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NermNermNerm

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About this mod

Do you use Automate but feel kinda dirty doing it? Yup, Automate takes the drudgery out of the game, but it doesn't quite feel earned. This mod attempts to do what Automate does, but in a more fun and balanced way. Quests unlock the powers and happy little Junimos cart your stuff around rather than it invisibly flowing from chest to chest.

Requirements
Permissions and credits
Translations
  • Portuguese
Note!  This mod replaces Automate - you need to uninstall that mod for this mod to work properly!

Note to long-time users of the mod!  Get plant pots unlocked (see below), build a network that can produce 1 raisin/day, and see the full power of a raisin-powered Junimo!







This is a rewrite of Pathoschild's Automate mod that tries to keep the good part - getting rid of some of the grindiness of SDV - but in a way that's more fun and balanced.  If you either don't use Automate because it feels too overpowered or you do use Automate and it makes you feel kinda dirty, this mod might be for you.  It makes you do a modicum of work to enable the junimos and it comes with some limitations:

  • Junimos are scared of the villagers and don't work in areas where villagers roam.
  • All of the loading operations are done one-at-a-time, so it's not as efficient as Automate.   The speed limitation isn't seriously impactful - you can run hundreds of kegs and the Junimos will still keep up with it.
  • You need pathways for the Junimos to follow in outdoor settings.  (So you can't just pack a shed full of kegs and one chest.)
  • Unlike Automate, you get no XP or achievements or collection progress for work the Junimos do. That's by-design and won't change.
  • Junimos don't work if you don't.  That is, if you go right back to bed at 7am, the Junimos won't do anything that day either.

Unlocking the Features

Note!  In the settings page there is a way to unlock all the features and skip all the quests.  If you have an established game, it may make more sense to start that way.

When you first load or start the game, there's no visible functionality at all.  The action starts after the first rain that occurs after the 7th Spring.  You'll get a message when you wake up that suggests that the rain might have washed the mud off of something. That's your clue to poke around your farm looking for an old and small Junimo portal.  If you have trouble finding it, don't worry, your pet will probably sniff it out.  Look for a HUD message on entering the farm to the tune of "I wonder what <pet> is up to".  Find the pet and you'll be close to the old portal.  (There's a low chance of that happening that's checked every time you zone into the farm.)

Once you have the old portal there's an easy quest chain to gain the ability to craft portals.  There are several quests to convince Junimo "friends" to help you out.  Each quest grants Junimos that will work with certain kinds of machines.  Avert your eyes if you don't want spoilers, but the quests are not especially tricky to do, have villager chats that give you powerful hints, and are things that are likely to just happen in the course of play without even especially looking for them.

Animals
Spoiler:  
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The event triggers when there are at least 2 chickens and 6 animals overall and they are outside and it's the morning.  (So you can't get the quest done in winter).  If all of those are satisfied, Marnie will show up and start the "Animal" Junimo quest.  That junimo that will deal with mayonnaise machines, cheese presses, and so forth.  Note that this Junimo does not pick up eggs, milk cows, etc.  You still want an autopicker.

Kegs, Preserve jars, etc.
Spoiler:  
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Grow a giant crop.  If you've never done this before, it's not as hard as it seems - what you need is a large, continuous area (no sprinklers or scarecrows!).  A 3x3 plot has a 1% chance per-day to generate a giant crop.  A 4x4 plot has a 9%, 5x5 has a 16%, 6x6 has 25%...  You get the idea.

Tappers, Stumps and other tree stuff
Spoiler:  
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Gain friendship with Linus (6 hearts) and forestry skill (6) will cause you to get a letter that starts a quest chain.  Linus asks you to grow some trees on your farm - be sure and use tree-fertilizer on these trees, else they take forever to grow.

Furnaces, Crystalariums and other mining
Spoiler:  
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Kill a giant slime in the mines (on a slime level) will drop an item that starts a quest to deliver the item to the wizard.  You have to have done the portal quest for the slime to drop the item.

