About this mod
Upgrade for fish ponds: up to 20 fishes with updated fish products and allows legendaries. Unlocked with 100th fish caught.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
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An upgrade to regular fish ponds that allows you to keep up to 20 fish. Their products have also been updated to match the new maximum capacity.
The new building also allows you to keep every legendary fish (both original and from Qi quest). Due to their legendary status, they are in no mood to produce anything but roe.
The Big Fish Pond is available from Robin after you earn Mother Catch achievement (catch 100 fish).
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After SVE 1.15 and Vanilla Stardew allowing fish ponds to accept legendary fishes this mod is quite obsolete and need fundamental re-write. I'm afraid I would have no time for modding right now and it probably won't change in near future.
Due to this, I grant permission for everyone to do anything as long as it would stay non-profit. Credits for me would be nice, but not mandatory.
Source files here
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Compatibility
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Only Stardew Valley 1.6+
Tested:
Aquarism
Automate
Legendary Fish Ponds (This mod replace my legendary fish data)
Ilucie's Legendary Fish Family II
Stardew Valley Expanded (v 1.15)
Ridgeside Village (2.5.13)
East Scarp (v 2.4.11)
Lunna - Astray in Stardew Valley (v 3.4.14)
Lumisteria Visit Mount Vapius (v 1.3)
Probably every other mod which modify vanilla Fish Ponds.
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For modders
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This mod should be compatible with every legendary fish mod if their context tags are the same as in vanilla (need "fish_pond_ignore" and "fish_legendary").
Big Fish Ponds has fixed maximum occupancy set to 20, so adding gates/products above this population may cause errors and bug.
Default fish pond data for legendaries (roe only) has precedence = 10, so setting lower value in your mod will overwrite my data.
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