Ooook, 'been playing this for a while, always appreciated the added challenge and how thoughtful and in-universe the added content was. This time turned on all the "Challenging [area]" options hoping for even better challenge. Highlands were great, got tossed around a bit, but quickly adapted. The new Maze map was awesome, also cool with the added challenge. But then I got to Galdora...
...ARE YOU GUYS NUTZ?!!!
"A lot of monsters" is one thing, "a lot of monsters that also hit hard" is another. "A SWARM OF CORRUPTED SERPENTS SO BAD THREE MORE GET SPAWNED WHILE YOU'RE KILLING ONE" is NOT what "difficulty" is friggin about! "Difficulty" isn't about killing the player, its about giving a challenging, but doable fight. Killing players is easy simply because we are playing on your turf, just make a one-hit-kill undamageable mob and you're good to go. But this is NOT fun. I've been to Galdora a total of 7 times with the setting on. Three times barely managed to totem home. Four times died - trice being swarmed right at the entrance. I play with Skillful Clothes, my armor rating is trice normal, and I STILL get swarmed just because so many friggin serpents spawn there is no way to even walk around.
Get this option in line with others, please, as in - increase in damage and stats, but NOT IN SPAWNS. There are way too many mobs wandering Red Desert already.
I recommend using dual vampire rings in the badlands with the challenging config. There are also many other builds that work too, but that one is my favorite.
I do two crabshell rings, armor elixir, whatever drink I have on hand that boosts movement speed, and some non-buff healing item that I have a lot of (cheese, sashimi, common mushroom, purple mushroom, life elixir, whatever.) Before getting the monster splitter, I take the strongest hammer, dagger, and sword I have (all three with crusader). Hammer's for taking out groups since its special can be multi-hit (just click repeatedly when using the special). Dagger's for spot killing dangerous enemies (especially when hammer's special is on cd). And sword's for blocking when I'm frozen to buy time until I can move again. (During boss rushes, sword also helps to bounce apophis off me/get them to clump up when I'm waiting for monster splitter's special to come off cd.)
I usually take parrot for my trinket since the high monster density is great for that, but faerie, ice rod, or quiver can all help with survivability.
Hey, I've noticed that Machine Control Panel (https://www.nexusmods.com/stardewvalley/mods/28261) shows, that a large milk should turn into 2 butter in the butter churner. So far I've only gotten 1, no matter what rarity of large milk I use. Seems weird, that normal and large milk turn into the same product. I am using Walk of Life (https://www.nexusmods.com/stardewvalley/mods/24355) and selected the artisan profession at Farming level 10, does that influence the butter churner in a weird way? Cheers
...There's something, a small(ish) inconsistency that I noticed - Marlon says he hates ice cream, but has no issue being gifted sundaes or vegan cones. Is this an oversight or is he simply a picky eater?
I don't expect a direct answer but thanks in advance if you read this.
Hi! Thank you for all your hard work on this amazing mod! I’d like to locally rename two SVE NPCs for my personal playthrough—changing Olivia → Kristen and Sophia → Olivia—while keeping everything else intact. I tried a simple file-rename / text-replace approach, but I’m running into missing-string errors (e.g., Strings\StringsFromMaps:SophiaHouse.23) and incorrect bedroom lock messages. Could you point me to the best-practice way to handle a full name swap? • Is there an official patching method or CP template you’d recommend? • Which files / keys (dialogue, schedules, maps, StringsFromMaps, NPCDispositions, etc.) absolutely need to be updated to avoid crashes? I want to be sure I’m not breaking anything or violating your guidelines. Any advice would be greatly appreciated—thanks again for your time!
People have gotten the most recent version of SVE to work. It's just buggy. (People have reported issues walking through some doors, but said that swapping to joystick works. Monsters added through FTM don't drop the loot they're told to drop, so you'll need an item spawner for quests requiring monster drops from Forbidden Maze, Highlands, and Crimson Badlands. And android smapi doesn't work with mods that add new farm types, so Frontier Farm won't work. But Grandpa's and IF2R will.)
