If you have a problem, PLEASE include a log, EVEN IF YOU DON'T SEE AN ERROR. This is critical. Also, please read the documentation, it will answer so many questions! :) I am happy to help, but please, value my time! :)
Hello I also do not have a way to get to the area using the minecart. This is the error I have when I enable/disable Clairabelle in Integrated Minecarts.
[Content Patcher] Can't apply data patch "Integrated Minecarts (CP Component) > Include code/destinations.json > Clairabelle.Destination" to Data/Minecarts: there's no record matching key 'Clairabelle' under Fields.
Hello! It seems that the "Back" object layer of "MeridRangerMarisolSpouseRoom.tmx" is misaligned and the spouse's floor is displayed incorrectly. Can you please fix this?
Sure, yes! Also, have you made your way to the underwater dungeon yet? Also, I need to work tonight, then work the next three nitghts , so I may not be able to get it for a couple days.
How can you date Marisol? I'm 8 hearts with her, but when i try to give her a bouquet, she only says "Sorry love, I don't want to accept these just now". What am I missing?
UPDATE: 8 hearts event. That was what I missing. ><"
I can't go to this map, there is no option for it after repairing the minecart, smapi does not report an error SMAPI log parser - SMAPI.io Here's my log
marisol seems to be stuck at the bus stop map I had her path blocked at 12:15 at night in town and she ran but once she arrived at the bus stop she stopped running and did not move at all. it is now 1:45 and she has not taken a step but is stuck in her running animation
I gave her a gift to un freeze her from the running pose but has still not moved at 1am
That happens sometimes to me too, I am not sure what the cause is, it has something to do with warp collisions, it happens on the mountain map too, I am going to look into some way to fix it.
Thank you for the cool mod! I have found a balance issue that might be unintended: Anabelle sells wine in her swag shop for 400g each. The player usually can sell these for 400g each but if they have the artisan profession for +40% price bonus they can sell the wine for 560g each. Because the wine bottles don't have a daily purchase limit this allows for an infinite money glitch by buying them from Anabelle and selling them to Pierre, the return to Anabelle to buy more wine, sell it to Pierre, repeat that as many times as you like.
If that's intended I'm fine with that, we don't have to use that cheat. But if it's an oversight maybe you can fix it with the next update?
I guess it's may because this: harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "canBePlacedHere", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(ModEntry), "CanBePlacedHere_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null); harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "placementAction", (Type[])null, (Type[])null), new HarmonyMethod(typeof(ModEntry), "PlacementAction_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "isPlaceable", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(ModEntry), "IsPlaceable_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null);
Speaking of this, I recall a bug I encountered with the translation of this mod. That author translated not only all "displayname" but also "name" of every objects, which made the nuclear bomb no longer working anymore. I wonder is there any other way to modify the nuclera bomb onject's trigger action instead of detecting every objects's name and assign "Isplaceable", etc, to them?
I can't go to this map, my minecart doesn't have this name after it is repaired, I can use cjb to see that the things in the mod are still there, and the people in the mod also have them. How can I get here?
126 comments
If you have a problem, PLEASE include a log, EVEN IF YOU DON'T SEE AN ERROR. This is critical. Also, please read the documentation, it will answer so many questions! :) I am happy to help, but please, value my time! :)
[Content Patcher] Can't apply data patch "Integrated Minecarts (CP Component) > Include code/destinations.json > Clairabelle.Destination" to Data/Minecarts: there's no record matching key 'Clairabelle' under Fields.
It seems that the "Back" object layer of "MeridRangerMarisolSpouseRoom.tmx" is misaligned and the spouse's floor is displayed incorrectly.
Can you please fix this?
How can you date Marisol? I'm 8 hearts with her, but when i try to give her a bouquet, she only says "Sorry love, I don't want to accept these just now". What am I missing?
UPDATE: 8 hearts event. That was what I missing. ><"
SMAPI log parser - SMAPI.io Here's my log
I had her path blocked at 12:15 at night in town and she ran but once she arrived at the bus stop she stopped running and did not move at all. it is now 1:45 and she has not taken a step but is stuck in her running animation
I gave her a gift to un freeze her from the running pose but has still not moved at 1am
log:
https://smapi.io/log/d43cf7dc4f6d44f8bc72a32e44236fe5
If that's intended I'm fine with that, we don't have to use that cheat. But if it's an oversight maybe you can fix it with the next update?
SMAPI LOG
harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "canBePlacedHere", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(ModEntry), "CanBePlacedHere_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null);
harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "placementAction", (Type[])null, (Type[])null), new HarmonyMethod(typeof(ModEntry), "PlacementAction_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
harmony.Patch((MethodBase)AccessTools.Method(typeof(Object), "isPlaceable", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(ModEntry), "IsPlaceable_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null);
Speaking of this, I recall a bug I encountered with the translation of this mod. That author translated not only all "displayname" but also "name" of every objects, which made the nuclear bomb no longer working anymore. I wonder is there any other way to modify the nuclera bomb onject's trigger action instead of detecting every objects's name and assign "Isplaceable", etc, to them?
Also, post a log, please, so I can see maybe what is wrong.