Adventurer's Guild Expanded by LiveOnSUPERT converted to 1.6 by Lorre. Now fully CP-Dependent!
A story expansion for the Adventurer's Guild, complete with new quests, 30+ story events, new romanceable NPCs, and the ability to befriend and recruit a friendly monster to live on your farm! Compatible with SVE!
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Here is the original credits the original Adventurer's Guild Expanded mod. I do not wish to remove these from THIS specific page because i believe these still apply, but if anyone has a problem with it, please do let me know.
"Special Thanks to Poltergeister and their free-use policy for their assets in their amazing mods, specifically the mod "Seasonal Outfits - Slightly Cuter Aesthetic (https://www.nexusmods.com/stardewvalley/mods/5450)"! I used some of their assets as bases when creating the sprites/portraits for the new NPCs, and I appreciate that a lot!
Thanks to Pathoschild for SMAPI and Content Patcher, without them this mod would be nonexistent.
Thanks to spacechase0 for Json Assets and SpaceCore to allow the addition of new items.
Thanks to CherryChain for Expanded Preconditions Utility to allow Json Assets to work.
Thank you to EscaMMC for Custom NPC Exclusions, a great mod that allows more customization in custom NPCs.
And of course, thanks to ConcernedApe for this amazing game!
For The Music File: (Taken From Downtown Zuzu because they worded it well!)
Legal notices: This mod does contain arrangements of copyrighted music, the majority of which are either in Public Domain, or have the original composers given rights to use them. All custom musics within this mod are purely arrangements and are used as such - I am *not* using the music in an unethical or unlawful way (e.g. profiting, claiming credit, etc...) and I must remind you that this mod is NON-PROFIT so any usage of assets or intellectual property of others is in no way an attempt to claim other's work.
Any donations given by the end user are of no control from me and are at the user's discretion. If your music is used in my mod, and you do not think the proper amount of credit is being given / you would like me to withdraw my usage of your music from my mod, I will be very happy to comply as long as you contact me and give us the proper amount of time to comply with your needs / demands.
TL;DR - Arrangements of copyrighted music are used either with permissions or in an ethical way. If you have a problem with the usage of this music, let me know.
In addition, the music used is completely optional and only used to increase immersion. All users can easily remove the music file and the mod will still run as intended."
-- LiveOnSUPERT
And of course, my own addition. Thank you to LiveOnSUPERT for this amazing mod. All the original assets of this mod belong to them, I have simply updated it and am wiping the surface of its bugs while always making sure to try and retain all its charm!
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Adventurer's Guild Expanded for 1.6 on Russian
Changelogs
Version 2.2.3
Converted from WAV to ogg files for a smaller file size
Fixed Daniel and Daisy's names still not being translated in some events (Thank you to DARK50UND for helping out with this!)
Fixed an issue with Silly's dialogue in summer once Silly is free
Fixed issue with {{PlayerName}} in Zinnia's 4 heart event
No changes to i18n
Version 2.2.2
Fixed event 8280012 mismatched dialogue
Version 2.2.1
Changed Linus's position in the event 9280017 to try and avoid clipping
Fixed Zinnia Seeds just being called Zinnia
Fixed a few more typos
Changed an event's dialogue to flow smoother
for translators, please check the changelog.txt in the mod to see all changes made to the i18n!
Version 2.2.0
Added new configuration for the monster basement. You can now change the location of both the entrances at the bus stop and at the farm (thank you to NoraCharles for helping me figure this out!)
Fixed all instances of {{PlayerName}} just actually showing up as {{PlayerName}} in the game. (Hopefully. I might have missed some).
Fixed Silly showing up in the social tab when you choose Gabriel's questline.
Changed Gabriel, Zinnia and Silly's festival positions in the flower dance and spirit's eve.
Fixed a few typos.
Fixed purchase requirements for frozen and fire slime souls
for translators, please check the changelog.txt in the mod to see all changes made to the i18n!