Crab Traps, Bait and recycling machines
Spoiler:  
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After gaining fishing level 8, having been to level 60 in the mines, and Linus at 7 hearts you will get a letter that starts the quest.  Note!  You'll want to bring a bait-maker to the mines to get this done in reasonable time.

Plant Pots and the Indoor Well
Spoiler:  
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Visit the Secret Woods after getting 4 hearts with Lewis.  That plays a cut-scene that sets the stage for part 2, which happens when you visit the secret woods after getting Lewis to 8 hearts.

Shipping Bins
No secret here - it's a feature that's disabled by default.  Go to the Settings and enable it if you want to try it.  If you do, Junimos will carry all "Artisan goods" (e.g. cheese, mayonnaise, wine...) from chests to the shipping bin *UNLESS* you mark them as "shiny" by putting an example of one in the Junimo portal.

Junimo Playdates!
New in 2.1.4 Junimos will occasionally pop out of the huts and play with your children!  This is still a work-in-progress, and there are some rough edges, particularly in multiplayer where farmhands won't be able to see all the stuff that the main player does.  The other limitation is that Junimos don't play with crawlers at all.  My imagination completely failed me here, I just can't think of enough stuff for the Junimo and the toddler to do together that don't involve me doing a lot of art that I'm just not inclined to do.  If you've got ideas, let me know!  You can typically see this by hanging out at the Farmhouse during the day.

Making Your Networks
Indoors, all you need to do to get things working plan is to have a chest (Junimo chests work too), a Junimo Portal, and a machine.  As long as there's clear tiles between all these things and you've unlocked the right kind of Junimo, a Junimo will pop out of the portal, grab an item from a chest, wander over to the machine, huck the stuff into the machine and go back to the portal once all the machines are filled/emptied.

Outdoors, Junimos will only walk on floor tiles and will only work with chests and machines that are directly adjacent to the tile or on a diagonal to the floor tile.  (An exception is made for crab traps, where they can be two tiles away).  In addition, they only walk on the kinds of floor tiles that are directly adjacent to the Junimo hut.  So if you like the look of floor tiles and place them heavily on your farm, you can keep your Junimos from wandering all over the place by using a particular floor tile just for the paths you want your Junimos to walk on.

Junimo Herding
Junimos will only walk on floor tiles like the ones that are directly adjacent to the portal.  So you can create chests that the Junimos won't touch by surrounding it with floor tiles of a different type.  Indoors, "no floor tile" counts as a type -- so if you put down a chest surrounded by any sort of floor tile elsewhere in the building, the Junimos won't touch it.

Raisins
If you are building really big networks in your game - say more than 4 sheds full of machines - you should give back some.  Add a network for Raisins - the Junimos will want 1/day, which can be minimally done with 15 Grape plants and 1 Dehydrator.  You'll probably want to do this indoors with plant-pots - see "Unlocking the Features" above for how to get that done.

Future Plans
In addition to the ongoing war against bugs and mod-compat issues, here's what I'm thinking about for the near term:

More fun!
I'd like to come up with some just-for-fun animations that happen when the Junimos aren't busy toting your stuff around.  Playing with the kids, romping around Giant Crops and Mystic Trees come to mind.  I'd love to have some spousal-interactions too, but that could take a while - each possible spouse is likely to have their own way of coping.


Help Wanted!
This is open source for a reason!  Contributions are welcome, particularly on the art front!

Please discuss this either through Github issues or Discord before doing any serious work -- wouldn't want to duplicate effort or create something that isn't accepted because it strays from the mod's vision.

Translating
Supported languages: English, Chinese, French, German, Japanese, Portugese.

Translations wanted!  More details on how to do it are found in the GitHub ReadMe, but if you've done translations for other Stardew Mods it's the same game.  Just send me the translation.json file when you've tested it (either here or on github).



Compatible with...
  • Stardew Valley 1.6.0 or later
  • Windows for sure, Linux & MacOS probably (all testing is done on Windows.)
  • In multiplayer, all players should have this mod.