Hello everyone! 2.2.0 is out and adds an optional reminder system (suggested by atravita) if you have SpaceCore installed (you'll need version 1.24.0 or later if you have it installed - it is not a requirement for this mod, only for if you want to use the reminder system). If enabled, reminders will be given for:
When a date is first available (in cases where the date is available all day, the reminder will be sent upon the first time you are able to access it without using something like the Key to the Town)
When a date is no longer available, in instances where the date can be missed (Forest/Beach/Grocery/Haley Unique/Alex Unique)
When the Camping and/or Maru dates are available, a modified reminder will show up indicating the date is available and that you should finish your farmwork before heading to the location, as the date will end the day
This update also adds support for the upcoming Free Love alternative mod "Polyamory" by EnderTedi, as well as fixing a few typos.
Thanks to the new SpaceCore triggers, I'm also considering adding an optional set of (generic) date responses (and friendship loss) if you miss a date. I'd prefer opinions on whether this is a good idea or not - regardless of whether it is supported or not it will be optional if it is added, so that people aren't forced to have consequences (even though it might be something you should have if you stand up your spouse!). If there are any other good suggestions, let me know and I'll try and implement them when I can.
I personally think the optional set of responses if you miss a date would be lovely, and would also motivate me to keep track of when dates are so I don't make my spouse sad :p
2.2.1 is now out, which should fix some bugs - mainly the reminder system and camping dates previously reported should be fixed!
As for the two current responses to this pinned post:
Friend/Platonic dates for roommates are definitely something I'd like to look into when I have the spare time, but it's a very large ask and would need a similar system to Platonic Partners and Friendships to pull off, so I'd be restricted to only writing those for vanilla romanceables made roommates and generic roommate dates. If you mean dates with normal NPCs... that's probably beyond the scope of this mod.
I'll look into that for the next content update. I'm not sure when that will be - depending on inspiration/motivation it could be this week or several weeks out, as I'll be adjusting to a new schedule soon for IRL reasons.
Hey! I’m not sure if you’re taking ideas, but what about a date where you go to the pool/hot spring place? (I’m not sure what the game actually calls it, but I’m sure people know what I mean. You swim there and it’s hot, and you regain stamina? That place! :D)
As stated on the modpage, this mod works with any current multi-spouse mod, including that one, as long as the mod keeps the token which exports a list of spouses.
Hello! I have problem that every time I dance with Elliot, Elliot faces my back. We can never hug!! (Elliot and I are both male) Does anybody have same problem?
Please upload your SMAPI log and make sure you don't have the original Date Night installed. As mentioned to Kitfox22 below, this mod fixes that bug with the original Date Night, so if that's happening I need the log ASAP.
Aha. Your XNB files are corrupted according to your log - this means you might be using an XNB mod which causes problems. Verify your files, then find a Content Patcher alternative because Characters/Elliott is broken in this. (Characters/Elliott, for the record, is the "sprite" version of Elliott. My guess is the XNB mod didn't just break Elliott but might have flipped his kiss sprite, since I haven't heard of Elliott breaking with normal sprites.)
Elliot xnb's direction is same as the original xnb file... As I cannot bear ugly Elliot, I should just put up with this error... :< Thank you so much for trying to help!!!
hey, i haven't downloaded this mod yet. it's necessary for the bachelor_ette and the player to be married, right? i was looking for a mod that would make dates possible while being just a couple :( but i guess that will work!
Correct - the reason why is due to the ease of underlying code. The main game only exports the "Spouse" token, which is how this mod gets the "date" for the dates. Similarly, any multiple spouse-allowing mod (Free Love, Polyamory Sweet, Polyamory) only exports a token that's a list of spouses, which is how this mod allows for compatibility with them.
