NOTE: As reported by BockerLanum below, Better Planting may interfere with planting crops in the pond. If you have issues, try following what they did in the posted video (hover mouse outside of the pond, hold down click and drag it into the pond). Thanks again BockerLanum!
Is there any way for you to make the crop harvest automatic using the Deluxe Grabber Redux 1.6 mod? I love this mod so much, and this would make it even better for me!
Hello! I am wondering if Better Fish Ponds is FULLY compatible. I am noticing fish put into ponds with BFP installed do not retain quality. Also, I am seeing a significant lack of Golden Animal Cracker effects when using this mod, as if it's 'silenced' the cracker. It is indeed possible that '3' roe (minimum I receive) is a combination of the 1 roe multiplied by Animal Cracker and then additively multiplied by the Aquaponics Tray, resulting in 3 (doesn't multiply the Animal Cracker number) Note: it only exterminates the quality of Fish put into ponds boosted with Aquaponics Trays. Otherwise, Better Fish Ponds works as intended.
I really enjoy the concept of this mod, however I am unable to harvest the broccoli that I planted. If I left click on the pond nothing happens. And if I right click on the pond I get the pond popup, when I close out of it the broccoli is harvested but not in my inventory. I have tried this multiple times and about 1/20 right clicks gets the crop popup where I can harvest them but I can't get it to repeat successfully. I would greatly appreciate your help. Thanks.
Hmm, nothing jumps out for me. you run the following commands in the console:
harmony_summary FishPondharmony_summary Building and post the output.
In the meantime I just uploaded version 1.1.1 which will allow harvesting if there are any pending output. Give it a try and see if it fixes your problem.
It took me a minute to get new crop to fully grow. I am still having the same issue. When I went to harvest them the first time, it worked and let me back into the popup until I took out the crop, but I reloaded the game to make sure and I couldn't get the popup to happen.
+1. I have restarted this day so many times trying to figure out how I managed to harvest successfully every twentieth time. No issues at all on the first three harvests.
I'd like to like this mod, but cannot believe how incredibly inconsistently I am able to harvest crops or have them simply vanish. Incredibly frustrating to do the same thing and it works maybe once out of every 40 attempts.
Today I found out if I exit to title it breaks aquaponics and mature crops disappear. If I exit to desktop it works and I can harvest just fine. Heaven help me if I have to re-roll a day when those crops happen to be ready, and lord knows why that's a bug.
It is unfortunate that those are your experiences. I cannot replicate your issues, but I cannot account for cross-integrations with the hundreds of mods out there.
Do you have a SMAPI log uploaded to https://smapi.io/log that I can look at least?
Never used this SMAPI log before, hope this works. https://smapi.io/log/8d19df2c89aa4792a07cc977151081a8 Aside from maybe changing building cost values on json files I know nothing about code for this stuff, but I did notice there are errors on a few things, most notably SMAPI itself. Pretty sure I had to update it when I recently installed this and a couple other mods. I was watching SMAPI on a second monitor as I exited to title and reloaded, there was new text as I loaded the save again but looks like it's just about monster types not matching. Please let me know if you see anything.
Thanks for the log. I noticed that: * Your game is not updated to the latest version (1.6.15). This is probably the cause, since I only built this mod against 1.6.15. Please update your game to the latest version * Your mods are also outdated as well. Try updating all of them to the latest version. Once you're done, if the problem persists please return with a fresh log, ideally captured around the time you failed to harvest.
Updated the game version and Aquaponics, followed by just about everything else, still running into that same bug. https://smapi.io/log/361355bb93324571bb37e67eec9d1a1e
Sorry, at this point I don't know what could be the cause as I literally have every mod in your list (aside for Extended Minecart, which is deprecated and replaced by Integrated Minecart). Maybe your mouse/controller is buggy and causing double presses?
For the sake of being thorough I updated or removed those last mods, all are current. I have three upgraded ponds in my game, and I also happen to have three mice. I tested each in succession after launching the game from desktop, each one works. I exited to the title screen and reloaded that save, again testing each in succession, and each one failed. There is a scythe sound effect and the crops vanish without opening the "chest" where the harvested wheat should be stored. If you think of any other variables to eliminate, let me know.
Okay, good news - I can start reproducing this issue after reloading now; previously reloading from a save worked on my system. I wonder if it's something in the newest update. Will keep you posted.
Good news, I found the issue - it's an interaction with game reloading that I forgot to take into account and only happens after very specific steps - harvest from the pond at least once, reload, and try to harvest again. A fix should be out soon; I appreciate the detailed debugging steps, and sorry for the trouble!
Thanks, much appreciated. Yes, I'm guessing that could be the issue but I'm no expert. It lets me build the upgrade put not place crops.
