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  1. tikamin557
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    Please let me know if you have any opinions or glitches!
    Due to an eye disease, I have been working irregularly on updating the mod and replying to posts.

    Future updates planned.
    Folded for unknown what it will probably do.
    Spoiler:  
    Show


    • Change “Gray Variant” and add another color to it.
    The current Gray has a bit of purple in it, so we will save it with a different name and add a new, proper Gray color to it.

    • Optional settings to modify some of the Farmhouse that were in the DGA version.
    This is also planned to be re-implemented.
    It's an option in the ModConfig settings, so even if you're using other mods that modify Farmhouse, you don't need to worry about this.


    *** Notes!! *** (Updated in v1.8)
    Notes on playing games in non-English languages.
    Currently, an error message appears when returning to the title screen after loading saved data while using a language other than English.
    Also, if the saved data is loaded again with this error message displayed, the game crashes.
    We believe that this is a problem caused by the “Furniture Framework” and are currently asking its author to investigate.

    How to change the color of the fish tank frame.
    The method of changing the color of the aquarium has been changed since v1.8.
    The new tank color change section has been moved into "[CP] Recessed Fish Tank" in ModConfig.

    You can now change the color of the tank by changing the settings just like any other CP Mod.
    With this change, the ModConfig settings for the "[FF] Recessed Fish Tank" only have an On/Off item for the fundamental item, which should not be changed. Do not change this setting, as unintentional disabling of items may result in unexpected errors.
  2. TwelveYO
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    Nmber of tanks is tank size -1
    for each swim fish and underwater organism (e.g. shellfish and sea cucumbers).

    The largest 17-size aquarium fits perfectly in the Big Shed. A 9 will overhang the centre, so a 7 is better.
    Spoiler:  
    Show


  3. Terminatrix8686
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    Is anyone else having issues with the treasure chest, pearl, seaweed, nautilus shell and coral not showing up after the latest update? The sea urchin is the only non-fish thing that shows as far as I can see. Also, the fish don't seem to blow bubbles anymore when swimming.
    1. tikamin557
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      Hmm? That's odd, I'll check.
    2. tikamin557
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      I checked and you are indeed correct.
      It seems that crayfish and shellfish as well as sea urchins are displayed, but treasure chest, pearl, seaweed, nautilus shell and coral are certainly not.
      The bubbles that come out of the fish's mouth are certainly no longer displayed.
      These problems are unlikely to have been caused by the file changes I made, and probably are now caused by formatting changes in FF itself.
      Please wait a moment while I contact the FF author about this.
    3. Terminatrix8686
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      Sounds good. Thanks so much for looking into it!

      And this is probably asking too much, so no worries if not, but is there an easy way to control the coordinates in which the fish swim? I edited one of the tank sprites to fit exactly with my wall in the ginger island farmhouse, but the original sprite sticks up above the wall, and the fish still swim up there (and back prior to the update the bubbles would float out of the tank into the void. I posted a link to a picture because it wouldn't let me embed it for some reason). I tried editing the "Fish Area" coordinates in the FF content.json for this mod, but that didn't change anything, and when I tried changing the Source Rect and Draw Pos and those just moved where the tank sprites display (and moved them totally out of alignment). I kinda gave up on it but since we're talking anyway I figured it never hurts to ask. Tank Picture
    4. tikamin557
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      The problem with the fish bubbles and treasure chests, etc. not showing up is still a possible problem with FF itself, and the FF author is going to look into it, so we will wait for further news.

      I'm a little confused about the issue (I'm using a translation tool to read English so I may not understand it), can you share the png file after you edit it?
      I would be happy to share the code I used to reconfigure FishArea, etc. based on that file and hope to solve this problem.
    5. Terminatrix8686
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      Here is the tank before the edit. The fish never poke out of the top of it but it sticks out past the top of the wall.


      Here is the tank after I changed it to fit my wall. Now the fish swim out of the top and are hidden partially by the top of the tank.