Version 2.1.4
Added previously missing lines for receiving stardrop tea. Yay!
for translators, please check the changelog.txt in the mod to see all changes made to the i18n in detail!
Version 2.1.3
Fixed the multiplayer issue so now both hosts and clients can experience the mod! (maybe)
Fixed Silly's missing loved gift tastes
for translators, please check the changelog.txt in the mod to see all changes made to the i18n!
Version 2.1.2
ACTUALLY fixed bugged out slime heart seeds recipe (i hope!)
Version 2.1.1
Fixed bugged out Slime Heart Seeds Recipe
Version 2.1.0
Made the i18n file to allow translations! (Translators, please contact me!)
Fixed typos and grammatical inconsistencies
Edited some of Zinnia's dialogue
Fixed missing Monster Basement for the vanilla Meadowlands Farm
Changed location of the Monster Basement trapdoor in the BusStop to prevent possible clipping with other mods's events
Fixed Marlon's gift tastes error in the SMAPI Log
Added compatibility with Combat Made Easy Suite so that Slime Gems can now drop when you have CMES.
Fixed broken lines in events
Fixed Silly so that they properly become part of the town after a certain event
Made it so that all players in multiplayer can experience the mod properly. This however is untested, because I have no friends. If bugs occur please let me know.
Version 2.0.0
Removed Json Assets Dependency
Removed SAAT Dependency and put music files in main mod file
Fixed bugged items, quests, and events
Rewritten characters to 1.6 so now they should work properly.
Version 1.0.15
Updated for 1.6 with permission. No other changes made.
I will preface this by saying that I did not create this mod and do not claim to, I simply updated the mod to 1.6 and removed the JA and SAAT dependencies with the open Permission from LiveOnSUPERT (Screenshot from CakeyBunz).
Adventurer’s Guild Expanded is an expansion for the Adventurer's Guild, complete with new quests, 30+ story events, new romanceable NPCs, and the ability to befriend and recruit a friendly monster to live on your farm! It’s also compatible with mods like SVE and RSV!
After you’ve played at least 15 in-game days and have completed the Adventurer’s Guild initiation, you’ll be able to trigger a new event at the Adventurer’s Guild. Completing the ‘Expanding the Guild’ quest will unlock the Monster Research Wing of the Adventurer’s Guild dedicated to researching the monsters that live in the local mines. In addition, Marlon’s nephew and niece will move to Stardew Valley to help run the Monster Research Wing!
A new questline exploring the history of monsters in the mine system, complete with rewards and 15+ cutscenes!
Two new romanceable NPCs, complete with 2, 4, 6, 8, 10, and 14 heart events, over 100 lines of dialogue, spouse rooms/patios, movie tastes, and more!
One secret monster NPC that you can invite to live underneath your farmhouse (even if you’re married)!
New locations for you to explore!
10+ new items, including new crops, new decorations, a new weapon, and new items for decoration!
You can learn more about the rest of the new content included in the Articles in the Original Mod Page, Or of course, the original mod page itself here ---> Adventurer's Guild Expanded. SuperT did an amazing job with this mod! WHAT I HAVE CHANGED (mainly):
Removed the JA dependencies and SAAT dependencies, so now it runs fully on Content Patcher.
Added the Adventurer's Guild Expanded custom music into themain file
Fixed a few typos and grammatical inconsistencies here and there
Added new configuration for the monster basement!
WHAT YOU CAN EXPECT:
I'm putting this here to answer a few comments I have received. Firstly, I want to make sure and preserve the original version of AGE even through any possible expansion of the mod. It is possible that someone else will adopt the mod, however no confirmation has been had. It's more of a 'we'll see' thing as to whether or not I will take on the mod full time, but I am maintaining it for now.
I would also like to thank all of the wonderful people who assisted me in making this update in the SDV discord, modding discords and of course the Stardew Valley Wiki and the amazing people that contribute to updating the information there. Special thank you to: NoraCharles, for helping me figure out the config part of the new 2.2.0 update.
Again, a big thank you to SuperT for allowing us (the modding community) to update this mod.