I did a fast update of the map (version 2.0-betaX).
Fixed/Updated:
2.0-beta - Fixed some visual bugs. - Updated Farm Type Manager (spawns working again). - Removed "Optional Mods/Files" for fishing and the minecard. Will fix them soon™.
2.0-beta2 - Fixed visual bug after moving the greenhouse. - Will not support "Extended Minecard" mod anymore because i can't remove/edit the custom placed "farmstation". Minecard is still working fine. - Will not create custom files for "Teh's Fishing Overhaul" mod till SV 1.5.5 (out of beta).
Will fix/update more things while playing the game.
I love this farm but it is not compatible with stardew valley extended because of the secret woods. Would it be possible to make it compatible by making the spawn location the same as the one for grandpa's farm in extended? (also the map for the secret woods overrides the extended one)
Is there any solution? I’m already so far in my world and have the bear maple syrup quest but with the secret woods being messed up.. I don’t think I’ll ever be able to finish that quest. I also have deep woods and can’t do that :(
Me and some friends were using this map in 1.5 so I made a 1.6 version so we could continue playing
can have 7 cabins ore respawn in mining area is working tbin changed to tmx the woods changes only effect a small area for the entrance instead of the entire map. this makes it work better with other mods that change the secret woods. Does not contain any pngs. if you want the map menu change you have to download the original mod and move the map.png to the new mod asset folder.
Just an FYI to folks looking to use this: it doesn't quite work. The foraging and stumps have not respawned ever. I'm not out of the season yet, but it's been 3 weeks. Foraging in the normal game respawns every Sunday, but not on this map. My wife has the same map but from a different source and hers works well. Not sure where she got it from, though!
stumps were not intended to respawn. mahogany seeds are not hard to get. no forage was not intended however.
Foraging is fixed 1 of the stumps now respawn daily fishing has a 70% chance to being a town river fish Debris will spawn more at the first of the month
let me know if you are having more problems. I want yours and my friends game to keep working.
The mod wasn't working for me, so I made some changes and it works now, but I think the mining area is still broken. Maybe it'll be useful for someone idk https://github.com/dantee-e/FixedFarmExtended
I have actually fixed this using Tiled, I can talk you guys through how to fix it if you want. But that being said am I allowed to upload my version to Nexus mods given most of the credit should go to Forkmaster. @Forkmaster is this mod open source?
Open Tiled, go to Edit > Preferences > Plug-Ins and enable tbin.dll. This will allow us to open the farm map.
Open the mod file. Press on "Open File or Project..." and Navigate to your Stardew Valley mods folder, go into FarmExtended/Assets and open Farm.tbin
Don't be worried if you open it and all you see are red boxes, this is because the textures/tilesets have not been loaded. This doesn't matter to us as we are changing a setting, not the Map itself. (Although if you want to you can)
Once you have opened the TBin a table with settings pops up alongside the map. Here you will want to look in Custom Properties and Warp. Change the entry within the Warp property to:
The difference here is the "BusStop 0 23" Which says we are going to the bus stop at X-coord 0, and y-coord 23 making you spawn outside of the map in 1.6, I edited this to "BusStop 11 23" and that fixes this problem.
I tried it with Tiled, but the moment I save Farm.tbin with it (even if I dont change anything; just open and save), I cant load any savegame. If I put a fresh downloaded Farm.tbin in, it works again (besides not being able to go to the bus stop). I tried starting Tiled as admin, but that wasnt it. Anyone any Idea? Do I have to change any saving settings in Tiled or something?
408 comments
I did a fast update of the map (version 2.0-betaX).
Fixed/Updated:
2.0-beta
- Fixed some visual bugs.
- Updated Farm Type Manager (spawns working again).
- Removed "Optional Mods/Files" for fishing and the minecard. Will fix them soon™.
2.0-beta2
- Fixed visual bug after moving the greenhouse.
- Will not support "Extended Minecard" mod anymore because i can't remove/edit the custom placed "farmstation". Minecard is still working fine.
- Will not create custom files for "Teh's Fishing Overhaul" mod till SV 1.5.5 (out of beta).
Will fix/update more things while playing the game.
#############################################################################################################
26 Feb 2023
It will take some time but i'm working on the next version.
Change the content.json of the FarmExtended into this:
{
"Format": "1.28.3",
"Changes": [
{
"Action": "EditImage",
"Target": "LooseSprites/map",
"FromFile": "assets/map.png"
},
{
"Action": "Load",
"Target": "Maps/Farm",
"FromFile": "assets/Farm.tbin"
},
{
"Action": "EditMap",
"Target": "Maps/Farm",
"AddWarps": [
"11 86 Woods 66 7",
"12 86 Woods 66 7"
],
"When" : {
"Hasmod": "FlashShifter.StardewValleyExpandedCP"
}
},
{
"Action": "EditMap",
"Target": "Maps/Woods",
"AddWarps": [
"66 6 Farm 12 85",
],
"When" : {
"Hasmod": "FlashShifter.StardewValleyExpandedCP"
}
},
{
"Action": "EditData",
"Target": "Strings/StringsFromMaps",
"Entries": {
"FarmMod.1": "Secret Woods"
}
}
]
}
can have 7 cabins
ore respawn in mining area is working
tbin changed to tmx
the woods changes only effect a small area for the entrance instead of the entire map. this makes it work better with other mods that change the secret woods.
Does not contain any pngs. if you want the map menu change you have to download the original mod and move the map.png to the new mod asset folder.
https://github.com/AshleyNGames/Farm-Extended
spring 1st year 1 (Earthy Recolour)
happy farming
no forage was not intended however.
Foraging is fixed
1 of the stumps now respawn daily
fishing has a 70% chance to being a town river fish
Debris will spawn more at the first of the month
let me know if you are having more problems. I want yours and my friends game to keep working.
the farm I was playing on was my friends save, so I didn't have an old save to test it on, but it really should work.
https://github.com/dantee-e/FixedFarmExtended
Also, if I want to play the standard farm without this mod, will i be able to play a new game like normal?
But that being said am I allowed to upload my version to Nexus mods given most of the credit should go to Forkmaster.
@Forkmaster is this mod open source?
81 16 BusStop 11 23 81 17 BusStop 11 23 81 18 BusStop 11 23 40 65 Forest 68 0 41 65 Forest 68 0 42 65 Forest 68 0 40 -1 Backwoods 14 39 41 -1 Backwoods 14 39 34 5 FarmCave 8 11 11 86 Woods 47 4 12 86 Woods 47 4
Save and run Stardew Valley
The difference here is the "BusStop 0 23" Which says we are going to the bus stop at X-coord 0, and y-coord 23 making you spawn outside of the map in 1.6, I edited this to "BusStop 11 23" and that fixes this problem.
I tried starting Tiled as admin, but that wasnt it.
Anyone any Idea? Do I have to change any saving settings in Tiled or something?
Edit. After sleeping once I only have the standard farm whenever I use a file with changed warp points :( I can reproduce that.
Maybe there is some night event, after which the map is reset? Or conflict with another mod?