10259 comments

  1. Pathoschild
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    Why does macOS detect SMAPI as malware?

    SMAPI does not contain malware; it seems something changed recently with the macOS security restrictions.

    You can follow the updated macOS install guide to fix that. Make sure to follow each step carefully, since it may not work if you skip a step.
  2. Pathoschild
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    STOP!
    Read this before asking for help or reporting an issue. Common questions are answered here.


    What's new in SMAPI 4.2?
    SMAPI 4.2 has various bug fixes and improvements, an improved translation API, and mod events on the shipping menu.

    See the release highlights and release notes for more info.
    How do I update?
    Just run the new installer, it'll update previous files automatically.
    Is it safe to update?
    There are no expected breaking changes. All mods which work with SMAPI 4.1 should work with 4.2 too.

    Feel free to report issues with SMAPI itself here, but issues with specific mods should be reported on those mods' pages instead.
    I have issues with SMAPI on Android?
    This page is SMAPI for PC (Linux/macOS/Windows) and Steam Deck. This is not the page for SMAPI on Android; see the Android install guide for more info.

    I used Vortex to install or update SMAPI, and it's not working or updating correctly.
    Vortex bypasses the SMAPI installer and often causes issues. Please do not ask for help with SMAPI issues here if you installed or updated it using Vortex.

    You can either:
    Where can I see fixes for common issues?
    See the mod troubleshooting guide!
    My antivirus reports a trojan or deletes SMAPI files?
    SMAPI most likely doesn't have a trojan; see SMAPI files disappear or antivirus complains for info on why your antivirus may be reporting it, how to check if it's safe, and how to install SMAPI when that happens.
    When I launch the game, the console appears temporarily and then exits, or Steam briefly shows "playing"?
    See Game doesn't launch in the troubleshooting guide for help with that.
    How do I ask for help?
    You can often get a faster response by asking the community instead. If you do ask here, upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
  3. JING140
    JING140
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     - Fast Animations 1.14.0-1089-1-14-0-1743023326 (2) because it's an empty folder.
    1. JING140
      JING140
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      我找到问题,解压时出问题了,已经解决
  4. 979470992
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    [游戏]游戏无法启动:Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException:无法创建图形设备!---> PlatformNotSupportedException:MonoGame 需要 ARB_framebuffer_object 或 EXT_framebuffer_object。尝试更新您的图形驱动程序。在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.FramebufferHelper.cs 的 Microsoft.Xna.Framework.GraphicsDevice.FramebufferHelper.Create(GraphicsDevice gd)处:第 32 行在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs 的 Microsoft.Xna.Framework.Graphics.Graphics.PlatformInitialize() 处:第 343 行在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:第 357 行的 Microsoft.Xna.Framework.Graphics.Graphics.Initialize() 处在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:第 144 行的 Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi)在 Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:第 115 行--- 内部异常堆栈跟踪---结束在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:第 123 行的 Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()在 Microsoft.Xna.Framework.Game.DoInitialize() 处 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 941 行在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior) 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 465 行在 SMAPI\Framework\SCore.cs:第 316 行的 StardewModdingAPI.Framework.SCore.RunInteractively()

    帮助 帮助 !!!!
  5. ekoki
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    Hi! I've been playing Stardew Valley with SMAPI for over two years on the same setup. After updating to Stardew Valley 1.6 and SMAPI 4.2.1, I'm experiencing serious issues that never happened before.The game occasionally crashes to desktop with no visible error message from SMAPI, but the entire screen turns bright blue and overly saturated, almost like a broken display color LUT. Windows Event Viewer reports a crash in `coreclr.dll` (exception code `0xc0000005`), and sometimes even `dwm.exe` (the Windows Desktop Window Manager) crashes alongside it.Through testing, I found that the crashes do not happen at random — they occur during **specific mod-driven events**. These aren't mods that previously caused any problems — and the crashes seem to happen inconsistently depending on what’s happening in-game.I suspect these crashes are related to changes in how SMAPI 4.x handles .NET runtime, especially when mods use dynamic actions during events. Maybe something about memory access or UI handling has become less tolerant in .NET 6?I love SMAPI . I just wanted to share this because the new versions seem much more prone to hard crashes during mod event triggers, and it's been making the game hard to enjoy recently.Thanks so much for all your hard work.
  6. Rae4862
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    ciao, per qualche motivo dopo aver installato smapi ho avuto alcuni problemi con il suo funzionamento, ad esempio non riesco a costruire e spostare gli edifici di robin e non riesco a posizionare i tesori nella biblioteca, qualcuno potrebbe aiutarmi?
  7. KMINGLONG
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    Oops, couldn't find the game automatically.
    Type the file path to the game directory (the one containing 'Stardew Valley.dll'), then press enter.
    You must specify a directory path to continue.
  8. ZeroDarkKitty
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    Help! It says I'm running SMAPI 4.2.1 but the API says 4.2.0 and it wo't let MMAP load because it says I need 4.2.1!!

    Anyone know why this is?

    Thank you xo
  9. WhiteTeaPie
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    [SMAPI]无法检查新版本的 SMAPI。这不会影响您的游戏,但如果这种情况持续发生,您将不会收到新版本的通知。

    我尝试再次下载并安装游戏,但它仍然存在下载的 SMAPI 是最新版本请问如何解决这个问题?
  10. zhq781014
    zhq781014
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    作者你好,我尝试更新韩网紫藤花城镇美化模组,这个模组缺少1.6的部分瓷砖,我已经补上了,但是在代码上我失败了,在尝试了十几次之后,我筋疲力尽了,你可以帮我看看到底长出了什么问题吗? 下面是我的smapi日志:https:
    //smapi.io/log/8faf86a6f4e84885b63fef37e5bf89a8
  11. Raubrittet
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    After installing SMAPI, the game started to launch very slowly, about 2 minutes after the console message: Mods loaded and ready. In the game menu, it freezes when you click Load game, and when you select saving, it loads forever.
    Any ideas what this might be related to? Or what needs to be done?
  12. 18054563390
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    [SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 家庭中文版[SMAPI] Mods go here: D:\steam\steamapps\common\Stardew Valley\Mods[SMAPI] Some of the game's content files were modified or corrupted. This may cause game crashes, errors, or other issues.See https://smapi.io/reset-content for help fixing this.Affected assets:   - XACT/Wave Bank(1.4).xwb (missing)[SMAPI] Waiting for game to launch...[game] Game.Initialize() caught exception initializing XACT.FileNotFoundException: Could not find file 'D:\steam\steamapps\common\Stardew Valley\Content\XACT\Wave Bank(1.4).xwb'.File name: 'D:\steam\steamapps\common\Stardew Valley\Content\XACT\Wave Bank(1.4).xwb'   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37   at Microsoft.Xna.Framework.Audio.AudioEngine.OpenStream(String filePath, Boolean useMemoryStream) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 61   at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 113   at StardewValley.Game1.InitializeSounds() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2348[SMAPI] Loading mod metadata...[SMAPI] Loading mods...[SMAPI] Loaded 3 mods:[SMAPI]    Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.[SMAPI]    Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder.[SMAPI]    Tractor Mod 4.22.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.[SMAPI] Launching mods...[SMAPI] Mods loaded and ready![game] The game failed to launch: NullReferenceException: Object reference not set to an instance of an object.   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 121   at StardewValley.Audio.AudioCueModificationManager.ApplyAllCueModifications() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 28   at StardewValley.Game1.AfterLoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2471   at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 149   at StardewValley.Game1.Instance_LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2422   at StardewValley.GameRunner.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 799   at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 655   at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465   at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 316[SMAPI] Game has ended. Press any key to exit.