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  1. holybananapants
    holybananapants
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    Hello everyone,

    a lot has changed in the current version. You no longer need to place a workbench next to the terminal. You can now craft and cook directly in the terminal. MultiCraft and MultiCook are also possible.
    In addition, you can now specifically exclude crates from the system.

    The location and storage detection has been completely revised and should now work much more reliably with other mods.
    Try it out and feel free to give feedback.

    I have completely revised the mod description, if you can't see it you should delete your browser data.


    TO EVENTUAL BUGREPORTS:
    I really enjoy working on this mod and am happy to help, but in return I would like some cooperation from you.

    If you report a bug, please take the trouble to describe it in detail. It would also be more than helpful if I knew which mods you have installed. A SMAPI report would be ideal.
    Errors in Android or with the controller are not bugs, but features that have not yet been implemented!
    I will delete duplicate bug reports in the bug report section without comment in future. However, you are welcome to comment on existing bugs.


    I hope you have a lot of fun with my mod!
    Greetings,
    holybananapants
  2. liunian3122
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    Subject: Request for Permission to Translate ULTIMATE STORAGE SYSTEM to ChineseHi holybananapants,I’ve completed a full Chinese translation of your excellent mod, ULTIMATE STORAGE SYSTEM, and would love to publish it on Nexus Mods with your permission. The translation includes all in-game text, menus, and descriptions.This version will not be used for commercial purposes and will clearly credit you as the original creator, with a direct link to your mod page. If you have any specific requirements (e.g., naming conventions, formatting), please let me know—I’m happy to adjust accordingly.Could I please have your approval to share this translation?Even though the text to be translated is not much, it is always good for Chinese users to have it translated into Chinese.Thank you for your time and for creating such an amazing mod.Best regards
    1. holybananapants
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      Hello, correct me if I'm wrong. But there is already a Chinese translation in the mod. Or is it just bad? 😅
    2. liunian3122
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      Sorry, sorry. I didn't notice. At that time, the amount of text was not large, so I translated it. I didn't mean anything else.
  3. OtakuOokami
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    hello~ i only downloaded this today and i already love it, i would recommend adding a filter function though, like finding things that are only Fish types or Resource types, as well as being able to see the mini description thing in either in the inventory or the system while it's open
    1. holybananapants
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      Hi, I'm glad you like my mod!It's not exactly a filter, but you can sort by column and thus also by category in the Workbench tab for example. I'm still considering implementing the mini description; we'll see when and how I implement it.
    2. OtakuOokami
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      i mean yeah, i can sort craftable items in that tab but not base items which is what i was thinking of, still useful though. it's not a super needed thing but just some food for thought and all that
    3. holybananapants
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      Yes, that's true. But I can already tell you that I have just implemented the tooltips and they will be included in the next update. I'm currently working on a shopping tab that will implement the vanilla stores.
      After that, I wanted to take care of the free spaces next to the inventory slots anyway and you gave me the idea of maybe just adding clickable filters here. Let's see how I implement that. Just be patient with me. The mod is not finished yet.
    4. OtakuOokami
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      i didn't mean to make it sound like i was being impatient or poking at you or anything, if i did then i'm really sorry about that. even being not completely finished it's already super useful and i look forward to seeing the updates to it!
    5. holybananapants
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      No, it's all good! I just wanted to let you in on the current development and you had a good point with the filters. I'm always open to ideas 😉
    6. OtakuOokami
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      in that case, should i just pipe up with a couple ideas every now and then? ;3
    7. holybananapants
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      Of course! Bring it on!
  4. Fdfvfrvcde
    Fdfvfrvcde
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    Hi there,love your new mod!
    Here're some questions:
    (1)  Is it compatible with Better Crafting and Chests Anywhere?
    (2) I noticed that the functionality of the mod as you explain on the description page overlaps partially with Better Crafting & Chests Anywhere, do I still need to download this mod?
    Please correct me if I'm missing something or misunderstanding your mod!
    1. holybananapants
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      Hello,
      (1) I've seen some user mod lists where all three mods were combined without any problems. So far, no information on incompatibilities.
      (2) I don't really understand this question. My mod description is very detailed, so you can compare the mods. Whether you need all three mods is up to you to decide. In any case, they aren't interdependent.
      Just give it a try? And if in doubt, back up your save games first.
    2. Fdfvfrvcde
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      I'm sorry if this offends you.
      After experiencing it, I think this mod is very useful and it is indispensable for me along with Better Crafting & Chests Anywhere
      Looking forward to your next and even better mod!
      P.S  StardewWaystones is fantastic, I can't imagine how I ever got by without it
      Have a good day!😊
    3. holybananapants
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      I am not offended! I'm sorry if it came across that way, my English is not acceptable to anyone, so I usually use a translator - this one seems to be a bit rude. Sorry!I'm very glad you like my mods!
  5. potatojelly
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    Hiii, Bananapants! I've been loooving your mods! I just downloaded USS, and everything works accordingly, except! It may be because I have so many mods/recipes, but when it comes to the crafting/cooking tabs, if I click on something modded, it usually ends up making something else entirely? The vanilla recipes work (at least the ones I've used so far), but yeah, the modded ones give me something else, not sure what could be the culprit here 🤔
    Nothing shows up on SMAPI, at least from what I understand, but here's my log, just in case: https://smapi.io/log/6979976da4734ec3a751e252e80e94c6
    1. holybananapants
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      Hey, I'm glad you like my mods! 😊 I'll take a look at your log in the next few days and try to reproduce and resolve the issue.
    2. potatojelly
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      Thank you! If you need me to do any extra testing, let me know! 🥰
    3. holybananapants
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      I'd love to come back to that. We've already proven ourselves as a team! 😉
    4. potatojelly
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      A FANTASTIC TEAM, YESSIR 🥰💖
    5. holybananapants
      holybananapants
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      I'm reporting back from the depths of my code.... Bug found, I think. New version is available. Would be great if you would test the fix with your huge modlist.😉
    6. potatojelly
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      HEY! Just tested it and I have good and bad news! Good news, the crafting tab works, I tried a bunch of different recipes, and they all worked! Bad news, the cooking tab still isn't working properly. I'm attaching a picture of what a portion of the tab looks like, because before the crafting tab also had this section in the middle? It's like an undefined and repeated recipe? Now it's gone from the crafting tab, but it remains in the cooking one, not sure if it has smtg to do with it?
      Here's what it looks like: https://ibb.co/Mx6qRySK 
      And once again, thank you for your work your attention, truly one of my favorite modders 🥰
    7. holybananapants
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      Okay,  your table in the Cooking Tab looks boring... I'm sure I can fix that too. Can you tell me a mod with a few recipes that don't work, then I'll install it for testing.

