Chest Anywhere enables chest "labeling" which clashes with your mod, bigger packback + big chest has tons of items stored whose view is blocked by your mod and chests anywhere turns Shipping Bin into a Chest which your mod does "not" work with even if learning sum of your Shipping items is more important than learning the sum of any random chest or fridge. So parking this mod until it gets better but kudos on good job because it's functionality is unique and not present in any other mod.
Thanks for the feedback! I'm currently working on the display positioning, shipping bins and mod interoperability. Did you have any suggestions for positioning?
Maybe on top of the colour picker? If possible. Or between the chest inventory and player inventory. Unless there's a way to make it, like, come to the front or somehow display better when hovered over?
Edit: I've actually just learned that with the chests anywhere mod, if you adjust your chest names to be shorter you can read the value
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https://www.nexusmods.com/stardewvalley/mods/518 Chests Anywhere
https://www.nexusmods.com/stardewvalley/mods/1845 Bigger Backpack
yourself to see how your positioning simply doesn't work at all.
Chest Anywhere enables chest "labeling" which clashes with your mod, bigger packback + big chest has tons of items stored whose view is blocked by your mod and chests anywhere turns Shipping Bin into a Chest which your mod does "not" work with even if learning sum of your Shipping items is more important than learning the sum of any random chest or fridge. So parking this mod until it gets better but kudos on good job because it's functionality is unique and not present in any other mod.
Edit: I've actually just learned that with the chests anywhere mod, if you adjust your chest names to be shorter you can read the value