curious if the fish that comes out as product matches the quality of the fish that are in the pond? I have ponds that all have Iridium Star Quality fish and would love if they produced an Iridium Star Quality fish as a product. Thanks :)
I tried seeing if the "Quality Fish Ponds" mod would make that work, the ponds produce quality roe with it but not fish, not sure why either but I assume whatever Quality Fish Ponds considers "fish produce" is static and unchanged by this mod. Maybe theres a way to bridge the gap but I could not find how Quality Fish Ponds determines what is "fish produce"
if there's a FishPondData.json, Fish.json and Objects.json for SVE somewhere like there is here https://github.com/kronosta/stardew-data , i could generate a compatible version (the lua script is even included in the mod files) unfortunately i dont know how i could get that data for SVE
but thanks for letting me know how to get rid of that error message, i uploaded a fix
However as far as I know the item IDs for SVE is per game and I had to look the SVE IDs up in-game with Lookup Anything, i'm not a modder tho so maybe theres a way to reference the SVE items you want besides that.
This seemed a really useful mod to have, unfortunately SMAPI keeps giving me this:
[Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - Fish Ponds Fish as Product
So I'm actually not sure if it's working; I'll have to wait for a full fishpond to be sure. Regardless, thank you for this!
That's just warning you that the content.json file specifies an older version of Content Patcher, so there might be issues but it might also be totally fine.
the game goes through the list from top to bottom. first it checks if it should spawn a fish (as product) then the other stuff, but i increased the chances of other stuff accordingly (which means sometimes you get double the output of those)
23 comments
Mod works great, any chance we can get a patch for SVE?
unfortunately i dont know how i could get that data for SVE
but thanks for letting me know how to get rid of that error message, i uploaded a fix
{
"RequiredTags": [
"item_gar"
],
"ProducedItems": [
{
"MinQuantity": 1,
"ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Gar",
"Chance": 0.5,
"RequiredPopulation": 10,
"MaxQuantity": 1
},
{
"MinQuantity": 1,
"ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Fir_Wax",
"Chance": 0.16,
"RequiredPopulation": 9,
"MaxQuantity": 2
},
{
"MinQuantity": 1,
"ItemId": "(O)725",
"Chance": 0.12,
"RequiredPopulation": 9,
"MaxQuantity": 2
},
{
"MinQuantity": 1,
"ItemId": "(O)726",
"Chance": 0.12,
"RequiredPopulation": 5,
"MaxQuantity": 3
},
{
"MinQuantity": 1,
"ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Birch_Water",
"Chance": 0.12,
"RequiredPopulation": 5,
"MaxQuantity": 3
},
{
"MinQuantity": 1,
"ItemId": "(O)812",
"Chance": 0.9,
"RequiredPopulation": 0,
"MaxQuantity": 1
} ],
"SpawnTime": -1,
"Precedence": 0,
"PopulationGates": {
"4": [
"(O)FlashShifter.StardewValleyExpandedCP_Minnow 1"
],
"6": [
"(O)FlashShifter.StardewValleyExpandedCP_Minnow 1"
]
},
"Id": "Gar"
}
]
However as far as I know the item IDs for SVE is per game and I had to look the SVE IDs up in-game with Lookup Anything, i'm not a modder tho so maybe theres a way to reference the SVE items you want besides that.
[Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
Affected content packs:
- Fish Ponds Fish as Product
So I'm actually not sure if it's working; I'll have to wait for a full fishpond to be sure.
Regardless, thank you for this!
first it checks if it should spawn a fish (as product)
then the other stuff, but i increased the chances of other stuff accordingly (which means sometimes you get double the output of those)