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Court of the Peacocks Tail

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Sneakabout

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31 comments

  1. CountessSage
    CountessSage
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    Hi, I was wondering if I could use your mod as a template to add calls for other mods. Sort of like an addon mod for specific mods that I use.
  2. OSHIKAWA
    OSHIKAWA
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    Hi, I translated your mod, but I can't reflect my translation...
    Where is something wrong with my translated files?
    I'd greatly appreciate if you could check my translated file. (Also, if you make an i18n file, it'd be very, very helpful...)

    Thanks.

    Phone Calls Expanded SVE - JP - link to my Google document
    (This time, my translation is for enjoying chatting with villagers, not correcting word-for-word. So don't mind they're not word-for-word translations.)
    1. Sneakabout
      Sneakabout
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      Thanks for looking at translating the mod! I'll refactor it into an i18n format for the 1.1 version, though I'll have to check how to do that first. I'll update you when that happens.
    2. OSHIKAWA
      OSHIKAWA
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      Thanks!! I'll upload my translation file converted to i18n when it comes!! :D
    3. Sneakabout
      Sneakabout
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      Hi, I've uploaded a version with the i18n present so that should work with translations. Feel free to send the translated file in that format
      and I'll update it.
    4. OSHIKAWA
      OSHIKAWA
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      Hi, Thank you!! I'm converting my translated file into i18n, but I am concerned about your i18n file.
      For example,
      Spoiler:  
      Show
      "PhoneCallsExpandedSVE_Haley_DesertRequest": "[...]
      #$q 1013/1014 PhoneCallsExpandedSVE_Hangup# [,,,]
      #$r 1014 -20 PhoneCallsExpandedSVE_Haley_DesertRequest_No#No, sorry.",

      Does it work? Because I saw it for the first time since I've seen many default.json.
      I've been translating some mods with selections in the i18n file, they don't use this writing. (for example, Airyn's "A Secret Forest Walk" and Miihau's Shane Event Expansion.)
      I don't know if this writing style will work, but I wanted to know if this doesn't cause problems so I'm asking you.
      I'll finish converting i18n based on your default.json and send you ja.json.
      (If this writing style is not wrong, Sorry to bother you with them...)
      Thanks.
    5. OSHIKAWA
      OSHIKAWA
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      Hi there. Finished.
      I'm concerned about George's answer in // REPLIES whether the code appeared like text, but I've converted mine into i18n based on the present default.json.
      If anything is updated, I'll send you a new one so feel free to tell me.
      Thanks.

      ja.json (.zip)
    6. Sneakabout
      Sneakabout
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      Thanks, I've added it to the file and uploaded an update with your credit for the translation, let me know if you want it changed! There was an extra " on line 49 but I've deleted it in the copy I uploaded.

      The JSON formatting is functionally the same as the normal one-line version but it helps me debug my (many) errors by separating out the flow of conversation.
    7. OSHIKAWA
      OSHIKAWA
      • member
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      Thanks for correcting and updating mine!
      I think I understood as it's no problem what I saw for the first.
      Thank you for being so kind, I'll let you know if I want it!
  3. devy003
    devy003
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    • 14 kudos
    Hi! Would you give me permission to translate your mod into Spanish, please?^^
    1. Sneakabout
      Sneakabout
      • member
      • 3 kudos
      Hi, I've uploaded a version with the i18n present so that should work with translations. Feel free to send the translated file in that format
      and I'll update it.
  4. frostinriver
    frostinriver
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    Hi! I love this mod! It's really good. And may I get your permission to translate your mod into Chinese after you have made the i18 file? :D
    1. Sneakabout
      Sneakabout
      • member
      • 3 kudos
      Hi, I've uploaded a version with the i18n present so that should work with translations. Feel free to send the translated file in that format
      and I'll update it.
  5. rottenroyale
    rottenroyale
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    This is probably a dumb question, but will this mod work without SVE? I'd like to use it, but SVE is a bit overwhelming for me.
    1. ImShawn
      ImShawn
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      • 21 kudos
      The Description says it works for them if they're present, so should work with just vanilla.
    2. Sneakabout
      Sneakabout
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      Should indeed work without SVE, you just won't get the calls from characters which aren't present. If you do, that's a bug!
  6. wyliethere
    wyliethere
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    Hi! I made a Turkish Translation for this mode, I would be grateful if you use it!

    👇👇

    https://drive.google.com/drive/folders/1MAN_Yg5acWc5mih1Sp9mMAw0TLXya91c?usp=sharing
    1. Sneakabout
      Sneakabout
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      The Japanese translation wanted an i18n version, so I'll refactor it into the right format and update you when that's done for the 1.1 version.
    2. aysenur34
      aysenur34
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      AAçılmıyor ve bu mod nasıl calısıyor
    3. wyliethere
      wyliethere
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      Merhaba, mesajlar kısmından bana ulaşırsan yardımcı olabilirim. ❤
    4. Sneakabout
      Sneakabout
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      Hi, I've uploaded a version with the i18n present so that should work with translations. Feel free to send the translated file in that format and I'll update it.
  7. radeonius
    radeonius
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    Hello! What languages supports this mod?
  8. Burrito15
    Burrito15
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    Since I downloaded this I have received two phone calls so I *think* they are from your mod but am not 100% positive.  Both times instead of dialogue appearing it said something along the lines of "string dialogue..." I didn't actually write it down, sorry!!  The first time it was George calling and the second time it was Victor (these happened on different in-game days and also different play sessions).  Not sure if my SMAPI log will help since it didn't seem to actually cause any kind of actual error?  And who knows, maybe it's actually some other mod causing problems and it's just coincidence haha  Thank you!!

    https://smapi.io/log/c7c27be84ddf486e96820f9c9d82902f
    1. Sneakabout
      Sneakabout
      • member
      • 3 kudos
      Thanks, sounds like it's some draft calls which are meant to be disabled... I'll push a fix.

      EDIT: Naming error on the Victor one, I'm slightly surprised the George one is triggering but I've hard removed it. Update up in a few minutes.
    2. Burrito15
      Burrito15
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      Thank you so much for fixing this so quickly!!!  
  9. chilinoodlesoup
    chilinoodlesoup
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    this sounds awesome! *downloads*
    1. Sneakabout
      Sneakabout
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      Thanks - it's great to hear people want the content!
  10. Firealagirl53
    Firealagirl53
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    Hi would it be possible to add in Ridgeside Village and or East Scarpe NPC's to this?
    1. Sneakabout
      Sneakabout
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      Possible? Definitely. That said, right now we're focusing on expanding out the content for the core/SVE set because those are the ones people will encounter most often.

      Worst case scenario, if it looks like we're stopping before then I'll add a file to the module with an explanation of the quirks we found while making our calls work which will make it easier for other people to add to the same system. There's a couple of undocumented features which would have been great to know before we started testing!