I use Better Planting but I've been able to plant on the main farm and not really had the issues that some others have had. I tried BockerLanum's trick to see if that worked but nope.
Again, love the mod - it really lets me use space more efficiently - one of my favourites even without being able to use it on GI.
Hi all, it turns out I forgot to add the update key to this mod, so updates weren't being reported by SMAPI. The latest uploaded archive should fix it!
89 comments
I am noticing fish put into ponds with BFP installed do not retain quality.
Also, I am seeing a significant lack of Golden Animal Cracker effects when using this mod, as if it's 'silenced' the cracker. It is indeed possible that '3' roe (minimum I receive) is a combination of the 1 roe multiplied by Animal Cracker and then additively multiplied by the Aquaponics Tray, resulting in 3 (doesn't multiply the Animal Cracker number)
Note: it only exterminates the quality of Fish put into ponds boosted with Aquaponics Trays. Otherwise, Better Fish Ponds works as intended.
I hope this is right, not sure what I am doing.
harmony_summary FishPond
harmony_summary Building
and post the output.
In the meantime I just uploaded version 1.1.1 which will allow harvesting if there are any pending output. Give it a try and see if it fixes your problem.
harmony_summary FishPond
[SMAPI] Harmony patches which match your search terms:
StardewValley.Buildings.FishPond.addFishToPond
- NCarigon.BetterFishPonds (postfix)
- SunberryTeam.SBVSMAPI (postfix)
StardewValley.Buildings.FishPond.CatchFish
- SunberryTeam.SBVSMAPI (postfix)
StardewValley.Buildings.FishPond.CreateFishInstance
- NCarigon.BetterFishPonds (postfix)
StardewValley.Buildings.FishPond.doAction
- mistyspring.ItemExtensions (transpiler)
- selph.Aquaponics (prefix, postfix)
StardewValley.Buildings.FishPond.doFishSpecificWaterColoring
- SunberryTeam.SBVSMAPI (prefix)
StardewValley.Buildings.FishPond.draw
- mushymato.FishPondering (transpiler)
- selph.Aquaponics (postfix)
StardewValley.Buildings.FishPond.drawInMenu
- mushymato.FishPondering (transpiler)
- selph.Aquaponics (postfix)
StardewValley.Buildings.FishPond.GetCenterTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.GetFishProduce
- NCarigon.BetterFishPonds (postfix)
StardewValley.Buildings.FishPond.GetItemBucketTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.GetRequestTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.getSourceRectForMenu
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.JumpFish
- mistyspring.ItemExtensions (transpiler)
StardewValley.Buildings.FishPond.SpawnFish
- NCarigon.BetterFishPonds (prefix, postfix)
StardewValley.Buildings.PondFishSilhouette.Update
- mushymato.FishPondering (transpiler)
StardewValley.Menus.PondQueryMenu..ctor
- NCarigon.BetterFishPonds (postfix)
- selph.Aquaponics (postfix)
StardewValley.Menus.PondQueryMenu.draw
- NCarigon.BetterFishPonds (postfix, transpiler)
StardewValley.Tools.FishingRod.pullFishFromWater
- NCarigon.BetterFishPonds (prefix)
- Rafseazz.RidgesideVillage (postfix)
- Spiderbuttons.BETAS (postfix)
[SMAPI] Harmony patches which match your search terms:
StardewValley.Buildings.Building..ctor
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building..ctor
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.CheckItemConversionRule
- PeacefulEnd.SolidFoundations (prefix)
StardewValley.Buildings.Building.dayUpdate
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.doAction
- FlashShifter.SVECode (postfix)
- PeacefulEnd.SolidFoundations (prefix)
StardewValley.Buildings.Building.doesTileHaveProperty
- FlashShifter.SVECode (postfix)
StardewValley.Buildings.Building.draw
- PeacefulEnd.SolidFoundations (transpiler)
StardewValley.Buildings.Building.drawBackground
- PeacefulEnd.SolidFoundations (transpiler)
StardewValley.Buildings.Building.drawInConstruction
- PeacefulEnd.SolidFoundations (transpiler)
StardewValley.Buildings.Building.drawInMenu
- PeacefulEnd.SolidFoundations (transpiler)
StardewValley.Buildings.Building.InitializeIndoor
- FlashShifter.SVECode (postfix)
StardewValley.Buildings.Building.isActionableTile
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.IsValidObjectForChest
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.load
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.obeliskWarpForReal
- Goldenrevolver.HorseOverhaul (prefix)
StardewValley.Buildings.Building.OnEndMove
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.performActionOnDemolition
