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sadnumbme

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sadnumbme

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28 comments

  1. LilietBorodina
    LilietBorodina
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    Did you know that you can condition any and all of the mod's changes on whether a specific improvement/event happened? Without requiring the players to manually monitor it :3
    1. sadnumbme
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      I'm confused. Are you referring to when the dialogue changes start? I left it up to the player as I'm changing vanilla lines and everyone plays different. 
    2. WitchWeed
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      you could use conversation topics or game state queries to have your dialogue changes triggered by their relevant event or milestone, is what I think that Liliet meant. 
    3. sadnumbme
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      I used game state queries to have dialogue triggered. For example, when the bridge is fixed it triggers new dialogue for Abigail, Clint, Demetrius, Maru and the Wizard. Fixing the bridge also changes vanilla lines for Alex and Lewis that acknowledge you are responsible for the bridge being fixed. 
  2. JerryRong
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    嗨,亲爱的作者,我注意到有些错误的翻译,请问我可以发布一个新的翻译,对此进行润色修改吗?
    1. sadnumbme
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      Please do and thank you. 
  3. Dark787Knight
    Dark787Knight
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    Is this compatible with Canon Dialogue Expansion mod or any other dialogue mod?
    1. sadnumbme
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      This mod changes some vanilla lines, while Cannon Dialogue Expansion does not.  This mod adds new lines related to game achievements so as long as the other mod doesn't then all is fine.  This mod does not change any marriage lines. Overall, I say yes it compatible. There are options to turn off dialogue changes by NPC if needed. 
    2. Dark787Knight
      Dark787Knight
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      Ok thanks you. I'm going to download this mod and try it out
  4. 14jrodriguez
    14jrodriguez
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    I return to this game every few years and am currently playing a newer save file, & Gus mentions the saloon struggling, too—I can't remember whether or not this changes over time or after the CC is completed but if not it would be a welcome addition!! Thanks for all your hard work!
    1. sadnumbme
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      I'm testing dialogue changes for Gus and the rest of the NPC's. He has a couple of lines regarding the Saloon not doing well. One of his "new" lines is "Business has been getting better since you've been here. You're popular.". I'm also adding in a config option so you can determine when you want to turn the new lines on. This way players can get through year 1 or so  before using the updated lines. I'm also adding in a config to turn off dialogue changes for a NPC if you want. 
    2. 14jrodriguez
      14jrodriguez
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      That's awesome!! Looking forward to downloading it. 
    3. sadnumbme
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    4. 14jrodriguez
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      I just downloaded it!! Thanks for the rec. Do you have a Kofi???
    5. sadnumbme
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      No Kofi or anything. I'm doing this as a hobby, something fun for me. I'm just happy that you and others enjoy the mods I've created. 
  5. devy003
    devy003
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    Hi! could I have your permission to translate your mods into spanish, please?
    1. sadnumbme
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      Thanks for asking and yes please. 
  6. TalesOfNelda
    TalesOfNelda
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    Can't wait to see if you do more with this mod :] It definitely breaks the immersion when these two talk as if you just moved in when it's been at least a year, so I'm glad to see a mod that fixes it.
    1. sadnumbme
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      Thank you.  I have some ideas; okay I have lots of ideas but not enough time.  
    2. sadnumbme
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      Mod updated. I also added a new mod that you might like.
      Game Achievements Thank you letters at Stardew Valley Nexus - Mods and community
  7. DummyAccount03
    DummyAccount03
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    Dialogue mod like yours shows there was a much needed rework necessary to base game dialogue that you managed to spot and rectify, thanks for that!
    1. sadnumbme
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      I agree about the dialogue. I love the game but couldn't stand Clint and Harvey complaining, hence the mod. 
    2. sadnumbme
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      Mod updated to include all NPCs. Plus added a new mod that you might like.
      Game Achievements Thank you letters at Stardew Valley Nexus - Mods and community
  8. Branwen
    Branwen
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    Coming back to SDV after playing other especially more recent games of it's genre makes me really appreciate your efforts. Thank you.

    Do NPCs comment on the player fixing up the Island resort in vanilla? If not, may I put it up as a suggestion?
    1. sadnumbme
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      I am working on a mod that does that. It has the NPC's acknowledging your hard work from fixing the bus to restoring Ginger Island. 
    2. sadnumbme
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  9. PaigeElaine
    PaigeElaine
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    Harvey's dialog contains the following line, which makes no sense:

    "LogName": "Dialogue changes to reflect new items at the Ice Cream Stand",
    1. sadnumbme
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      Fixed. thank you for letting me know