      I'd like to change the area where they can swim so they don't come out of the top.

      Also, in the previous version where the bubbles worked, the bubbles would float out the top of the tank too. I'd like them to not come out of the tank.
    6. tikamin557
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      I know what you want to do. 
      Please share the png file of the edited tile sheet, as I cannot support the FishArea designation without knowing how you changed the tile sheet in the aquarium.
      (Please upload and share the edited tile sheet png file itself, not a screenshot, to a file sharing service.)
      (Also, from the screenshot it looks like you are installing the tank on the wall without the long pillar.  Is the wall in that area originally recessed? Is this a custom map? There are so many things I don't understand...)

      The easiest solution is to install a long pillar in front of the originally displayed pillar and place the water tank next to it.
    7. Terminatrix8686
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      I am using this custom map: https://www.nexusmods.com/stardewvalley/mods/17121

      Here is a link to the edited tile sheet .png: https://limewire.com/d/BGtLY#mFgzKrEt4I
    8. tikamin557
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      ok, in this case the fish area has the following values.
      "Fish Area": { "X": 5, "Y": 32, "Width": 167, "Height": 30 },Also, the json that modifies this code, if you are changing the color of the aquarium, you will need to edit the corresponding json file.
      For example, "[FF] Recessed Fish Tank\content.json" for vanilla, "[FF] Recessed Fish Tank\json\Original\Blue.json" if you have selected blue color, and so on.
    9. Terminatrix8686
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      Hi. I'm so sorry, but I'm confused by what you mean in the second part of your message. I only see one content.json file inside the [FF] Recessed Fish Tank folder. I don't see individual ones for each of the different color choices. Can you be more specific about where I need to change the code to affect the blue tank specifically?
    10. tikamin557
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      Oh, I thought I was talking about using v1.7.
      Is it v1.8 that you are using if the per-color json doesn't exist?
      If so, then all you need to edit is "[FF] Recessed Fish Tank\content.json".
    11. Terminatrix8686
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      Yeah, I'm using the 1.8 version (the one published 01 May 2025, 4:32PM). I saved the code changes. I'll boot up and try it out.


      The fish are still swimming above the top of the tank. T_T
    12. tikamin557
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      It's funny...
      You didn't change anything other than “Fish Area,” did you?
      (If you have changed other items, FishArea may be affected as well)
    13. Terminatrix8686
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      No, I only changed Fish Area. I'll try downloading the mod fresh and changing just Fish Area and that one tank sprite just in case. :/

      Didn't help. They still swim out the top. :(
    14. tikamin557
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      Hmmm, I have done some testing as well.
      As a result, the “Fish Area” item is currently not functioning properly.
      I think this is a bug of FF and I will report it to the FF author.

      So, the measures that can be taken now are...
      First, overwrite the asset's png file with this file.
      Then rewrite the code as follows.
      "Fish Area": { "X": 5, "Y": 32, "Width": 167, "Height": 30 },
      "Layers": [
      {
      "Source Rect": { "X": 0, "Y": 8, "Width": 176, "Height": 64 }
      },
      {
      "Source Rect": { "X": 0, "Y": 72, "Width": 176, "Height": 64 }
      }
      ]

      This will prevent fish from swimming outside the fish tank when the fish are placed in that fish tank for the time being.
    15. Terminatrix8686
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      Thank you so much for trying, but now the tank doesn't fit the wall anymore. If you think it is a FF problem I can just wait and see if an update fixes it...

    16. tikamin557
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      Hey... I've been wondering... is this aquarium set up in this position?
    17. Terminatrix8686
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      Sorry, I'm not sure what you mean by is it "set up"? It is placed into the wall the only way it can be.

      The sprite I edited fit into the spot so it was even with the wall and the floor. The original one is too tall and not even with the floor.
    18. tikamin557
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      Well, normally, the aquarium would be placed on the ground in front of one of the walls as shown below, right?