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.PerformBuildingChestAction
- PeacefulEnd.SolidFoundations (transpiler)
StardewValley.Buildings.Building.performTenMinuteAction
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.resetTexture
- Goldenrevolver.HorseOverhaul (postfix)
StardewValley.Buildings.Building.Update
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.Building.updateInteriorWarps
- FlashShifter.SVECode (postfix)
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Buildings.FishPond.addFishToPond
- NCarigon.BetterFishPonds (postfix)
- SunberryTeam.SBVSMAPI (postfix)
StardewValley.Buildings.FishPond.CatchFish
- SunberryTeam.SBVSMAPI (postfix)
StardewValley.Buildings.FishPond.CreateFishInstance
- NCarigon.BetterFishPonds (postfix)
StardewValley.Buildings.FishPond.doAction
- mistyspring.ItemExtensions (transpiler)
- selph.Aquaponics (prefix, postfix)
StardewValley.Buildings.FishPond.doFishSpecificWaterColoring
- SunberryTeam.SBVSMAPI (prefix)
StardewValley.Buildings.FishPond.draw
- mushymato.FishPondering (transpiler)
- selph.Aquaponics (postfix)
StardewValley.Buildings.FishPond.drawInMenu
- mushymato.FishPondering (transpiler)
- selph.Aquaponics (postfix)
StardewValley.Buildings.FishPond.GetCenterTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.GetFishProduce
- NCarigon.BetterFishPonds (postfix)
StardewValley.Buildings.FishPond.GetItemBucketTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.GetRequestTile
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.getSourceRectForMenu
- mushymato.FishPondering (postfix)
StardewValley.Buildings.FishPond.JumpFish
- mistyspring.ItemExtensions (transpiler)
StardewValley.Buildings.FishPond.SpawnFish
- NCarigon.BetterFishPonds (prefix, postfix)
- com.hawkfalcon.BetterJunimos (prefix)
StardewValley.Buildings.JunimoHut.dayUpdate
- com.hawkfalcon.BetterJunimos (postfix)
StardewValley.Buildings.JunimoHut.getUnusedJunimoNumber
- com.hawkfalcon.BetterJunimos (prefix)
StardewValley.Buildings.JunimoHut.performTenMinuteAction
- com.hawkfalcon.BetterJunimos (postfix)
StardewValley.Buildings.JunimoHut.Update
- com.hawkfalcon.BetterJunimos (prefix, postfix)
StardewValley.Buildings.JunimoHut.updateWhenFarmNotCurrentLocation
- com.hawkfalcon.BetterJunimos (prefix)
StardewValley.Buildings.PondFishSilhouette.Update
- mushymato.FishPondering (transpiler)
StardewValley.Buildings.Stable.performActionOnDemolition
- Goldenrevolver.HorseOverhaul (prefix)
StardewValley.Characters.JunimoHarvester.get_home
- com.hawkfalcon.BetterJunimos (postfix)
StardewValley.Characters.JunimoHarvester.set_home
- com.hawkfalcon.BetterJunimos (postfix)
StardewValley.GameData.Buildings.BuildingData.GetActionAtTile
- PeacefulEnd.SolidFoundations (postfix)
StardewValley.Menus.CarpenterMenu.HasPermissionsToPaint
- Cherry.UpgradeEmptyCabins (postfix)
StardewValley.Menus.PondQueryMenu..ctor
- NCarigon.BetterFishPonds (postfix)
- selph.Aquaponics (postfix)
StardewValley.Utility._HasBuildingOrUpgrade
- FlashShifter.SVECode (postfix)
Sorry about the long replies.
Thanks for your help.
Do you have a SMAPI log uploaded to https://smapi.io/log that I can look at least?
* Your game is not updated to the latest version (1.6.15). This is probably the cause, since I only built this mod against 1.6.15. Please update your game to the latest version
* Your mods are also outdated as well. Try updating all of them to the latest version.
Once you're done, if the problem persists please return with a fresh log, ideally captured around the time you failed to harvest.
https://smapi.io/log/b1a7ed32047c4225a19e3cb9c9672ca7
Okay, good news - I can start reproducing this issue after reloading now; previously reloading from a save worked on my system. I wonder if it's something in the newest update. Will keep you posted.
Just wanted to ask though - is it supposed to work on Ginger Island? If so, I'll investigate my mod list. It works great on the main farm.
I use Better Planting but I've been able to plant on the main farm and not really had the issues that some others have had. I tried BockerLanum's trick to see if that worked but nope.
Again, love the mod - it really lets me use space more efficiently - one of my favourites even without being able to use it on GI.
Give it a try and let me know if it works!
I realised earlier that you also did the Fresh Farm Produce mod, which I also love. It's a really neat way of encouraging variety of produce.