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BogWyytch

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BogWyytch

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  1. BogWyytch
    BogWyytch
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    MOON GATES MOON GATES MOON GATES!!!

    I have been obsessed with Moon Gates for years and im so excited to bring them as our obelisks into Stardew Valley! 
    I see yalls comments on compatibility with other mods, ill add it to my list<3

    NOW WITH COMPATIBILITY FOR:
    MT. VAPIUS
    RIDGESIDE VILLAGE
    DEEP WOODS
    ZUZU CITY
    EAST SCARP

    I hope you all love this mod so much!

    Check out my other mods as i have been working hard to turn the entire game into my aesthetic!!!

    I was getting requests for this soooo, If you would like to tip me for my work on my mods you can tip here: https://ko-fi.com/bogwyytch

    If you would like to see updates on my mods or get notified when a mod is published, follow my twitter! and put on notifications (i promise i wont spam you hehehe)
    <3
    Bog
  2. OreoCorgi17
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    i LOVE this mod! style fits amazingly with my rustic style farm! curious question though, is there a way to or possibly future plans for a similar mod to replace the default warp statues with these? 
  3. ctrlmyreality
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    would you consider adding compat for sunberry village? these are my favorite obelisks <3
  4. rintintin1700
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    I cannot get the obelisks for Deep Woods and Mt. Vapis to spawn in the wizard's tower. I love these and it makes me sad :( can you help me please?
  5. macpherb
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    These, like all of your mods, are absolutely gorgeous! And thank you for not only adding compat for other mods, but explaining in perfect detail how to use them. You are the best!
  6. luccciiii
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    hello! love this mod, but im having a wee bit of a problem for the expansion mods. for some reason, it works for the vanilla obelisks but not for the mod-added ones :cc

    thank you! hope to see more from you!

    edit: nvm. i got it. my bad. merry christmas btw.
  7. Stellaresscence
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    hi bog, I have always wanted to install this mod but following the instructions does not change the texture, I am busy medieval buildings.  );
    1. rocketling
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      Copy the obelisk images from this mod to medieval buildings! It will overwrite the images though.
  8. fairyfrogs
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    hello all! i'm experiencing a bug on the stardrop mod manager where i'm stuck on version 1.0.0 and it asks me to update to 1.1.0 and was wondering if anyone else has this issue. i've reinstalled the mod a few times and don't see a link to the 1.1.0 version in question. thank you!
    1. BogWyytch
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      are the obelisks working? it could totally have been a me problem and i may have not updated the text in the manifest in the mod. You arent missing out on anything and if they are working you are good to go! just me with messy code.... hehe....
    2. fairyfrogs
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      hello! yes the obelisks are working properly, thank you for your response! i didn't have any obelisks at the time of posting that comment, but i can confirm now that it's just a weird bug in the stardrop mod manager. have a good day!
    3. Ectoplas
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      I'm not using stardrop and smapi keeps telling me im using 1.0 when im using the newest version of the mod. The obelisks do work.
    4. TwistedFunsies
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      As long as you're sure you grabbed the updated file, you can open the manifest.json file within the mods folder (ie. Steam\steamapps\common\Stardew Valley\Mods\(CP) Bog's Moon Gate Obelisks\manifest.json) with notepad and change the "Version": "1.0", line to "Version": "1.1.0", and both SMAPI and Stardrop Mod Manager should both stop bugging you about updating.
  9. lady0lirynn
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    Dearest BogWyytch,

    I adore your mods, particularly these moon gate obelisks! I generally ignore obelisks in favor of minecarts but cannot wait to build these right next to my house so I can admire them every single day.

    I also greatly appreciate you adding compatibility with other mods and would like to humbly request you consider adding one for Dam. If that mod's creator grants permissions, of course.

    Thank you for all of the wonderful mods you've created and shared with us!
  10. peachykeen360
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    I found a conflict! For some reason Elle's seasonal buildings overrides this mode. I changed the name of the folder and the name of the mod in the manifest in an attempt to have it load after but it wasn't working. So I made Elle's seasonal buildings a dependency for this one. I really wish smapi had a proper load order function
    If anyone else is struggling with mods overriding this one, add this to the manifest.json after the "UniqueId" line

      },
       "Dependencies": [
        {
          "UniqueID": "Elle.SeasonalBuildings",
          "IsRequired": true,
       },
       ],
      
    }

    But change Elle.SeasonalBuildings to the correct uniqueID of mod you want to load BEFORE this one. The uniqueID will be located in the manifest.json of the other mod.

    Seriously though this is one of the most beautiful mods I have, great work :)
    1. BogWyytch
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      so super helpful for others playing with mods from other authors too thank you so much for this<3
  11. doumokurodesu
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    I really like this mod because the big cylindrical obelisk looks bad. I did everything said in the description but nothing happened. Im playing in v1.6 is it compatible?? or am I just dumb?
    1. BogWyytch
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      yes this is 1.6 compatible
      did you also download content patcher? Is there another mod that is conflicting for the retexture? This would be like another mod recoloring or also retexturing the obelisks
    2. doumokurodesu
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      Hi, thanks for replying. I did downloaded the content patcher. I have 1 mod that recolors the pelican town (vibrant pastoral recolor made by grapeponta) I tried removing it and see if your mod will work and it did! I guess I have to give up on that recolor but your mod is just that much worth it compared to that. Thank you so much! ⸜(。˃ ᵕ ˂ )⸝♡
    3. BogWyytch
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      daisy nikos earthy goes really great with my mods too!!