      I also like users who don't just complain, but contribute productively. Many thanks for that!🥰
    8. potatojelly
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      OMG of course! There's no point in complaining, teamwork makes the dream work! 🥰 I went to double check, the recipes from SVE and Love of Cooking work, the recipes from Sunberry Village and Tomato Ancient Seeds don't!
    9. holybananapants
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      Okay, I still had Sunberry Village installed from our last bugfix. However, I don't have any recipes here that look like yours. As I'm currently doing more programming than playing, I don't have any ingredients to craft new recipes for testing... I could have guessed. 
      Maybe you can find time to test the Cookingtab again? Another version is online.
    10. potatojelly
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      OH! I might've explained myself incorrectly! The recipes that are like a torch recipe don't belong to any mod? At least, nothing shows up, they're just there? They craft vanilla torches! What I meant with the Sunberry recipes is that they produced something else entirely, either from vanilla, or other mods, but not the actual recipe!
      HOWEVER, I've tested the new version, and everything is working now! I don't know what you did, but I can craft everything 😭 The weird torch recipes are still in the menu, they moved down in the list, but they're not a problem, I guess just a visual thing, no idea why they're showing up 🤣 BUT THE RECIPES WORK, HOORAY 🎉 another fantastic team up! 🥰
    11. holybananapants
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      Ah okay, then I misunderstood you. I basically made the same mistake in the crafting tab as in the cooking tab. The query was not explicit enough to include modded recipes, so the crafting/cooking could not be executed and a different item was always created. I've learned something new again.
      Thank you for your help! I'm glad I was able to implement the fix quickly.
      But I'm a bit confused. Which Torch recipes? I can actually only see the Vanilla Torch and Jungle Torch. 
    12. potatojelly
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      Ohhh, interesting! It's always fascinating to learn these things, even if I don't mod myself, so thank you! And also, of course, if you ever need help play testing anything, even an upcoming mod, I'd be glad to do so! 🥰
      Oh, and the torches! Remember the picture I sent? This one: https://ibb.co/Mx6qRySK
      Those "default" recipes craft torches! It's 1 wood, 2 sap thing! They're like... there's a section of these "default" recipes in between the other recipes, but they don't produce the wrong recipe, they just produce torches 🤣 I guess the "bad" thing is that they clog the menu? But I can just scroll past them, so it's not a big problem or anything!
    13. holybananapants
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      Okay, now I've got it! 😅 Yes, good question, where do they come from? I really suspect that there are still recipes from a mod that are not being recognized correctly. If you find out which mod is missing recipes in the menu, please let me know.
    14. potatojelly
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      I thought of that too, but I haven't seen anything missing so far! I wonder if it's from something I've deleted? No idea, but I'll definitely let you know if/when I find anything, no worries! Thank you once again 🥰
    15. Ashrayne
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      I was skimming through the comments on this mod, and snuck a peek at @potatojelly's smapi log because I love checking out what other people are playing with. Wow, that's an impressive modpack! I share a reasonable cross-section with them plus, uhh 3K or so craftable objects courtesy of Raffadax, so I'm going to boot up with my 460-strong modpack later this evening and see if I get a bunch of torches too
    16. Ashrayne
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      Well, I have now established the following things:

