Current Translations for 3.0: Turkish (v. 3.0.7) Chinese (Simplified) (v. 3.0.7) Russian (v. 3.0.7) Spanish (v. 3.0.7) Portuguese (v. 3.0.5) German (v. 3.0.5) Japanese (v. 3.0.4) (this translation is not up to date and may have bugs with question code and mod compatibility!)
Known Translations that will be updated to 3.0: French Korean
Currently No Translation or Status Unknown: (please feel free to upload a translation in these languages following the instructions in the readme, linked translations are recent to 2024 but may not be updating to the new version.) Polish Indonesian Chinese (traditional)
If you want a translation that isn't listed, let me know and I'll add it to the bottom portion of the list!
there is currently this translation for mandarin chinese users, but i've also added chinese to our list of desired translations in hopes that someone will provide another option for those that want it!
I left the Korean version unattended for too long. I couldn't update it because I was focusing on my work. I don't know when it will be, but the Korean language will be updated! Currently, the team has also been disbanded and I'm doing it by myself. I'll reply again when I'm done.
Thank you for letting us know, and for translating this mod to Korean! I will update this comment soon. Please feel free to reach out to me with any questions you have!
hello, i want to see all the npc's dialogues (i always got bad timing so i can't see all npc's mod dialogues in game haha) but i don't know which file that i should open, can you tell me?? also i love this mod, for me who liking vanilla dialogues but still wanted a bit more dialogues this is perfect mods for me
Heyo! I downloaded the mod and no dialogue seems to have changed T^T Please help things are getting repetitive when talking to Haley T-T She hasn't asked me any questions ever since starting to my playthrough T-T
It takes a while for the new dialogue to show up because I didn't remove any vanilla lines, and so there's a full "base set" of 0-heart dialogue that's mostly identical to the vanilla game. To check if it's working, please start a new save file and talk to Shane. If the sentence ends with "...?" then the mod is working.
You can check the pinned comment above for a link to the version that should work in 1.5 :) at this time we aren't maintaining the 1.5 version of this mod, and you may run into small, inconsequential bugs
When do i start seeing the new conversations? Im in 5 hearts with linus and abigail and so far ive got the vanilla conversations (sometimes even repeated convos)
You should be seeing new lines by that point, yes, for their four-heart dialogues (dialogue upgrades to a new set with ever 2 hearts, more or less). Try speaking to Linus on a Monday or Wednesday. You should get these lines from him: "CFE_Linus_Mon4": "When berry season arrives, there's more than enough food to go around.#$e#You just have to know how to look for them, and they come in abundance.", "CFE_Linus_Wed4": "This land will continue to exist for many eons past our lifetimes.#$b#Please do treat it with respect.",
Been slowly coming back to modding Stardew Valley again. This has always been an essential mod for me, so thank you for all these years!
I do want to ask something regarding Haywrite's Mod, is the automatic detection for dialogue for the individual expansion mods or would the All-In-One also work?
链接的 MOD 应为最新版本,并与当前版本的英文 MOD 保持一致!我们很高兴您如此喜欢这个模块。本回复使用了谷歌翻译,如有错误,请忽略。
The linked MOD should be up-to-date and consistent with the current version of the English MOD! We are glad that you like this module so much.This reply uses Google Translate, please ignore any errors.
The % is a special character that makes a different dialogue box display than normal speech. This line is intended to suggest the player can't currently speak to Abigail because she is busy. Leave the % symbol, and translate the rest of the line as normal :)
There is a list of these coding symbols here, in case you run into others you don't recognize. Thank you for your translation!
i haven't heard of that mod, but it's unlikely! If you do have conflicts, there are instructions in the mod description on what to do next. feel free to reach out again if you have issues after giving it a try :)
2009 comments
Turkish (v. 3.0.7)
Chinese (Simplified) (v. 3.0.7)
Russian (v. 3.0.7)
Spanish (v. 3.0.7)
Portuguese (v. 3.0.5)
German (v. 3.0.5)
Japanese (v. 3.0.4) (this translation is not up to date and may have bugs with question code and mod compatibility!)
Known Translations that will be updated to 3.0:
French
Korean
Currently No Translation or Status Unknown:
(please feel free to upload a translation in these languages following the instructions in the readme, linked translations are recent to 2024 but may not be updating to the new version.)
Polish
Indonesian
Chinese (traditional)
If you want a translation that isn't listed, let me know and I'll add it to the bottom portion of the list!
I couldn't update it because I was focusing on my work.
I don't know when it will be, but the Korean language will be updated! Currently, the team has also been disbanded and I'm doing it by myself. I'll reply again when I'm done.
Take a sit and relax here at this bonfire
<--- Bonfire
Here some coffee
Here some bread
Heres the link for ya
https://www.nexusmods.com/stardewvalley/mods/2544?tab=files&file_id=65335
She hasn't asked me any questions ever since starting to my playthrough T-T
To check if it's working, please start a new save file and talk to Shane. If the sentence ends with "...?" then the mod is working.
If someone knows plz enlighten me 🙏🙏
Try speaking to Linus on a Monday or Wednesday. You should get these lines from him:
"CFE_Linus_Mon4": "When berry season arrives, there's more than enough food to go around.#$e#You just have to know how to look for them, and they come in abundance.",
"CFE_Linus_Wed4": "This land will continue to exist for many eons past our lifetimes.#$b#Please do treat it with respect.",
Thanks alot for taking your time to explain to me
Been slowly coming back to modding Stardew Valley again. This has always been an essential mod for me, so thank you for all these years!
I do want to ask something regarding Haywrite's Mod, is the automatic detection for dialogue for the individual expansion mods or would the All-In-One also work?
Thank you for using this mod for so long, and welcome back to modding stardew :)
The linked MOD should be up-to-date and consistent with the current version of the English MOD! We are glad that you like this module so much.This reply uses Google Translate, please ignore any errors.
a kind of command or something?
"CFE_Abigail_Married_patio_1": "%Abigail is lost in her music.",
I have to change her name to Korean as well, but I wonder if I can change it.
There is a list of these coding symbols here, in case you run into others you don't recognize. Thank you for your translation!