I have this mod downloaded along with others, and at first everything was working just fine in terms of the map/locations and characters/dialog. I added some different mods after downloading SVE and now for some reason I don't see Victor and Olivia anywhere outside and I am also unable to enter their house; if I click on their door to go inside it, the screen goes black as it should and makes the 'door shutting' noise but instead of being in their home I'm still outside their door? I also accidently clicked on their mailbox in two separate games while trying to check their garbage can and the game will completely freeze if I do this causing me to have to shut the game down and do the day over again. Any help with this will be greatly appreciated as I'm very bummed out and wanting to play this with no hiccups! Thanks!
Update: the other characters have returned and everything is normal from what I can tell (this is my first playthrough with this mod) after I deleted some mods that were no longer compatible/empty files, yet the issue with Olivia and Victor remain.. this is only my second game I've ever added mods to so I'm sure I messed something up along the way lol
Looks like some files didn't pop out when unzipping.
Could you try deleting and redownloading SVE? If you get a message about the pathname being too long, then try unzipping SVE in a shallower folder and moving it to the mods folder afterwards.
31969 comments
* When posting about installation issues, bugs, or crashes, please post a link to your SMAPI Log.
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* When updating SVE, first remove all old files from your mods directory and then install the new files.
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This time turned on all the "Challenging [area]" options hoping for even better challenge. Highlands were great, got tossed around a bit, but quickly adapted. The new Maze map was awesome, also cool with the added challenge. But then I got to Galdora...
...ARE YOU GUYS NUTZ?!!!
"A lot of monsters" is one thing, "a lot of monsters that also hit hard" is another.
"A SWARM OF CORRUPTED SERPENTS SO BAD THREE MORE GET SPAWNED WHILE YOU'RE KILLING ONE" is NOT what "difficulty" is friggin about!
"Difficulty" isn't about killing the player, its about giving a challenging, but doable fight. Killing players is easy simply because we are playing on your turf, just make a one-hit-kill undamageable mob and you're good to go. But this is NOT fun.
I've been to Galdora a total of 7 times with the setting on. Three times barely managed to totem home. Four times died - trice being swarmed right at the entrance. I play with Skillful Clothes, my armor rating is trice normal, and I STILL get swarmed just because so many friggin serpents spawn there is no way to even walk around.
Get this option in line with others, please, as in - increase in damage and stats, but NOT IN SPAWNS. There are way too many mobs wandering Red Desert already.
I usually take parrot for my trinket since the high monster density is great for that, but faerie, ice rod, or quiver can all help with survivability.
[Farm Type Manager] The "SightRange" setting for monster type "Wilderness Golem" couldn't be parsed. Please make sure it's an integer.
Checking the FTM SVE content JSON has the line in question as following:
"SightRange": "8",
so I'm gonna try and see if removing the quotation marks fixes it.I am using Walk of Life (https://www.nexusmods.com/stardewvalley/mods/24355) and selected the artisan profession at Farming level 10, does that influence the butter churner in a weird way?
Cheers
That tree over there, it's a bit too decal right now. There are probably other such trees, I haven't checked.
I don't expect a direct answer but thanks in advance if you read this.
Thank you for all your hard work on this amazing mod! I’d like to locally rename two SVE NPCs for my personal playthrough—changing Olivia → Kristen and Sophia → Olivia—while keeping everything else intact. I tried a simple file-rename / text-replace approach, but I’m running into missing-string errors (e.g.,
Strings\StringsFromMaps:SophiaHouse.23
) and incorrect bedroom lock messages.Could you point me to the best-practice way to handle a full name swap?
• Is there an official patching method or CP template you’d recommend?
• Which files / keys (dialogue, schedules, maps, StringsFromMaps, NPCDispositions, etc.) absolutely need to be updated to avoid crashes?
I want to be sure I’m not breaking anything or violating your guidelines. Any advice would be greatly appreciated—thanks again for your time!
Delete and redownload SVE to get everything back to normal, and then grab the SVE version of this mod a bit down its Files page:
https://www.nexusmods.com/stardewvalley/mods/5335
Could you link your smapi log?
https://smapi.io/log/2f80d5a289b34db1b8bb6e1fadc8863c
Could you try deleting and redownloading SVE? If you get a message about the pathname being too long, then try unzipping SVE in a shallower folder and moving it to the mods folder afterwards.