About this mod
During the week of Spirit's Eve, spooky graveyards will show up in the mines, with spooky skeletons alongside! Someone might have something for you if you deal with them...
- Permissions and credits
- Changelogs
During the last week of Fall, some levels in the mines will be replaced with spooky, foggy graveyards. Your good buddy the Dwarf will let you know when this happens—or they'll try to, anyway. Good luck understanding them if you don't know Dwarvish.
Inside these graveyards you'll find some boney foes. Defeat them and gather their skulls. What can you do with these skulls? That's for you to find out!
(Or if you want the full mod spoilers (like if you're, say, a contest judge cough cough), open the spoiler box below!)
First off, please appreciate my Van Gogh level artistry in your SMAPI console. Thank you!
On the morning of Fall 22, you will receive a letter from the Dwarf. If you know Dwarvish, you'll be able to read it! If not... well, then it'll be in Dwarvish. Either way, it's them letting you know that they'll be taking the week off in the mines and will be replaced by a friend of theirs: The Bone Lord. He'll be waiting in the same place the Dwarf usually sits.
Speak to the Bone Lord and he'll mention some of his own kind being a bit rattled, what with it being the week of Spirit's Eve and all. He won't tell you directly, but what this means is that as you go down the mine levels, sometimes they'll be replaced by a Graveyard floor, full of tombstones and skeletons! Feel free to click on the Tombstones to know who it is that's buried there, if you want! Or dig up the dirt around them to possibly receive clay, random clothing, or a buried doll. Don't worry about what that's doing there, it's not haunted or anything. Anyway, a Graveyard can replace any floor between 5 and 40 in the mines. For judging purposes, the mod will tell you in the console what level has been chosen.
You'll (usually) need to defeat all the skeletons for the ladder to appear. Each skeleton defeated on these graveyard floors will drop a Skeleton Skull. Sometimes, a Skeleton will actually be a Mage Skeleton, which will instead drop a Mage Skull. Both of these can be used as currency for the Bone Lord, who also runs a shop that you can look at when you talk to him again. He'll sell 5 random bone items and 2 random artifacts for a configurable amount (default 5 and 20 respectively) of Skeleton Skulls. If you have a configurable amount (default 10) of Mage Skulls, he has one special item to sell you: The Xylobone.
The Xylobone is, as the name hopefully implies, a xylophone made of bones. It's a musical instrument! If you hold it up and right click, you'll enter Xylobone Mode. Your HUD will disappear and normal keyboard input won't function (you can of course exit Xylobone Mode the same way you exit any menu i.e. by pressing ESC). Now, when you hit the alphabetical letters on your keyboard, you'll play music! Each key is a different note. If you hold down Right Shift on your keyboard, you can increase the pitch of the notes by one octave. I think it's an octave anyway, I don't know much about music.
While in Xylobone Mode, skeletons around you won't come and attack you. Actually, when you play music, they'll dance! They won't be so friendly when you put the Xylobone away again though...
At the end of the week, after Spirit's Eve has passed, it will be time for the Bone Lord and his rattled friends to leave. No more Graveyards will appear until Fall 22 of the next year, and the Bone Lord will rest until then too. But at least you'll have the Xylobone to entertain you until then, right?
(Oh, and the floors the Graveyards are on will reset every time you enter the mines, even on the same day, so no cheesing them allowed! Unless you change the config option to make cheesing easier. Anyway... good luck!)
Installation
- Install the latest version of SMAPI.
- Extract the mod into Stardew Valley/Mods.
- Run the game using SMAPI