In order to be able to go on dates with your significant other when they're not married, a mod would have to provide a token that ends up as a list of characters a player is dating, which would require C# knowledge. Unfortunately, no current mod does this, and while that is a potential plan for this mod if I can learn C# well enough, I need real life to slow down a bit before I can put my time into that (the Island date's already been in progress for a while now, but I have some time I can carve out in July already set up, much like I did for other mods around the holidays last year).
soo ive been married to sam for like a month and a half in game and i still havent gotten asked on a date yet. smapi says the mod is loaded and everything, so i'm just a little confused as to why nothing's been happening?? do i just have terrible luck lol (i dont have spacecore btw, if thats helpful)
It's possible, but if you really want to know, post a log with patch summary full applied - I can check to see if something's gone wrong on the date chance side of things with a log!
If you want a more in-depth explanation: You currently have a 10% chance of rolling a date. The mod checks a "DateInterest" variable against a "DateAskPercentChance" variable - if the latter number is higher (or equal to) than the number it rolls, a date is chosen. Right now, "DateInterest" is at 87 while your date ask percent chance is 10, so it fails the roll. (This is how it worked in the original Date Night!). Unless "DateInterest" rolls 0-10, a date won't be asked. The "DateInterest" is a random between 0-100 that's rolled every day (so Fall 19 - the current day - has 87, but the next day might be 21, 7, 43, etc.). For more dates, you can up the percentage chance, since if you set it to 20, if DateInterest rolls 0-20 you'll get a date.
There are several ways! Without any other mods, you'd need to start the game with SMAPI, close it out, then edit the config.json in Date Night Redux's folder and change "DateAskPercentChance" to any number between 0 and 100. However, most people install the mod Generic Mod Config Menu in order to change the config. With that, you can edit it by clicking the cog on the title screen and selecting "Date Night Redux", then moving the slider for Date Ask Percent Chance to whatever number you'd desire. You can also edit it in game with Generic Mod Config Menu (or GMCM) by going to the pause menu (inventory) and going to options, then scrolling down and clicking "Mod Options", then as above (Date Night Redux, moving slider, etc.).
Note if you edit it in game, there may be a couple weird quirks depending on when you edit it and how often your game is applying patches. It SHOULDN'T be possible that the game has a date initiation after day start, but I can't say it'd be completely impossible for that to happen - it'd be best to alter it on the title screen or near day's end.
Hello. I LOVE this mod. I just started using it a few days ago and I'm hooked. Thank you for making it.
However, I am having an issue I was hoping you could help me with. I am a female farmer and have tried dating both Haley and Emily on different saves. In both of their cutscenes, when a kiss happens, my character always faces the wrong way... its quite disconcerting and really breaks the immersion. is there anything i can do to fix this issue?
(I am not a coder nor a modder so a 'solution for dummies' would be much appreciated!)
That most definitely shouldn't be happening with this version of the mod - in fact, the reason why this mod got updated was for a bug like that which happened with the original Date Night. Please upload your SMAPI log (preferably with patch summary full) - if that's a current bug I need to know as soon as possible.
I am so sorry. It turns out I am just an idiot and had the other version installed. I have since uninstalled it and installed this version and it is working PERFECTLY. I went through several dates on both saves to be sure and am facing my spouse in all cutscenes!
Please forgive my stupidity and thank you so much for making this update.
If you believe there's an issue with your spouse asking you out, make sure to check the config to verify there's a percentage that isn't 0 on the Date Ask chance, then post your SMAPI log from when you've loaded into the file with "patch summary full" applied in the log. This will allow me to pinpoint why a date may not be occurring.
Are there any Shane dates? I might be unlucky. If not could you please add some? I'd like to pretend I saved him from addiction lol :'( I'm dumb at writing code. Even if it's optional, that would be amazing! Thanks for keeping this updated <3
There's no Shane-specific dates, but he will use the generic dates. Unfortunately I likely won't be writing specific dates for this mod, but I'm definitely willing to have anyone who writes a Shane date release their own mod that this mod can "choose" in the DateTypes so it triggers, so if you're ever able to code or have someone code one for you, I can make specific compat as long as it triggers off of a specific flag.
Hii! I just noticed a small grammar mistake in the beach date, specifically in the swimming fork. I don't know if anyone else pointed it out, so my apologies if someone did.
