For those having issues with Anthro Characters Mods...
It's because Event Repeater is more strict than Content Patcher with parsing. To possibly fix this issue you need to make the following changes to it's content.json "Changes": // Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions. // Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets //1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV. //1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops) //2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur //2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced. //2.0.2 Updated cursors files.
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Change this^ "Changes": [ // Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions. // Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets //1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV. //1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops) //2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur //2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced. //2.0.2 Updated cursors files.
To this ^ if that fails for some reason: "Changes": [ Delete all the comments.
It's a simple fix. If you need further help don't hesitate to ask me at My Cozy Apartment
I would like to make the use of this mod clear for people who are a bit confused: Event Repeater is a Modder's tool to add the ability to repeat events instead of writing out 100's of events to simulate repeating. If a Modder uses this mod within their Content Patcher Mod, the CP mod will break without this one as it gives Content Patcher new commands that it needs in order to parse the data. An average user will not have a specific need to use the mod aside from allowing mods that require it to work. There are a few console commands you can use for debugging, but again. Unless you're versed with Eventing and Modding there will not be much you will understand. If you do have questions on how to use event repeater, don't hesitate to join us on the SDV discord: https://discord.gg/stardewvalley
I have a discord channel meant to help people with my mods specifically. Don't hesitate to join, come for the support, stay for the friendships! MissCoriel's Cozy Apartment
Hey i really need help with this mod, it says " spacechase0.GenericModConfigMenu not found, integration disabled " for this mod what should i do? I dont really know what to do and i searched everywhere
was wondering about something... Does your mod have a function where I can check if an event has already played, either normally or forced in the save? For context I have a notepad with code for an event and I don't know if I already had these events play normally with the requirements fulfilled and I don't want to give myself spoilers
Something happened in my very modded save that made it so all event I already saw (first time encountering CC, Marlon giving me a sword after entering the mine, or Demetrius asking what kind of cave farm I want) is repeating again.
I don't fully understand what a normal skip and emergency skip are so long story short, what is the shortcut to skip the event but mark it as seen?
Thanks. Issue is fixed now. Oh! Follow up on that. normal skip will skip the event but mark it as played, correct? Is there a function to force skip it but replay it another time without having to remember the event ID and use the command "debug ebi (number)" to replay it? It's especially frustrating when it's a quest cutscene since I cannot use the reminisce option in the mobile phone mod like I can for heart events
stopevent (Left CTRL + S) skips the event and creates an Event dump.. it will also remove it from the seen event list where the other is emergency skip and basically injects a skip within it and acts as if you skipped it. So if you're debugging an event, use Left CTRL + S
is there any way for me to disable the emergency stop? i have a sprinting mod that uses the ctrl button to sprint and it sometimes clashes with this mod
I try to repeat Emily's event in the forest, but it never works, it just appears. EventForget ID: 2123343 [Event Repeater] Forgetting event ID: ID: and nothing happens, help
Intento repetir el evento de Emily en el bosque, pero nunca funciona, simplemente aparece. ID de EventForget: 2123343 [Repetidor de eventos] Olvidando la identificación del evento: ID: y no pasa nada, ayuda
Can anyone give me a tutorial on how to use this mod? I inputted the eventforget[ID] in prompt, and it says event is forgotten but it doesn't repeat the heart events even after I reset the day.
330 comments
It's because Event Repeater is more strict than Content Patcher with parsing. To possibly fix this issue you need to make the following changes to it's content.json
"Changes":
Change this^// Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions.
// Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets
//1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV.
//1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops)
//2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur
//2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced.
//2.0.2 Updated cursors files.
[
"Changes": [
To this ^// Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions.
// Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets
//1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV.
//1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops)
//2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur
//2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced.
//2.0.2 Updated cursors files.
if that fails for some reason:
"Changes": [
Delete all the comments.It's a simple fix. If you need further help don't hesitate to ask me at My Cozy Apartment
Event Repeater is a Modder's tool to add the ability to repeat events instead of writing out 100's of events to simulate repeating.
If a Modder uses this mod within their Content Patcher Mod, the CP mod will break without this one as it gives Content Patcher new commands that it needs
in order to parse the data.
An average user will not have a specific need to use the mod aside from allowing mods that require it to work. There are a few console commands you can use for debugging, but again. Unless you're versed with Eventing and Modding there will not be much you will understand. If you do have questions on how to use event repeater, don't hesitate to join us on the SDV discord: https://discord.gg/stardewvalley
MissCoriel's Cozy Apartment
Does your mod have a function where I can check if an event has already played, either normally or forced in the save?
For context I have a notepad with code for an event and I don't know if I already had these events play normally with the requirements fulfilled and I don't want to give myself spoilers
I don't fully understand what a normal skip and emergency skip are so long story short, what is the shortcut to skip the event but mark it as seen?
Oh! Follow up on that. normal skip will skip the event but mark it as played, correct? Is there a function to force skip it but replay it another time without having to remember the event ID and use the command "debug ebi (number)" to replay it? It's especially frustrating when it's a quest cutscene since I cannot use the reminisce option in the mobile phone mod like I can for heart events
where the other is emergency skip and basically injects a skip within it and acts as if you skipped it. So if you're debugging an event, use Left CTRL + S
EventForget ID: 2123343
[Event Repeater] Forgetting event ID: ID:
and nothing happens, help
eventforget 2123343
ID de EventForget: 2123343
[Repetidor de eventos] Olvidando la identificación del evento: ID:
y no pasa nada, ayuda
You need to meet the event's conditions in order to have the event play again.