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Keisan28

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  1. keisan28
    keisan28
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    New version 1.5 should be working fine. If there is any trouble with population gates or production, check pond with Lookup Anything (you need to hover cursor on stone border) what's wrong or clear pond.
    Added also compatibility with the most popular expansion, details on main page.

    Floating Robin during pond upgrade is still totally fine ;)

    If you found any bugs, please report it in BUGS tab so I could fix it. Adding SMAPI log recommended to speed up fixing process.

    Also thank you very much, I didn't expect such interest! <3
  2. Se7enArcher
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    [Lookup Anything] Something went wrong looking that up:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
       at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
       at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
       at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
       at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
       at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
       at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
    [Lookup Anything] Something went wrong looking that up:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
       at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
       at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
       at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
       at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
       at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
       at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
    [Lookup Anything] Something went wrong looking that up:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
       at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
       at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
       at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
       at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
       at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
       at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
    [Lookup Anything] Something went wrong looking that up:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
       at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
       at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
       at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
       at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
       at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
       at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
    How can I fix this issue?
  3. BNidoya
    BNidoya
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    This mod needs to be updated 
  4. elchrisvinindo
    elchrisvinindo
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    hmm is the modder still active?
  5. lephucthien93
    lephucthien93
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    Please, please! Can you please make this compatible with Fish Pondering - Smaller fish ponds?
    This mod works perfectly for me, but I would love to have the ponds in smaller size too. 
  6. SIUNAUS1
    SIUNAUS1
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    我发现,添加这个 mod 后,传说中的鱼塘的颜色不会改变。这正常吗?
  7. Executioner12345
    Executioner12345
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    After SVE's 1.15.5 update which enabled adding legendary fish to fish ponds, when checking the fish on Lookup Anything, their fish pond data is only up to 1 fish instead of 20. 
  8. 520CR7
    520CR7
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    I found that after adding this mod, the color of the legendary fish pond will not change. Is this normal?
  9. PMahoney
    PMahoney
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    I've noticed that some fish when inspected with Lookup Anything only show fish pond data up to 9/10 fish whereas as others will show all the way up to 20. For example, Stingrays only display up to 9 fish. Anyone have any idea why that may be?
    1. PMahoney
      PMahoney
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      Maybe this belongs as a bug report, but I also noticed that when moving the big fish pond via the wizard tower it Robin, it will destroy any flooring underneath it, which other buildings no longer do.
    2. keisan28
      keisan28
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      I've tried to reproduce this bug but unfortunately I couldn't. Stingrays in my testing were always fine. Do you use any other mods which changes fishes or fish ponds?

      Regarding moving building - i'll look on it.
      I have quite little time atm so please be patient, the mod would need update to the 1.6.69 too.
  10. SilverWolf1009
    SilverWolf1009
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    Neato, very nice mod that makes fish pond just a little better without being op. Absolutely endorsing.
  11. Aranwen0
    Aranwen0
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    super nonimportant bug report, 1.5.0 is 1.3.0 in the manifest. XD

    enjoy, ty for the mod.