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Digus

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229 comments

  1. Swampfire1ce34
    Swampfire1ce34
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    Hey, do I have to list every single machine I want to be able to copy? Because I'm trying to just input the category and it's not working
  2. pamela01
    pamela01
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    Olá Hello, does the mod work for Android?
  3. CelesIris
    CelesIris
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    How do you clone machines ?
    1. Digus
      Digus
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      Declare them bay their Qualified Ids. They start with (BC)
  4. hagnat
    hagnat
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    hey there, great mod
    would it be possible to add an option where, once the cloning process is complete, you get double the items and the machine resets ?
    this way i don't need to break the machine in order to make it stop working, and would work wonderfully with Automate
    1. Digus
      Digus
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      The current implementation can't make the machine stop, but there are option so you can take the item back immediately, or when switching minerals, you always get the old one back.
    2. hagnat
      hagnat
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      yeah, i noticed those options, and they would work perfectly under normal circunstances
      in my case, because i use Automate, i cram several machines together on a 4x5 fenced area with only a chest or two working as input / output
      because of this, i dont have access to the machines to reset them (maybe i will try a mod that increased my Reach, but i am trying to stay away from that)
    3. Digus
      Digus
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      What you want can be done with PFM.
      You can configure any other big craftable with rules that take a object and produce 2 of the same object. But you would need a rule for each object you want to place inside it.
  5. Mopy18
    Mopy18
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    [Custom Crystalarium Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:NullReferenceException: Object reference not set to an instance of an object.   at CustomCrystalariumMod.DataLoader.<>c__DisplayClass11_1.<LoadContentPacksCommand>b__2(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCrystalariumMod\DataLoader.cs:line 91   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)   at CustomCrystalariumMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCrystalariumMod\DataLoader.cs:line 92   at CustomCrystalariumMod.CustomCrystalariumModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCrystalariumMod\CustomCrystalariumModEntry.cs:line 94   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    not sure what to do here, or what caused them to both not work. Here is my smapi log: https://smapi.io/log/1546537e0d214e869f6a2c34350feb0c
    1. Digus
      Digus
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      You have a Big Craftable loaded in your game with a null name.
      I'll update both mods to avoid the error. but until then you can try to find which mod is loading the offender object.
  6. Caranud
    Caranud
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    Hello !

    Here’s another french translation, this time for Custom Crystalarium.

    If it’s easily doable for you, could you also make translatable the GCMC menu ?

    Thank you for your mod ! :)

    {
     "CustomCrystalarium.Letter": "Fermier(ère) @, ^ Nous levons l'interdiction de placer un tesson prismatique à l'intérieur du cristalarium. Des études récentes ont montré que c'était sûr et que cela fonctionnait bien. ^ Au début, nous pensions que les champs électromagnétiques du tesson interagiraient négativement avec le cristalarium et pourraient être nocifs pour les personnes à proximité. Mais ce n'est pas le cas, cela prend simplement beaucoup plus de temps pour que le tesson soit cloné. ^ Nous sommes également heureux d'annoncer qu'avec une \"aide externe\", vous pouvez ajuster le cristalarium pour copier une variété d'objets, pas seulement des gemmes et des minéraux. Il est même possible d’ajuster le temps de copie actuel des minéraux et des gemmes. ^^ - Association de la Technologie de Ferngill",
     "CustomCrystalarium.Letter.Title": "Tesson prismatique dans le Cristalarium",
     "CustomCrystalarium.Dialogue.BlockChange": "Impossible de changer l'objet."
    }
    1. Digus
      Digus
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      Thanks for the translation.
      About the GCMC, yes, it can be done.
  7. SpicyDandelion
    SpicyDandelion
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    thaaaaaank you for this amazing mod. 

    I found out you can put the prize tickets in there as well, but I don't see it in the config options for the time it takes to clone it. is there a way to change it?
    1. Digus
      Digus
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      The data list is a pair of id and time it takes to clone.
      if you use the clone every object option, than the default time is used.
  8. ironicallyepic
    ironicallyepic
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    does this work with the generic mod config menu?
    if not can somebody give me a link on a tutorial  on how to edit this??
    nvm... also i think something is wrong with the date posted but i dont really care
    1. Digus
      Digus
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      It does
    2. ironicallyepic
      ironicallyepic
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      @Digus oh i didn't see it in the menu 
  9. GlorCha
    GlorCha
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    Hi, could you please check the function of the crystalarium? It works well but does not maintain the quality of the inserted items. Is it intentional? Or can it not be maintained in 1.6? Could you take a look at it?
    1. Digus
      Digus
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      SV 1.6 changed it, but there is a new property in the config to enable it.
    2. GlorCha
      GlorCha
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      oh I didn't notice that, sorry and thanks for the quick reply
  10. Donnie24
    Donnie24
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    Yes, it's back! Thank you so much for the update, I was really waiting for this.