      However, from your screenshot it looks like the fish tank is installed on wall tiles. Normally this is not an acceptable place to install it like this.


      To begin with, this aquarium is designed to be placed in such a way that it appears to be embedded in the wall using “long pillar”.
      If you change the texture, it is okay to change its color, but you should not change its size, etc.
      If you do, you will need to edit the code, which requires an advanced understanding of modding.


      • Delete the mod once and install it anew.
      • Edit the texture png. (change only the color) 
      • Place the “Long Pillar” in front of the vanilla pillar.
      • Place a Fish Tank next to the “Long Pillar”.
      This will ensure the proper functioning of the mod.
    19. Terminatrix8686
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      Oh. I guess technically I am installing it on the wall...this is how I place it. So, really, we're just placing down extra pillars to make it look like it's built into the wall. It isn't really in the wall. I still feel like it should be possible to adjust the coordinates telling the fish where it's ok to swim, but I guess the code isn't cooperating.
    20. tikamin557
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      Hmmm... remains a mystery...
      Rewrite “Layers” as follows
      "Layers": [
      {
        "Source Rect": { "X": 5, "Y": 17, "Width": 167, "Height": 44 },
        "Draw Pos": { "X": 5, "Y": -4 },
        "Depth": 0
      },
      {
        "Source Rect": { "X": 0, "Y": 72, "Width": 176, "Height": 56 },
        "Depth": 1
      },
      {
        "Source Rect": { "X": 0, "Y": 8, "Width": 176, "Height": 8 },
        "Depth": 2,
        "Draw Pos": { "X": 0, "Y": -48 },
      },
      ]
      Perhaps this will help...
      However, there is currently no way to correct the fact that sea urchins, etc., which are originally displayed in the sand, appear to float a little.
    21. Terminatrix8686
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      You fixed it!! Thanks so much for spending so much time helping me with this! You're wonderful! ^_^ I don't mind that the sea urchin and flounder float a little bit. It still looks great! Thanks again so much!
  4. ailsaek
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    I  _think_ your update caused this: 

    https://smapi.io/log/0c58ffe99cc94452b4651d64998eb875
    I've since reverted FF and your mod. 
    1. tikamin557
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      I'm afraid that the error is not occurring in my environment, so perhaps other mods are affecting it...
      I will ask the author of FF about it, as it is difficult for me to find the cause from this error message.
    2. tikamin557
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      Ok, so this comes from the game somehow getting a tank size of zero (width = 0 and height = 0) when trying to draw fishes in a fishtank, it happened on my game too but only once, and I can't manage to reproduce it more...
      It would be helpful if the user could reproduce it with less mods installed.

      Edit: The only way I can think of this happening is that there was a Fishtank on your user's save that doesn't exist anymore. Either the user removed a fishtank mod and forgot to install it again, or you changed the ID of your Furniture between updates (I should add a warning about that to the documentation).
      I received this response from the author of the FF.
      The cause of this error is currently unknown, as the furniture ID was not changed when this mod was updated.
      Can I test with fewer mods installed as advised? If possible with the smallest configuration...
      Try testing with only these mods and see if the error occurs.
    3. tikamin557
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      Another way is... 
      Based on the FF author's reply, the tank you have installed is causing an error for some reason, so please load the save data in your current state (previous versions of both RFT and FF).
      Then definitely retrieve all the RFTs you have installed and destroy them.
      Then once you are in bed, do the save.
      Then quit the game, install the latest version of RFT and FF, start the game, and load the save data.
      If the error does not occur at this point, then as the author of FF said, the water tank you have already installed was causing the error for some reason.
      In this case, we cannot determine the cause of the problem, but if it is error-free and you can use the latest version

      If the error still occurs even after deleting all Fish Tanks installed in the previous version and installing the latest version in this way, you will still have to exclude the other mods and share the logs when you start the game with the FF author to find out the cause.

