Going to be adding museum donation functionality in update 1.1.0. This will take place in about 2-3 weeks when I return to school and after my vacation. Enjoy collecting until then!
Once donation capability is achieved, it is recommended that you use Extra Museum Space.
Edit: I did some categories wrong, so some items cannot be donated. Expect a fix within the coming days!
Gangster. Between this, Lumisteria clumps n' nodes, and Stardew Valley Balance Overhaul to buff vanilla mineral prices, I'm abandoning farming to live the dwarf life.
Kaya’s mod broke in 1.6 due to its reliability on depreciated mods (mostly CON). You can convert it for personal use as long as you do not publish it anywhere! If
Unfortunately I cannot publish the conversion, but it is not too hard to at least to the ores yourself! Content Patcher has a node template, hope that helps you :)
I also have another mod approaching hopefully by the end of this year ;D
After downloading the latest file, I ran into this issue. does this have anything to do with the manifest file or else idk what to do with it :((((( [SMAPI] More Custom Gems Conversion 1.2.5: https://www.nexusmods.com/stardewvalley/mods/26606 (you have 1.1.0)
Did you accidentally add the Mystery Report to your game? That’s a PDF document, not a part of the mod. I don’t know why it’s saying 1.2.5 as that is the update version of the Mystery Report. Otherwise, if you just have the normal version, you can just update the manifest file to say version 1.2.0/1.2.5 or whatever it says.
I'm all for adding more to make mining more varied. However, these kinds of mod descriptions could use work. I like to know WHAT is being added. What are the items? What are the animals? Are they barn/coop animals? And what does "pizzaz mode" offer? Often people make mods and they add things that change the fundamental game balance. Without knowing more about what this mod does, how can we know if we want to add it? I'd suggest filling out the description (behind spoiler tags, if you want), saying what it actually adds. Nice of you to update a mod though, and I don't want to discourage your efforts!
I ran into an issue when donating to the museum, which is that you run out of space to donate the new items. And since you can't take back any donations, that means you can't complete the original museum questline if you donated any minerals to the museum.
I am also running SVE, so if your mod has a workaround for this, I guess SVE could be overriding it?
Thanks in advance for any insights. Sorry if I missed something you said elsewhere that addresses this.
Just throwing a question out there for you or anyone that might know. Custom ore nodes seem not to be recognized by auto swap and auto hit mods. Is there even any way that they could be recognized? Thanks for any help you could provide.
If you mean the pre-1.6 Custom Ore Nodes mod, then that is possibly due to the fact that it has not been updated in over a year, and is obsolete/broken for 1.6. If this is a problem with Item Extensions, you may want to look into that. Can you go into more detail? Cheers!
I still can't donate these gems and minerals to the museum for some reason. I can't figure out why, they don't say anything about donating to Gunther at all.
Edit: never mind I fixed it. It was an old building CP retexture that was messing it up. Thank you!!
46 comments
1.2.0 released for Pizzazz (Normal doesn’t need to be updated as the new features only affect ore break events), and the Mineral Guide!
If you get an update error or similar for the Normal version, you can ignore it OR update the manifest version to 1.2.0
Looking like an update could happen this weekend or in a few weeks, including an update to the Mystery Guide and a warning to be wary >:)
Once donation capability is achieved, it is recommended that you use Extra Museum Space.
Edit: I did some categories wrong, so some items cannot be donated. Expect a fix within the coming days!
-Toni
Don’t forget to credit Isari
It just adds ores to all the base game mines, so there shouldn’t be any problems. If there are for whatever reason, let me know!
I also have another mod approaching hopefully by the end of this year ;D
[SMAPI] More Custom Gems Conversion 1.2.5: https://www.nexusmods.com/stardewvalley/mods/26606 (you have 1.1.0)
Often people make mods and they add things that change the fundamental game balance. Without knowing more about what this mod does, how can we know if we want to add it?
I'd suggest filling out the description (behind spoiler tags, if you want), saying what it actually adds.
Nice of you to update a mod though, and I don't want to discourage your efforts!
That’s not a half bad idea though, I’ll get around to it at some point. Thanks for the feedback!
fixed!
I am also running SVE, so if your mod has a workaround for this, I guess SVE could be overriding it?
Thanks in advance for any insights. Sorry if I missed something you said elsewhere that addresses this.
Cheers!
Edit: never mind I fixed it. It was an old building CP retexture that was messing it up. Thank you!!
https://smapi.io/log/a40903d606c34dfcb3daeedab3c7aa0b