New version 1.5 should be working fine. If there is any trouble with population gates or production, check pond with Lookup Anything (you need to hover cursor on stone border) what's wrong or clear pond. Added also compatibility with the most popular expansion, details on main page.
Floating Robin during pond upgrade is still totally fine ;)
If you found any bugs, please report it in BUGS tab so I could fix it. Adding SMAPI log recommended to speed up fixing process.
Also thank you very much, I didn't expect such interest! <3
[Lookup Anything] Something went wrong looking that up: System.NullReferenceException: Object reference not set to an instance of an object. at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200 at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId) at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) [Lookup Anything] Something went wrong looking that up: System.NullReferenceException: Object reference not set to an instance of an object. at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200 at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId) at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) [Lookup Anything] Something went wrong looking that up: System.NullReferenceException: Object reference not set to an instance of an object. at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200 at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId) at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) [Lookup Anything] Something went wrong looking that up: System.NullReferenceException: Object reference not set to an instance of an object. at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200 at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId) at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage) at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0() at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) How can I fix this issue?
Please, please! Can you please make this compatible with Fish Pondering - Smaller fish ponds? This mod works perfectly for me, but I would love to have the ponds in smaller size too.
After SVE's 1.15.5 update which enabled adding legendary fish to fish ponds, when checking the fish on Lookup Anything, their fish pond data is only up to 1 fish instead of 20.
I've noticed that some fish when inspected with Lookup Anything only show fish pond data up to 9/10 fish whereas as others will show all the way up to 20. For example, Stingrays only display up to 9 fish. Anyone have any idea why that may be?
Maybe this belongs as a bug report, but I also noticed that when moving the big fish pond via the wizard tower it Robin, it will destroy any flooring underneath it, which other buildings no longer do.
I've tried to reproduce this bug but unfortunately I couldn't. Stingrays in my testing were always fine. Do you use any other mods which changes fishes or fish ponds?
Regarding moving building - i'll look on it. I have quite little time atm so please be patient, the mod would need update to the 1.6.69 too.
67 comments
Added also compatibility with the most popular expansion, details on main page.
Floating Robin during pond upgrade is still totally fine ;)
If you found any bugs, please report it in BUGS tab so I could fix it. Adding SMAPI log recommended to speed up fixing process.
Also thank you very much, I didn't expect such interest! <3
System.NullReferenceException: Object reference not set to an instance of an object.
at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
[Lookup Anything] Something went wrong looking that up:
System.NullReferenceException: Object reference not set to an instance of an object.
at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
[Lookup Anything] Something went wrong looking that up:
System.NullReferenceException: Object reference not set to an instance of an object.
at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
[Lookup Anything] Something went wrong looking that up:
System.NullReferenceException: Object reference not set to an instance of an object.
at BigFishPond.ModEntry.GetRawDataBFP(String itemId, FishPondData& __result) in C:\Users\pingu\source\repos\BigFishPond\BigFishPond\ModEntry.cs:line 200
at StardewValley.Buildings.FishPond.GetRawData_PatchedBy<Keisan28.BigFishPond.DLL>(String itemId)
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action`1 showNewPage)
at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass21_0.<ShowLookupFor>b__0()
at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError)
How can I fix this issue?
This mod works perfectly for me, but I would love to have the ponds in smaller size too.
Regarding moving building - i'll look on it.
I have quite little time atm so please be patient, the mod would need update to the 1.6.69 too.
enjoy, ty for the mod.