Is this mod still maintained? Yep. The original author is no longer active, but I'm maintaining the mod while they're away.
Is this compatible with custom maps and NPCs? Yes, it's automatically compatible with any custom map or NPC mods which use the game assets added in Stardew Valley 1.6. For mod authors, see the author guide for help tweaking how your content is shown.
How do I show or hide the minimap? By default, press the \ key (above the enter key) to toggle it.
Press TAB (or Y on a controller) to show the mod options.
Toggle the minimap option:
When I use UI Info Suite too, I see duplicate villagers on the world map? UI Info Suite includes a similar feature, so it'll add duplicate NPCs. You can either remove one of the mods, or disable UI Info Suite's NPC markers in its options.
How do I get help / report an issue? Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
I have info suite 2, npc map location, and xtardew mods. How can I fix having duplicate npc? I alread remove once the xtardew mod and the duplication disappears. Before, I once remove the duplicate in a settings but I forgot how. That time I have xtardew mod. In that setting it was a list of the NPCs. In the map the NPC names have (..) in their names. (Ex. Haley., Haley..). Can you help me eith this? Tried opening the map then the hotkey of NPC location, it didnt showed the list of NPCS.
Hi! Make sure you have Generic Mod Config Menu installed, which is needed to open the config menu in the latest versions. Then open the settings for NPC Map Locations, and check if the extra NPCs appear under "Include/exclude villagers".
They used to be listed in the settings with version 3.3.0 (with the tickboxes), but don't appear at all in the latest versions 3.4.0/3.4.1 (dropdowns).
I manually edited the config to hide the extras from the map.
Hi! SMAPI 3.8.0 was released in 2020 for Stardew Valley 1.5.0. There's been a lot of changes to the base game and modding ecosystem since then. Why do you need to use such an old version?
Would love to know if this mod could be made compatible with mods like Growing Valley. I'd love this mod even more if possible... Because right now my children don't appear. Unless this is a config issue or something.
Hi! I'm not sure why its children don't show up in NPC Map Locations, so we'd need to run some tests. If you're interested in helping with that, can you come ask in #modded-tech-support on the Stardew Valley Discord? Feel free to ping me there with @pathoschild.
I started a multiplayer file today (I'm not the host) but both the host and I have the mod installed (running all the same mods in general), yet my host can see NPC locations while i cant. I dont know if im doing anything wrong, i just started modding the game. ><
I actually just had the same issue, my host can see NPC's but no matter what I do I can't fix it. Here's my latest SMAPI log though. https://smapi.io/log/cdc89621f8a14debb11e4590a24e9337
EDIT: I didn't realize that my host didn't have the mod installed, that was the problem.
I am having the same issue, but i think it is related to Better Game Menu? I just added it to a new save, the one i just finished prior didnt have Better Game Menu and it worked fine. But now that i have both, no NPCs are showing up on the map. I will check their compat GitHub to see if there may be an issue with this mod and their mod.
EDIT: I do see that NPC Locations and World Map mod are both on their compatibility tracker. One is waiting for a PR request and the other (being World Maps) is awaiting for a response from the dev to start compatibility (i think i read that correctly) for now i will disable Better Menu until at least NPC locations is approved.
Hi! In the latest versions, you need Generic Mod Config Menu to edit the mod settings (but they can be opened the same way as before when you have it).
If you have the Better Game Menu mod, its custom game menu doesn't support the Tab shortcut. In that case, you can open it through the normal Generic Mod Config Menu buttons (e.g. the 'mod options' button at the bottom of the game menu's options tab).
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技术详细信息: ArgumentException: 未处理的代理/转换方法 for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, 类型: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.8.1.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: Bouhm.NPCMapLocations, 类型: Bouhm.Shared.Integrations.GenericModConfigMenu.IGenericModConfigMenuApi, NPCMapLocations, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null}}
---> ArgumentException:IGenericModConfigMenuApi 接口定义了 OpenModMenuAsChildMenu 方法,该方法在 API 中不存在,或者依赖于无法映射的接口!
在 Nanoray.Pintail.ProxyManagerConfiguration'1.<>c.<.cctor>b__42_4(ProxyInfo'1 proxyInfo, MethodInfo proxyMethod)
在 Nanoray.Pintail.InterfaceOrDelegateProxyFactory'1.Prepare(ProxyManager'1 manager, String typeName)
在 Nanoray.Pintail.ProxyManager'1.ObtainProxyFactory(ProxyInfo'1 proxyInfo)
--- 内部异常堆栈跟踪---
结束 Nanoray.Pintail.ProxyManager'1.ObtainProxyFactory(ProxyInfo'1proxyInfo)
at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager'1 self, Object instance, Context targetContext, Context proxyContext)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 135
I manually edited the config to hide the extras from the map.
I have a question, is this normal (I know I have to update some mods).
Npc Map locations fails in GameLoop.DayStarted event.
Smapi Log:
SMAPI-Protokoll-Parser - SMAPI.io
EDIT: I didn't realize that my host didn't have the mod installed, that was the problem.
My NPCs aren't showing on the map at all, and I'm not sure why. Smapi log included.
https://smapi.io/log/ff0d8527551342e28834fbb0c95af66a
EDIT: I do see that NPC Locations and World Map mod are both on their compatibility tracker. One is waiting for a PR request and the other (being World Maps) is awaiting for a response from the dev to start compatibility (i think i read that correctly) for now i will disable Better Menu until at least NPC locations is approved.
If you have the Better Game Menu mod, its custom game menu doesn't support the Tab shortcut. In that case, you can open it through the normal Generic Mod Config Menu buttons (e.g. the 'mod options' button at the bottom of the game menu's options tab).