      ──────────────────────────────────────────────
      I use translation tools to read and write English. I apologize if the meaning is not understood or if there are strange expressions.
    4. ailsaek
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      I will try this one - move all the fish to vanilla tanks, destroy all the recessed ones, then update and see what happens. 
    5. ailsaek
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      Well, deleting the tanks, updating, and placing a new tank gave me the same error again, do now I am going to try the barebones approach and see what happens. 

      https://smapi.io/log/37af8957ac704060a77343b78c6fb0b7
    6. ailsaek
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      Aaaaand that's a big old NOPE! The mod list is slightly longer than what you recommended because I had left the fish tank catalog in a PIF room, so i needed PIF, plus the room itself, plus the door. 

      https://smapi.io/log/25445224a06c4c09aeb86c5981e82250
    7. tikamin557
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      Thanks for testing.
      I seem to be getting the same error message either way...
      However, while they were doing that test, I also made some changes in areas that I thought might be possible.
      Please install and try the following files.

      (1.9-beat2)Recessed Fish Tank (SDV1.6)
      (Please use the latest version of FF as well. RFT may be installed by overwriting it with a beta file.)

      Hopefully this will stop the error... If it doesn't, I will share your log with the FF author again to find the cause.
    8. ailsaek
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      OK, this may be a stupid question, but how do I download it? Clicking on it just opens the folder. 
    9. tikamin557
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      Oops sorry I mistakenly posted a link to a deleted file.
      You should be able to download it from the following link. (There is a download symbol in the upper right corner.)
      [1.9-beta2] Recessed Fish Tank (SDV1.6).zip
    10. Terminatrix8686
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      .
  5. sunnyshey
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    While looking at Willy's shop i notice that this appear as an error item.


    Smapi Log


    1. tikamin557
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      It seems to be an error that is not occurring in my environment...strange.
      Can you please overwrite the test version below, install it, load the save data, then enter the following code in the SMAPI console and share that log again?

      (TEST) Recessed Fish Tank (SDV1.6).zip

      patch summary "Tikamin557.CP.RecessedFishTank_NEW"(When entering code into the SMAPI console, be sure to do so after loading the save data, i.e., when you can actually control the character.)
    2. sunnyshey
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      Smapi Log

      Still the same as an error item when I check at Willy's shop
    3. tikamin557
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      Thanks!
      Hmmm, the error (yellow text warning) about this mod shown in the log is not actually that problem.
      The error says that the patch to enter the Fish Tank name and description translation has not been applied, but in fact that patch has been applied successfully and the Fish Tank name, etc. appears to be displayed correctly.

      Is it just Willy's store menu that is not displaying the Fish Tank correctly?
      Or do the items in your inventory and the ones you have installed not show up correctly either?

      Also, try deleting the mod files completely once, download the latest version again, unzip it, and place it in your Mods folder.
      (Install the regular v1.8, not the test one as mentioned earlier)
    4. sunnyshey
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      It's a  new game. currently in Spring 5 y1. I haven't own it yet. I just notice the item in the shop. 

      Edit: Sorry. I notice that I forgot to update the Furniture Framework.  That fix my issue. I'm really sorry and thanks for helping me. 
    5. tikamin557
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      Oh, I didn't realize it was such a basic problem!
      Oh no, I'm sorry I missed that part of the log too.
      I'm glad it's working correctly now, whatever it is!
  6. color023
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    [Furniture Framework] Format 2 for Tikamin557.FF.RecessedFishTank_NEW/content.json is outdated, skipping Furniture Pack.I think it was caused by today's update of the Furniture Framework.
    1. tikamin557
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      Thanks for the report!
      If the process goes smoothly, I should be able to post the new version today or tomorrow!
    2. color023
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      Thanks for your hard work
  7. Pineapple005
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    Hi T! Looks like the "Furniture Framework" is updated and its not compat with your mod. I'm just here to tell you btw, keep fighting. Ganbatte ne!
    1. TomahhErrazurihh
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      This. I'm getting this from the console myself:

