I'm interested in using this mod... but i don't want to break some mods I already have. Does anyone know if it is compatible with Star Crossed, A Rival Hearts and Marriage Mod?
is there any way to make this compatible with buttons trigger action stuff? The mod is required for "They stay with you" which is one of only 2 options I could find. "one in very very early beta" the other was "They stay with you. I want to be able to use this and have followers at the same time.
Yeah. Honestly not sure why it wouldn't be compatible with it but I actually use a few mods that require it that I don't want to give up. Shame, would really love to try this, looks really well done.
Hi dandm1, I am wondering how could i add a new biography for an additional character in the 23 June updated pack? Since I saw all the biographies become json file instead of txt file and the content in the json file is very complicated to me. Could I just write something in paragraph in a txt file without any programming language and put it into bio folder?
it might be inappropriate to ask this here... but i wanted to know if there's any AI that include nsfw conversations.... most are filtered out... so if anyone in this post can help?
i have CHAI ultra btw, but i have no idea how to connect it here...
Could there set up a switch so that the NPC only uses AI functionality when I want it to engage in AI conversation, and remains as is the rest of the time? If this is possible, it would be perfect
hello, I am recieving this error when using the 1.0.1 version. all appears well with the API key and model as it was working in the previous version (just with a slow load time) the model i was using is the google one.
[SMAPI] The 'ValleyTalk' mod wants to provide the 'ValleyTalk/Bios/Penny' asset multiple times. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.) [ValleyTalk] No bio file found for Penny.
is there any way to fix this? thank you for this wonderful mod Dan :)
Others have reported an incompatibility in v1.0.1 with the 'X' mod, which caused that symptom. It's possible multiple mods have that problem. I've made a basic change that should at least suppress the warning and which may be enough to make it work, but I'll research further to see if there is more I can do.
hope you are well Dan, ive recently deleted most of my mods to get it work however i am recieving this error now with a few characters in my terminal.
"[ValleyTalk] Error generating AI response for Penny: System.Exception: No valid results returned from AI. AI returned "". at StardewDialogue.Character.CreateBasicDialogue(DialogueContext context) in /home/david/VSCode/ValleyTalk/src/Character.cs:line 290"
any in sight on this one? thank you again for everything you do :)
Hi. The 'AI returned ""' error in the terminal indicates that the AI has returned a response that isn't properly formatted, so the mod has skipped it. The AI is asked to return a line of up to 24 words starting with '-' as a response and then up to 5 lines starting with '%' as potential responses for the farmer to give. If the response doesn't meet that form it will be rejected - and the mod (should) try again. There are a number of reasons that can happen - an AI model that isn't very smart, the model for some reason objecting to what it is being asked to generate or just simple randomness - but it usually fixes itself on a retry.
thank you for the reply. I am using google gemini 2.5 flash. ive reinstalled multiple times and the error still persists is there anything you might recommend in doing? I have also tried to initiate conversations with specific characters like penny the spouse having this error and replying with "..." only.
SVE yes, I released a content pack to support the characters and locations that SVE introduces.
The creators of RSV don't permit their content to be used with AI, so while you can use RSV and ValleyTalk at the same time the mod won't change the dialogue for RSV characters.
So I've followed the instructions for the google gemini api and how to ocnfig it in the mod menu but even though I have an API SMAPI keeps sayin: [ValleyTalk] Failed to connect to the model. [ValleyTalk] Unable to get model names or generate dialogue. Please check the API Key is correctly entered. [ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request). [ValleyTalk] [ValleyTalk] Retrying... [ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request). [ValleyTalk] [ValleyTalk] Retrying... [ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request). [ValleyTalk] [ValleyTalk] Retrying... [ValleyTalk] Failed to connect to the model. [ValleyTalk] Unable to get model names or generate dialogue. Please check the API Key is correctly entered.
I'm not sure what the problem us because I copied and pasted the API correctly I'm almost positive. Is there some permissions I might need to allow in my internet and/or firewall etc maybe?
I use Gemini most in testing, so I don't think it's an issue and I know it isn't hard to configure. Just need to select Google as the provider, enter your API key from google and then use 'gemini-2.5-flash' as a model. Maybe you copied the API key wrongly or something?
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Does it take into account added NPCs?
Thank you for anyone's help with this!
i have CHAI ultra btw, but i have no idea how to connect it here...
Edit: yeah, it just stopped working mid playthrough. SMAPI is now failing to connect to ValleyTalk. Still not sure what could’ve happened here.
[SMAPI] The 'ValleyTalk' mod wants to provide the 'ValleyTalk/Bios/Penny' asset multiple times. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
[ValleyTalk] No bio file found for Penny.
is there any way to fix this? thank you for this wonderful mod Dan :)
Others have reported an incompatibility in v1.0.1 with the 'X' mod, which caused that symptom. It's possible multiple mods have that problem. I've made a basic change that should at least suppress the warning and which may be enough to make it work, but I'll research further to see if there is more I can do.
hope you are well Dan, ive recently deleted most of my mods to get it work however i am recieving this error now with a few characters in my terminal.
"[ValleyTalk] Error generating AI response for Penny: System.Exception: No valid results returned from AI. AI returned "".
at StardewDialogue.Character.CreateBasicDialogue(DialogueContext context) in /home/david/VSCode/ValleyTalk/src/Character.cs:line 290"
any in sight on this one? thank you again for everything you do :)
The creators of RSV don't permit their content to be used with AI, so while you can use RSV and ValleyTalk at the same time the mod won't change the dialogue for RSV characters.
[ValleyTalk] Failed to connect to the model.
[ValleyTalk] Unable to get model names or generate dialogue. Please check the API Key is correctly entered.
[ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request).
[ValleyTalk] [ValleyTalk] Retrying...
[ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request).
[ValleyTalk] [ValleyTalk] Retrying...
[ValleyTalk] [ValleyTalk] Network request failed: Response status code does not indicate success: 400 (Bad Request).
[ValleyTalk] [ValleyTalk] Retrying...
[ValleyTalk] Failed to connect to the model.
[ValleyTalk] Unable to get model names or generate dialogue. Please check the API Key is correctly entered.
I'm not sure what the problem us because I copied and pasted the API correctly I'm almost positive. Is there some permissions I might need to allow in my internet and/or firewall etc maybe?