks for the question, I'll add it to the mod's description. :)If there’s anything I can do to assist, please let me know!
By the way, I’ve been meaning to leave a comment on your mod’s page, but I keep forgetting. I noticed that the Special White Goose baby texture is missing/wrong, causing the game to display an error texture instead.
My own implementation is really really basic - just a random token of 1, 2 or 3 that determines the goose of the day that is about to hatch. It works, but I also wanted to do some more minor tweaks to the mod that will take a little more time (which I am, unfortunally, a bit short on lately). Thanks you for telling me about the texture thing! I actuakky didn't catch that bug yet :)
Feel free to release your mod add-on prior to my update. If you need any detailed information so you won't run into conflicts do tell me!
I'm so excited for this mod, it looks very well made and its clear you put a lot of thought in