I cannot get the bags or chests to open with the shears or keys, the spawn rate in artifact spots is also much too high, it is the only thing I find 9/10 times.
edit: I see now here in the comments you do not need to place the items and instead open them from the inventory. It could use some better more clear instructions.
I noticed in the content.json of the FTM folder that there are some disabled settings such as "MonsterSpawnEnabled". If enabled, is this something that would allow monsters to drop treasure chests as well? Or is that functionality not implemented/flushed out?
Thank you for making this! I'm looking forward to using it in my next playthough!
Hi, I love your mod but whenever I try to open a coin bag with shears I get a message that says "Out of shearing range" even if I am standing right next to the bag. Can someone explain to me if I'm doing something wrong? Thanks so much in advance! Also, I do have 'Better Ranching' if that could be causing the problem. I do not know.
EDIT: Nevermind I figured it out! I didn't realize you use it like you are adding bait to a fishing pole. I thought I had to rezz it!
Hello! Would it be possible to make the opened chest a rare drop from the treasure itself, rather than something you get every time? As it is currently, the chests are very, very common, so it's easy to end up with tons of those open treasure chests on hand, and it feels weird having to toss them as they're full decorations, haha.
Either that, or perhaps make a recipe to make something out of them to sell?
I feel like the reward from the chests should be a bit better. I used 1 copper bar and quartz to craft a copper key but kept getting single copper bars from the chests which is a diminishing return. Given finding them is a task in itself, perhaps you could rebalance this a bit more to give better rewards?
40 comments
edit: I see now here in the comments you do not need to place the items and instead open them from the inventory. It could use some better more clear instructions.
I noticed in the content.json of the FTM folder that there are some disabled settings such as "MonsterSpawnEnabled". If enabled, is this something that would allow monsters to drop treasure chests as well? Or is that functionality not implemented/flushed out?
Thank you for making this! I'm looking forward to using it in my next playthough!
Also, I do have 'Better Ranching' if that could be causing the problem. I do not know.
EDIT: Nevermind I figured it out! I didn't realize you use it like you are adding bait to a fishing pole. I thought I had to rezz it!
Either that, or perhaps make a recipe to make something out of them to sell?
{
//Objects
"Dolly.TreasureHunt_IronKeyName": "Llave de hierro",
"Dolly.TreasureHunt_IronKeyDescription": "Se puede utilizar para abrir cofres.",
"Dolly.TreasureHunt_CopperKeyName": "Llave de cobre",
"Dolly.TreasureHunt_CopperKeyDescription": "Se puede utilizar para abrir cofres.",
"Dolly.TreasureHunt_GoldenKeyName": "Llave de oro",
"Dolly.TreasureHunt_GoldenKeyDescription": "Se puede utilizar para abrir cofres.",
//Furniture
"Dolly.TreasureHunt_WoodenChestName": "Cofre de madera",
"Dolly.TreasureHunt_WoodenChestDescription": "Un cofre lleno de tesoros.",
"Dolly.TreasureHunt_OpenWoodenChestName": "Cofre de madera abierto",
"Dolly.TreasureHunt_OpenWoodenChestDescription": "Un cofre del tesoro.",
"Dolly.TreasureHunt_RedChestName": "Cofre rojo",
"Dolly.TreasureHunt_RedChestDescription": "Un cofre lleno de tesoros.",
"Dolly.TreasureHunt_OpenRedChestName": "Cofre rojo abierto",
"Dolly.TreasureHunt_OpenRedChestDescription": "Un cofre del tesoro.",
"Dolly.TreasureHunt_GoldenChestName": "Cofre de oro",
"Dolly.TreasureHunt_GoldenChestDescription": "Un cofre lleno de tesoros.",
"Dolly.TreasureHunt_OpenGoldenChestName": "Cofre de oro abierto",
"Dolly.TreasureHunt_OpenGoldenChestDescription": "Un cofre del tesoro.",
"Dolly.TreasureHunt_CoinBagName": "Bolsa de monedas",
"Dolly.TreasureHunt_CoinBagDescription": "Una bolsa llena de monedas.",
//Categories
"Dolly.TreasureHunt_KeyCategory": "Llave"
}
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