31916 comments

  1. FlashShifter
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    *
     When posting about installation issues, bugs, or crashes, please post a link to your SMAPI Log.

    * Installation assistance can be found on the SVE Discord and SVE Subreddit.

    * When updating SVE, first remove all old files from your mods directory and then install the new files.

    * Follow me on Twitter for updates and sneak peeks!
  2. FlashShifter
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    Consider supporting me and my work!
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  3. Seri0uslySilly
    Seri0uslySilly
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    How the hell do you make candy??? do I gotta have a kitchen?
    1. xNytax
      xNytax
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      Yeah, it's made in the kitchen.
  4. sisiyy000
    sisiyy000
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    [Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at System.Object.GetType()
       at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1860

    这是什么问题,怎么解决。
    1. xNytax
      xNytax
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      That message alone isn't enough to tell. It's just a generic message about SVE not completely loading. It could be that one of its components is missing, or that one of its requirements is missing or needs to be updated. Your smapi log will say which one it is.
  5. stephanienicole92
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    I am missing a crafting recipe that I cannot locate. It is not mentioned in the SDV Expanded wiki, so I have no clue what it is.. I can't post a photo for some reason, but it is the last item on the crafting list, it is shaped like a bottle (it is none of the potions) and is the item after the wind totem. Can someone provide me with the solution? Thanks. 
    1. xNytax
      xNytax
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      Probably the marsh tonic? Have you befriended the Henchman?
    2. stephanienicole92
      stephanienicole92
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      Oh I have befriended him, but haven't gone back to see him in forever lol thank you!
  6. hadestheory
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    Hello, while playing Stardew Valley today, SMAPI prompted that there are two Sophia on the map. How should I proceed? Thank you very much for your answer.,my translation may have some errors.
    [game] The social page found conflicting NPCs with name Sophia (one at Custom_SophiaHouse {X:23 Y:6}, the other at Custom_SophiaHouse {X:23 Y:6}); only the first will be shown.
    1. xNytax
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      Put "debug killnpc Sophia" into the smapi console. It'll remove all copies of her for the rest of the day. She'll be back to one the next day.
    2. hadestheory
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      https://smapi.io/log/fd70d45a1f9d49d18cd48117e42836dd
    3. hadestheory
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      thank you ! But where's console (TAT)
      I found a JSON file called “manifest” in the folder Console Commands.Is this it?
    4. xNytax
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      smapi console is the window that opens before the game does. Shows smapi loading all your mods. It's still open when the game's open. Put the command in it.
    5. hadestheory
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      Thank you very much! I have solved the problem and wish you good luck every day. Finally, thank you again for your kindness!
    6. xNytax
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      Glad it all worked out! You have a great day, too! :)
  7. saigesword272
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    I'm getting an error where it looks like Sophia is duplicated somehow? It keeps saying something about conflicting NPCs with name Sophia. Here is my smapi log: https://smapi.io/log/b2b5f5e5af2a4e1ebfafd00119cef857
    1. xNytax
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      Put "debug killnpc Sophia" into the smapi console. It'll remove both copies of her for the rest of the day. She'll be back to one the next day.
  8. oii919dj
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    Когда выйдет обновление для мобильных пользователей stardew 1.6.15.0 ??
    1. xNytax
      xNytax
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      Isn't it already?
  9. HussiThP
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    Hello, I have a problem with the Frontier Farm and the farm-minecarts.
    According to the wiki: 
    Spoiler:  
    Show
    "To start the quest: Player must have visited the woods at least once, completed Spring of Year 1, and be an Adventurer's Guild member."

    Unfortunately, the quest didn't start for me. Do you have any idea what I can do to unlock the minecarts anyway?
    1. xNytax
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      I'd fix the wiki if it didn't just infinitely load each time I tried to save the edits.

      The requirements are to join the adventurer's guild as a member, repair the vanilla minecarts, and wait for the conversation topic after repairing them to end. (This normally takes a week, but if you have the Lasting Conversation Topics mod, it can either block or massively delay the start of this event chain.) And to be the host player if this is a multiplayer save.

      Then Marlon should visit you at your farm in the morning to tell you to go talk to Gil.
  10. spoood3rman69
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    I am not sure if anyone can help me. I completed the Community Center bulletin board and got the letter in the mail from Lewis telling me about it, but it is still broken. I have some mods and I am using SDV Expanded. 

    https://smapi.io/log/e4c11377b773494c8137f7aab25cf762

    picture of broken board on my reddit
    1. xNytax
      xNytax
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      The special orders board is repaired on Fall 2.
    2. spoood3rman69
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      Thank you!
  11. Vakieh
    Vakieh
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    Is it possible to use just the Immersive Farm 2 Remastered map without the base mod? I used to play with Immersive Farm 2 Fix, but 1.6 broke it.
    1. xNytax
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      Not without editing the mod. Grandpa's Shed map and associated quests are loaded by SVE. Tilesheets loaded by SVE are used in IF2R. And IF2R uses "LoadMap", which requires SVE's C# component to read.

      Maybe you'd prefer IF3 or IF4?
    2. Vakieh
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      Oh cool, IF4 looks like a winner - Nexus search is apparently about as useful as slapping myself in the face with a fish, thanks for the direction.
  12. shadow6653
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    i have a problem but i have installed all main mods and optionals.   https://smapi.io/log/72b714df688a4b7d87d37b21bf319019
    1. xNytax
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      Looks like SVE's FTM component didn't pop out when unzipping. Try either deleting SVE and unzipping it again, or manually plucking out the [FTM] SVE folder from inside the zip file.