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OwnlyMe

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ownlyme

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23 comments

  1. Windyboxman
    Windyboxman
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    is the mod compatible with the aquarism mod?
    1. ownlyme
      ownlyme
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      no idea, just try it
  2. BNidoya
    BNidoya
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    Is it compatible with Legendary Fish Ponds?
    1. ownlyme
      ownlyme
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      i think yes but the legendary fish won't appear as a product
    2. BNidoya
      BNidoya
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      tysm for responding!can this mod be compatible Better Fish Ponds?
    3. ownlyme
      ownlyme
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      i guess it could be compatible, but it seems like that mod already has a spawn fish function
  3. Rettungsanker
    Rettungsanker
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    I'm a week late, but just wanted to thank you for the fix to the SVE file.  
  4. Comicguy68
    Comicguy68
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    curious if the fish that comes out as product matches the quality of the fish that are in the pond?  I have ponds that all have Iridium Star Quality fish and would love if they produced an Iridium Star Quality fish as a product.  Thanks :)
    1. ownlyme
      ownlyme
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      no, i dont think thats even possible
    2. Pinataman20
      Pinataman20
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      I tried seeing if the "Quality Fish Ponds" mod would make that work, the ponds produce quality roe with it but not fish, not sure why either but I assume whatever Quality Fish Ponds considers "fish produce" is static and unchanged by this mod. Maybe theres a way to bridge the gap but I could not find how Quality Fish Ponds determines what is "fish produce"
    3. ownlyme
      ownlyme
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      that mod injects code into the game, and i don't care enough to learn how to do that
  5. Pinataman20
    Pinataman20
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    Going into content and changing to format to "Format": "2.4.0" fixes the Content Patcher update issue.

    Mod works great, any chance we can get a patch for SVE?
    1. ownlyme
      ownlyme
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      if there's a FishPondData.json, Fish.json and Objects.json for SVE somewhere like there is here https://github.com/kronosta/stardew-data , i could generate a compatible version (the lua script is even included in the mod files)
      unfortunately i dont know how i could get that data for SVE

      but thanks for letting me know how to get rid of that error message, i uploaded a fix
    2. Pinataman20
      Pinataman20
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      I went and edited newPond.json and patched in the SVE fish I was currently farming, example below.

      {
      "RequiredTags": [
            "item_gar"
          ],
          "ProducedItems": [
            {
              "MinQuantity": 1,
              "ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Gar",
              "Chance": 0.5,
              "RequiredPopulation": 10,
              "MaxQuantity": 1
            },
            {
              "MinQuantity": 1,
              "ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Fir_Wax",
              "Chance": 0.16,
              "RequiredPopulation": 9,
              "MaxQuantity": 2
            },
            {
              "MinQuantity": 1,
              "ItemId": "(O)725",
              "Chance": 0.12,
              "RequiredPopulation": 9,
              "MaxQuantity": 2
            },
            {
              "MinQuantity": 1,
              "ItemId": "(O)726",
              "Chance": 0.12,
              "RequiredPopulation": 5,
              "MaxQuantity": 3
            },
            {
              "MinQuantity": 1,
              "ItemId": "(O)FlashShifter.StardewValleyExpandedCP_Birch_Water",
              "Chance": 0.12,
              "RequiredPopulation": 5,
              "MaxQuantity": 3
            },
            {
              "MinQuantity": 1,
              "ItemId": "(O)812",
              "Chance": 0.9,
              "RequiredPopulation": 0,
              "MaxQuantity": 1
            }    ],
            "SpawnTime": -1,
          "Precedence": 0,
          "PopulationGates": {
            "4": [
              "(O)FlashShifter.StardewValleyExpandedCP_Minnow 1"
            ],
            "6": [
              "(O)FlashShifter.StardewValleyExpandedCP_Minnow 1"
            ]
          },
          "Id": "Gar"
        }
      ]

      However as far as I know the item IDs for SVE is per game and I had to look the SVE IDs up in-game with Lookup Anything, i'm not a modder tho so maybe theres a way to reference the SVE items you want besides that.
    3. ownlyme
      ownlyme
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      i uploaded an sve version
    4. Pinataman20
      Pinataman20
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      you're really the goat
  6. Deedlit82
    Deedlit82
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    This seemed a really useful mod to have, unfortunately SMAPI keeps giving me this:

    [Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
    Affected content packs:
    - Fish Ponds Fish as Product

    So I'm actually not sure if it's working; I'll have to wait for a full fishpond to be sure.
    Regardless, thank you for this!
    1. ownlyme
      ownlyme
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      it does work on 1.6, no clue what that message is about
    2. Pinataman20
      Pinataman20
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      Same issue
    3. emurphy42
      emurphy42
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      That's just warning you that the content.json file specifies an older version of Content Patcher, so there might be issues but it might also be totally fine.
  7. giantdomo4445
    giantdomo4445
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    always wondered why full fish ponds never produced extra fish themselves, thanks for this mod!
  8. ErraticPixel
    ErraticPixel
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    If Fish pond normally produce Roe and sometimes item, when full, when do they produce fish?
    1. ownlyme
      ownlyme
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      the game goes through the list from top to bottom.
      first it checks if it should spawn a fish (as product)
      then the other stuff, but i increased the chances of other stuff accordingly (which means sometimes you get double the output of those)