Hello everyone! 2.2.0 is out and adds an optional reminder system (suggested by atravita) if you have SpaceCore installed (you'll need version 1.24.0 or later if you have it installed - it is not a requirement for this mod, only for if you want to use the reminder system). If enabled, reminders will be given for:
When a date is first available (in cases where the date is available all day, the reminder will be sent upon the first time you are able to access it without using something like the Key to the Town)
When a date is no longer available, in instances where the date can be missed (Forest/Beach/Grocery/Haley Unique/Alex Unique)
When the Camping and/or Maru dates are available, a modified reminder will show up indicating the date is available and that you should finish your farmwork before heading to the location, as the date will end the day
This update also adds support for the upcoming Free Love alternative mod "Polyamory" by EnderTedi, as well as fixing a few typos.
Thanks to the new SpaceCore triggers, I'm also considering adding an optional set of (generic) date responses (and friendship loss) if you miss a date. I'd prefer opinions on whether this is a good idea or not - regardless of whether it is supported or not it will be optional if it is added, so that people aren't forced to have consequences (even though it might be something you should have if you stand up your spouse!). If there are any other good suggestions, let me know and I'll try and implement them when I can.
I personally think the optional set of responses if you miss a date would be lovely, and would also motivate me to keep track of when dates are so I don't make my spouse sad :p
2.2.1 is now out, which should fix some bugs - mainly the reminder system and camping dates previously reported should be fixed!
As for the two current responses to this pinned post:
Friend/Platonic dates for roommates are definitely something I'd like to look into when I have the spare time, but it's a very large ask and would need a similar system to Platonic Partners and Friendships to pull off, so I'd be restricted to only writing those for vanilla romanceables made roommates and generic roommate dates. If you mean dates with normal NPCs... that's probably beyond the scope of this mod.
I'll look into that for the next content update. I'm not sure when that will be - depending on inspiration/motivation it could be this week or several weeks out, as I'll be adjusting to a new schedule soon for IRL reasons.
Hey! I’m not sure if you’re taking ideas, but what about a date where you go to the pool/hot spring place? (I’m not sure what the game actually calls it, but I’m sure people know what I mean. You swim there and it’s hot, and you regain stamina? That place! :D)
Hi there, I just wanted to say this mod is very fun and enjoyable! One problem keeps popping up for me though.
How do you change which portraits appear at certain times? For example, the looking at waves path for the Saloon works normally but as soon as we got to the to the pier my partner became shirtless (beach portrait?). I wouldn't mind that for suggestive endings, and I think the last version of this mod had it for my partner, but it is no longer like that in Redux. Could you walk me through changing certain portraits to certain lines when the event activates? Thank you! PS. I hope what I said made sense lol
Unfortunately it doesn't exactly make sense, but I can try and explain why? Suggestive endings only activates the beach portraits at the end of the date, past the pier portion - it wouldn't cause that during the pier portion. What's most likely happening - since your partner is getting shirtless - is that one of their first six portraits is likely a shirtless portrait, which results in it firing whenever the particular portion gets hit. To make sure, though - who is your partner on the date?
Sorry for the late reply. Current playthrough is with Lance. It changed just as we went to the pier. I suppose it wouldn't be out of place that the beach portraits came up at that time. But they haven't been showing up at the end of the date.
Lance definitely shouldn't be going shirtless then - his first six portraits aren't his shirtless ones, although his shirtless ones ARE on the same portrait sheet unlike most others. Can you upload your SMAPI log?
Additionally, per suggestion from prior users, the suggestive endings are off by default with this version, but can be turned back on if you want Lance shirtless at date end.
The main game doesn't allow for gendered dialogue on its own (at least, not in a way compatible with things like Free Love/PolySweet/Polyamory - I know there's "SpouseGenderedText" but that's reliant on the "main" spouse, so if you're married to Sebastian and Abigail, Abigail is the main spouse, but you're on a date with Sebastian, you'd get Sebastian referred to as "she"). What NPC Tokens for Content Patcher does is it gets the gender of any character as it's defined in game - so since Abigail in the code is female, it changes the pronoun usage to she/her to better match the character (which also makes it compatible with mods that genderbend the characters, so Abigail would be correctly referred to as "he" if a relevant bachelorette to bachelor mod is installed).
Without it installed, since the date could be any gender, the dates default to referring to the date as "them" or "they". The "gendered dialogue" option in the mod refers to whether the lines refer to the farmer as gendered (as in the original Date Night!), in case that's confusing.
TL:DR; Since generics can refer to anyone and the game doesn't let me "see" the gender in a way that's compatible with polyamorous mods, having that mod will change the lines from "Abigail tried their hardest, but I easily beat them. What a fun night!" to "Abigail tried her hardest, but I easily beat her. What a fun night!",".
They work with the generics, if that's what you mean! They don't have unique dates, though (I would live in fear of trying to make a unique date for every vanilla character, let alone RSV!).
What a fantastic mod! I loved the original one, and im happy to see this one working again. I had some issues with rng, but seeing it working again is so great
I'm using polyamory sweet and SVE and the mod seems to work just fine for the vanilla spouses with penny, but I cannot get sophia to work for the life of me. I even put the settings to a 100% chance and disabled penny and I'm still getting nothing. If there is any incompatibility that I'm glossing over, lmk please and thank you!