Shouldn't it be "You don't have TO be scared"? By the way, thank you soo much for all your hard work for this mod! <3
Ack, you're right, I somehow missed that on the pass when I initially released Redux, thank you! It should be fixed in the next update (though when that'll be is up in the air - life has been busy these past few months, but hopefully during July I'll have some time to be in the headspace for finishing the Island date, what with it being summer and I'll be able to have some time off). If you want to fix it in the meantime, in the "default" file in the i18n folder, you're looking for the line "Swim.15" and can add it there.
After the suggestive ending the spouse's portrait is always wrong. It's always a few sprites from the character spritesheet. I'm thinking It's because of Invatorzen's bachelors to bachelorettes mod but I know this mod is meant to be compatible with gender swap mods. Is there a way I can fix this?
The mod is meant to be compatible with gender swap mods in terms of making sure the gender is accurate (with NPC Tokens for Content Patcher). What you're describing sounds like the mod that is causing the portraits to be different is bugged, because portraits will never pull sprites in that way, especially via code. I would check the mod that you're using to swap the bachelor genders to bachelorettes image-wise - it's most likely they don't include beach portraits/sprites and they may be bugged entirely due to how the genderswap mod is coded.
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This update also adds support for the upcoming Free Love alternative mod "Polyamory" by EnderTedi, as well as fixing a few typos.
Thanks to the new SpaceCore triggers, I'm also considering adding an optional set of (generic) date responses (and friendship loss) if you miss a date. I'd prefer opinions on whether this is a good idea or not - regardless of whether it is supported or not it will be optional if it is added, so that people aren't forced to have consequences (even though it might be something you should have if you stand up your spouse!). If there are any other good suggestions, let me know and I'll try and implement them when I can.
As for the two current responses to this pinned post:
Also Stardew Valley Expanded is compatible right?
I have problem that every time I dance with Elliot, Elliot faces my back. We can never hug!!
(Elliot and I are both male)
Does anybody have same problem?
https://forums.stardewvalley.net/attachments/%EC%B6%A4-%EB%B0%A9%ED%96%A5-%EC%98%A4%EB%A5%98-png.31287/
This is my log!
As I cannot bear ugly Elliot, I should just put up with this error... :<
Thank you so much for trying to help!!!
In order to be able to go on dates with your significant other when they're not married, a mod would have to provide a token that ends up as a list of characters a player is dating, which would require C# knowledge. Unfortunately, no current mod does this, and while that is a potential plan for this mod if I can learn C# well enough, I need real life to slow down a bit before I can put my time into that (the Island date's already been in progress for a while now, but I have some time I can carve out in July already set up, much like I did for other mods around the holidays last year).
(lol my full patch summary is near the bottom)
thanks so much :)
If you want a more in-depth explanation: You currently have a 10% chance of rolling a date. The mod checks a "DateInterest" variable against a "DateAskPercentChance" variable - if the latter number is higher (or equal to) than the number it rolls, a date is chosen. Right now, "DateInterest" is at 87 while your date ask percent chance is 10, so it fails the roll. (This is how it worked in the original Date Night!). Unless "DateInterest" rolls 0-10, a date won't be asked. The "DateInterest" is a random between 0-100 that's rolled every day (so Fall 19 - the current day - has 87, but the next day might be 21, 7, 43, etc.). For more dates, you can up the percentage chance, since if you set it to 20, if DateInterest rolls 0-20 you'll get a date.
Note if you edit it in game, there may be a couple weird quirks depending on when you edit it and how often your game is applying patches. It SHOULDN'T be possible that the game has a date initiation after day start, but I can't say it'd be completely impossible for that to happen - it'd be best to alter it on the title screen or near day's end.
However, I am having an issue I was hoping you could help me with. I am a female farmer and have tried dating both Haley and Emily on different saves. In both of their cutscenes, when a kiss happens, my character always faces the wrong way... its quite disconcerting and really breaks the immersion. is there anything i can do to fix this issue?
(I am not a coder nor a modder so a 'solution for dummies' would be much appreciated!)
Please forgive my stupidity and thank you so much for making this update.
Shouldn't it be "You don't have TO be scared"?
By the way, thank you soo much for all your hard work for this mod! <3