      Spoiler:  
      Show
      [Furniture Framework] Format 2 for Tikamin557.FF.RecessedFishTank_NEW/content.json is outdated, skipping Furniture Pack.
      [Furniture Framework] If you are a user, wait for an update for this Furniture Pack,
      [Furniture Framework] or use a version of the Furniture Framework starting with 2.
      [Furniture Framework] If you are the author, check the Changelogs in the documentation to update your Pack.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_03size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_03size_High_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_03size_Low' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_03size_Low_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_07size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_07size_High_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_07size_Low' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_07size_Low_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_09size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_09size_High_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_09size_Low' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_09size_Low_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_10size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_10size_High_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_10size_Low' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_10size_Low_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_11size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_11size_High_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_11size_Low' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_11size_Low_NoBG' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_12size_High' under Fields.
      [Content Patcher] Can't apply data patch "(CP) Recessed Fish Tank > EditData Data/Furniture #2" to Data/Furniture: there's no record matching key 'TsRFT_12size_High_NoBG' under Fields.
      it goes on like this...
    2. tikamin557
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      Thanks for the report!
      If the process goes smoothly, I should be able to post the new version today or tomorrow!
  8. mz136
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    [Furniture Framework] Format 2 for Tikamin557.FF.RecessedFishTank_NEW/content.json is outdated, skipping Furniture Pack.

    It is said that format2 is no longer supported and only format3 or higher is supported.
    1. tikamin557
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      Thanks for the report!
      If the process goes smoothly, I should be able to post the new version today or tomorrow!
  9. xixi223
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    你好,我并没有在威利那里看到这个目录,请问这是怎么回事?
    1. tikamin557
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      Do you have all the necessary mods installed?
      If you still do not see them, please share your logs.
    2. xixi223
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      您好,smapi 并没有红字提示,因此我也不知道具体的原因是什么
    3. tikamin557
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      Even if the red text error is not shown, it is difficult to determine that without looking at the logs, as it is possible to check for interference with other mods, etc.
  10. LukaRomano77
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    Unfortunately, I doesn't work anymore in 1.6.11.
    But don't worry, my dear.
    Take  the time you need and take good care of yourself.
    Hope you get well soon!
    My best wishes!
    1. tikamin557
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      Currently the "Furniture Framework" is not functioning properly, so once the FF is updated, perhaps this mod will also function properly.
    2. Sk3wlbus
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      Furniture framework is working with the new SDV version currently, so this mod should too. Is it still giving issues?
    3. LukaRomano77
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      It's working fine now!
      I'm using it!
  11. makuzui
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    Hi! Question - does this mod work alright with daisyneku's earthy recolor?
    1. tikamin557
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      DaisyNiko's Earthy Interiors
      Do you mean do you have an aquarium of this mod color?
    2. makuzui
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      • 0 kudos
      no, it's more of a wondering if i install the tank in the house if it'll colour match or if i'll have blocks of the og sv colors where the tank is
    3. tikamin557
      tikamin557
      • member
      • 351 kudos
      Currently, the default color of the tank is Stardew Valley vanilla.
      And you can choose the following mod colors.
       Rustic Country Town Interior
       Vibrant Pastoral Recolor
       Starblue Valley World Recolor
      Beams Color Change (White)
      DaisyNiko's Earthy Interiors
    4. makuzui
      makuzui
      • member
      • 0 kudos
      sweet! i have earthy interiors. i'm glad to see that it's an option for this mod. thank you so much!
  12. shuaicongm
    shuaicongm
    • member
    • 0 kudos
    我注意到你模组里的柱子他非常适合我用于遮挡原版建筑里的丑陋柱子,您可以单独出一些柱子比方说不同颜色的模组吗