      • I have a smapi warning in German about this mod for some reason :D
      • I too see torches in the terminal cooking menu
      • Since I use Stardew Progress which shows me an alphabetical list of all cooking recipes, I was able to systemically prove that this mod's terminal did indeed show me all of my known recipes, plus a bunch of torches
      • Loading a test save with this mod and dependencies ONLY did NOT show me a bunch of torches, therefore the torches are coming from another mod and not base game
      • I eliminated Sunberry & all its dependent mods as cause (I thought it might be Sunberry's custom currency, but no not it)

      https://smapi.io/log/400426df37dc4b7a842a091227db88b6
    17. holybananapants
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      Very cool of you to contribute!
      It's actually not Sunberry. I have that mod installed and I'm not getting the error.
      I'll take a closer look at your mod lists to compare. Maybe I'll find the cause after all.The German message is probably just a debug note I forgot to comment out. Important user messages in SMAPI console are always in English, of course. I'll take a look at that, too.
    18. holybananapants
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      So you two,

      potatojelly was right with her assumption. I also get the default/torch-recipes as soon as I get a modded recipe, save, quit the game, remove the mod and reload the savegame. The recipe is basically a registration corpse that is filtered by Vanilla Stardew Valley in this way (cookable torch), which I now do in my code.
      The wrong recipes are now gone for me and I hope for you too.

      The wrong German warning in the console is now also fixed.
      You can now also click and drag the scrollbar with the mouse instead of just scrolling with the mouse wheel.

      Thank you very much for your help!
    19. Ashrayne
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      Awesome work! I'm so happy I was able to help at all. I thought it might be a mod conflict somewhere, and those absolutely SUCK to track down when you play with large modpacks like myself and potatojelly do.
    20. holybananapants
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      No problem, I myself am often overwhelmed by the mass of possible mod combinations that could cause errors, and am therefore grateful for anyone who contributes to the development, especially since I am not a programming professional myself and only do this for fun. So always feel free to get in touch!
    21. potatojelly
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      OMG, fantastic teamwork, everyone 🎉 Can confirm I no longer have torches in my menus! I've slowly been growing my mods folder, and conflicts are always a concern, so I'm glad this was something "simple" to solve! Plus, having such an attentive creator helps a ton! We can only grow from trial and error 🥰
  6. zhaowuling
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    Hello
    After downloading and extracting the files, I got a folder named "UltimateStorageSystem", which contains two subfolders: "[C#]UltimateStorageSystem" and "[CP]UltimateStorageSystem". Which one should I put into the “mods” folder?
    1. holybananapants
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      The entire folder including the subfolders, of course. 😉
    2. zhaowuling
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      Thanks!
      I found out why the mod wasn’t loading: there was an old leftover folder “i18n" from a long time ago due to an incorrect extraction method. That folder somehow prevented your mod from being added to the load list (I’m not sure why either, but after deleting it, everything started working).
    3. holybananapants
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      Perfect!
  7. Titorad
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    hello, great mod, I wonder if it is possible to put a new item without having to go in a bau to set it up, push the item to some random bau
    1. holybananapants
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      No, that's intentional. For all those who like to keep their boxes organized. I can't make everyone happy. 😉
  8. TWBOT9527
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    [UltimateStorageSystem] Shop.json im ContentPack 'UltimateStorageSystemContentPack' wurde nicht gefunden.

    Will there be problems?
    1. holybananapants
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      If the file really isn't there, then yes. But it definitely should be there. If you can adjust the seller and price in the mod config and buy the Waystone, everything's fine.I'll have to look into where the message is coming from.
  9. Parajoy
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    Hello! great mod so far. I wanted to ask if there is a way to always leave one item behind just incase you take all of it out and want to put it back. and if so perhaps be able to place a new item into a new empty slot anywhere (I get this would be risk if you lose a chest but you can always access it anyways in the terminal.) 
    Thank you
    1. holybananapants
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      A protection is already implemented so that if you remove more than one item at a time, one always remains behind—assuming there is more than one item in storage. Only clicking again removes the last one.
  10. TWBOT9527
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    [UltimateStorageSystem] Shop.json im ContentPack 'UltimateStorageSystemContentPack' wurde nicht gefunden.

    Will this message affect the game?
    1. holybananapants
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      Strange. But the file is there. The file actually sets the dwarf as the seller and the price to 100000 by default. I'll have another look at it. I haven't noticed the message yet. If the terminal cannot be purchased there, then it does indeed have an effect. Please try again in the GenericModConfigMenu to adjust seller and price, save and either restart the game or reload the ContentPack as described in the menu. After that it should be available with the new seller.
      Feedback would be great!
  11. ILissyI
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    Maybe a stupid question but how do I get the terminal?

    NVM. I am stupid xD 
    1. holybananapants
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      XD