It's definitely not incompatible - I've married Sophia on my files and she works perfectly! I've checked your tokens and everything looks fine, so what I'm guessing you're presently doing is setting Penny to disabled and loading the day in hopes of getting Sophia to ask instead - unfortunately, due to the limits of Content Patcher modding, that's not how that works and you'll need to keep the date interest at 100 and play day by day until the random token chooses Sophia OR change the Poly Compatibility patch to main spouse asks for date and - if I recall PolySweet - give Sophia an Aine Flower in order to make her main spouse.
To give a quick rundown on this, because I think it's probably useful to explain, how DisabledDates presently works is by setting DateInterest to 101 - I can't (without C#, anyway!) make it so that I get a token as a list, then remove excluded characters based on config. DateInterest being 101 means while the person may get chosen as the "Date", they then cannot ask, but they'd still be the Date, meaning no others could ask that day. It's something that I eventually hope to figure out a solution for (though it will require C# code!)
Ah thanks for the detailed response that aine flower seems to have fixed things, I guess I was just getting extremely unlucky before on top of having penny as the main spouse for some reason (even though I'd married sophia first).
Hi! I've had Date Redux installed in my game for about 3 seasons but I have never triggered a date initiation let alone a date despite even messing with the config to do 100% chance.
I tried to uninstall/reinstall both Date Redux and other mods that I thought might be incompatible but I'm also not very knowledgeable about modding. I have the SMAPI log here (I think). If possible, could you assist? I have been trying to figure it out for a couple of hours but :(( I'd really love to use this mod. Sorry for the inconvenience!
Hi! Please load into your save and type "patch summary full" into your SMAPI console, then upload the resulting log. If a date isn't being triggered, doing that will give me the token status for this mod and the poly mod you have so I can see why it's not triggering.
Thank you for the response and sorry about that! I wasn't aware of that extra step. I loaded into the save and put SMAPI-latest (the only one in the folder) log into SMAPI parser. I hope this is the correct one.
Thank you for the log, that cleared it up! This mod allows you to go on dates with your spouses, not the characters you're dating (doing that would require C#, which I am learning in my spare time! But it may take a bit). The log you just gave shows me that the vanilla token "Spouse" has no value, so you're not married, and PolySweet's token is also empty, indicating you do not have any married people. You do happen to have several people in the "relationships" token as dating, but until and unless one is married, you won't be able to go on dates.
I'm so stupid omg thank you for looking into that and explaining to me. I did not understand the difference of spouse (not English first language speaker). I am so sorry for wasting your time!! Thank you again!
This usually happens when someone downloads this and the original Date Night at the same time. Please upload your SMAPI log if you want me to take a look.
I'm using polyamory suite mode. If I want to experience events equally with all spouses, is it correct to set it to random questions? Also, for general events, is it correct that only the spouses who participate are different, and the dialogue and animation scenes are all output the same?
Correct and correct! Randomize will allow any spouse to ask, not just the main one. But yes, the generic dates will have all spouses output the same dialogue.
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This update also adds support for the upcoming Free Love alternative mod "Polyamory" by EnderTedi, as well as fixing a few typos.
Thanks to the new SpaceCore triggers, I'm also considering adding an optional set of (generic) date responses (and friendship loss) if you miss a date. I'd prefer opinions on whether this is a good idea or not - regardless of whether it is supported or not it will be optional if it is added, so that people aren't forced to have consequences (even though it might be something you should have if you stand up your spouse!). If there are any other good suggestions, let me know and I'll try and implement them when I can.
As for the two current responses to this pinned post:
Also Stardew Valley Expanded is compatible right?
How do you change which portraits appear at certain times? For example, the looking at waves path for the Saloon works normally but as soon as we got to the to the pier my partner became shirtless (beach portrait?). I wouldn't mind that for suggestive endings, and I think the last version of this mod had it for my partner, but it is no longer like that in Redux. Could you walk me through changing certain portraits to certain lines when the event activates? Thank you! PS. I hope what I said made sense lol
Additionally, per suggestion from prior users, the suggestive endings are off by default with this version, but can be turned back on if you want Lance shirtless at date end.
Sorry, but can you elaborate? What does this mean?
Without it installed, since the date could be any gender, the dates default to referring to the date as "them" or "they". The "gendered dialogue" option in the mod refers to whether the lines refer to the farmer as gendered (as in the original Date Night!), in case that's confusing.
TL:DR; Since generics can refer to anyone and the game doesn't let me "see" the gender in a way that's compatible with polyamorous mods, having that mod will change the lines from "Abigail tried their hardest, but I easily beat them. What a fun night!" to "Abigail tried her hardest, but I easily beat her. What a fun night!",".
Edit: dont mind my stupidity i saw the compatibility and it says it works
log here:
https://smapi.io/log/6b1b8ee5ed884136a1991ad97c975e27
To give a quick rundown on this, because I think it's probably useful to explain, how DisabledDates presently works is by setting DateInterest to 101 - I can't (without C#, anyway!) make it so that I get a token as a list, then remove excluded characters based on config. DateInterest being 101 means while the person may get chosen as the "Date", they then cannot ask, but they'd still be the Date, meaning no others could ask that day. It's something that I eventually hope to figure out a solution for (though it will require C# code!)
I tried to uninstall/reinstall both Date Redux and other mods that I thought might be incompatible but I'm also not very knowledgeable about modding. I have the SMAPI log here (I think). If possible, could you assist? I have been trying to figure it out for a couple of hours but :(( I'd really love to use this mod. Sorry for the inconvenience!
https://smapi.io/log/8a5c39e79ec342e7a3a09108a3465a69
https://smapi.io/log/972c936938d9437e93a43aa957b27d09