Right, android isn't compatible with mods that add new farm types. It works with mods that edit existing ones, though. So Frontier doesn't work, but Grandpa's and IF2R do.
Could you take a screenshot of the one you're trying to use?
And to make sure, you've met the requirements to be able to use it, right? Seen Sophia's 8 heart, and Scarlett's said she'll be in the valley helping all the farmers?
Here's the SMAPI Log and screenshot of me in front of the Pondwood Kiosk. And yes, I've gotten all the requirements, gotten Sophia to her 8 hearts, Scarlett saying she's helping out various farmers at the beginning of year 2. Idk what I'm doing wrong.
I thought maybe there might be another mod overwriting that part of the map, but that doesn't appear to be the case.
However, from the Trace lines in the log, it looks like No More Lag ran into issues when you entered that map. And its comments page says it's not compatible with the current version of the game. Does it work if you remove that mod?
why it say [SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Stardew Valley Expanded 1.15.10 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [SMAPI] - Stardew Valley Expanded 1.15.10 because it needs the 'Stardew Valley Expanded' mod, which couldn't be lo
Hello! I have a couple of mods downloaded and before starting the game, I get this message in terminal: [Content Patcher] Two content packs want to load the 'Maps/WizardHouse' asset with the 'Exclusive' priority (ChosoJJkNPC and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
I am not sure which mod would cause the issue here but I've come to ask about compatibility. Is it possible to make the extended pack compatible with the ChosoJJkNPC mod? I'll also ask the other creator about this. Sorry for the question, I'm all new to this!
Do you have Frontier Farm downloaded? It's a separate download, below the main SVE download on the Files page.
If you're playing on Android, it's only compatible with mods that edit existing farmtypes, not ones that add them. So Frontier Farm doesn't work on Android, but Grandpa's and IF2R do.
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - [CP] Stardew Valley Expanded\assets because it's an empty folder.
Hi I don't know what happened. I renew the smapi and all mods today. I checked the folder as well. It's not empty at all.
If smapi's searching for the manifest file in the assets folder, either something's wrong with the SVE download, or you have a patch for SVE that was meant to be a file replacement but got placed in the mods folder like it's its own mod.
If it's the former, delete and redownload SVE.
If it's the latter, either apply the patch, or remove it. (Though, since it's empty, maybe you moved the files over manually and didn't remove the folder they were in?)
My game moved forward a few weeks in time and my frontier farm is no longer loading. I wake up in my house, go outside, and can't see my character. I tried redownloading all of the mods I use (SVE, Frontier Farm) and it didn't work. Any help would be appreciated
Did you play that save without Frontier Farm loaded at some point? (Or, I guess, loaded the save without your mod load, forgot you had it loaded, went afk/alt-tabbed for a few irl hours, letting time pass in game?) If so, sleeping in that case reverts the farm type back to Standard.
You can use Easy Farm Switcher to swap it back, but if a day passed without Frontier Farm, you'll lose any crops or trees that were previously in the void.
Better option might just be to restore an older version. SMAPI keeps backups in the save-backups folder located where you have SDV installed.
Trying to load in the game and it keeps telling me this
[SMAPI] Skipped mods[SMAPI] --------------------------------------------------[SMAPI] These mods could not be added to your game.[SMAPI] - Immersive Farm 2 Remastered 1.15.9 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
I have what it's telling me to download already downloaded. What do I do?
Would need to see your smapi log to see why [CP] SVE isn't loading, but it is at least saying that [CP] SVE is missing.
It's contained in SVE's main download, so make sure you have SVE itself. If it didn't pop out when unzipping, either try different unzipping software or manually pluck it out.
I'm on Android. Is there a way to make Frontier Farm replace Standard? I don't think Android can add additional farms like Windows can, and I'd like to experience Frontier if I can.
To make sure that none of its event or map patches or forage spawns affect other mods, both Frontier Farm and SVE check to make sure that Frontier Farm's your active farm map by checking your farmtype. If Frontier Farm's farmtype is changed to Standard, none of those patches work anymore. So they'd have to all be changed to check for that. (And any change in SVE itself with regards to that would probably also need to add on checking for Frontier Farm's uniqueID in your mod list.)
Whenever I try to load into Stardew Valley with this mod it says [Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details: NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1862 Is there any fix for this?
Generic message saying that at least one of SVE's components didn't load. The exact cause will be earlier in your log, but it's usually something like forgetting to download one of SVE's requirements, needing to update one of its requirements, or one of SVE's components not popping out when unzipping.
If it's the first, download the missing requirement. If it's the second, update that requirement. If it's the third, manually pluck the missing component out of the zip file. (SVE's three components are [CP] SVE, [FTM] SVE, and SVE Code.)
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And to make sure, you've met the requirements to be able to use it, right? Seen Sophia's 8 heart, and Scarlett's said she'll be in the valley helping all the farmers?
If so, can you link your smapi log?
However, from the Trace lines in the log, it looks like No More Lag ran into issues when you entered that map. And its comments page says it's not compatible with the current version of the game. Does it work if you remove that mod?
Edit: I figured out Transport Framework was what was conflicting with the Pondwood kiosk
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Stardew Valley Expanded 1.15.10 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[SMAPI] - Stardew Valley Expanded 1.15.10 because it needs the 'Stardew Valley Expanded' mod, which couldn't be lo
I am not sure which mod would cause the issue here but I've come to ask about compatibility. Is it possible to make the extended pack compatible with the ChosoJJkNPC mod? I'll also ask the other creator about this. Sorry for the question, I'm all new to this!
If you're playing on Android, it's only compatible with mods that edit existing farmtypes, not ones that add them. So Frontier Farm doesn't work on Android, but Grandpa's and IF2R do.
When you create a new character, are there any farms listed after Meadowlands?
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - [CP] Stardew Valley Expanded\assets because it's an empty folder.
Hi I don't know what happened. I renew the smapi and all mods today. I checked the folder as well. It's not empty at all.
If it's the former, delete and redownload SVE.
If it's the latter, either apply the patch, or remove it. (Though, since it's empty, maybe you moved the files over manually and didn't remove the folder they were in?)
https://smapi.io/log/ac0247d3b91e40679103a885776d8e1d
You can use Easy Farm Switcher to swap it back, but if a day passed without Frontier Farm, you'll lose any crops or trees that were previously in the void.
Better option might just be to restore an older version. SMAPI keeps backups in the save-backups folder located where you have SDV installed.
[SMAPI] Skipped mods[SMAPI] --------------------------------------------------[SMAPI] These mods could not be added to your game.[SMAPI] - Immersive Farm 2 Remastered 1.15.9 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
I have what it's telling me to download already downloaded.
What do I do?
It's contained in SVE's main download, so make sure you have SVE itself. If it didn't pop out when unzipping, either try different unzipping software or manually pluck it out.
To make sure that none of its event or map patches or forage spawns affect other mods, both Frontier Farm and SVE check to make sure that Frontier Farm's your active farm map by checking your farmtype. If Frontier Farm's farmtype is changed to Standard, none of those patches work anymore. So they'd have to all be changed to check for that. (And any change in SVE itself with regards to that would probably also need to add on checking for Frontier Farm's uniqueID in your mod list.)
[Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at System.Object.GetType()
at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1862
Is there any fix for this?
If it's the first, download the missing requirement. If it's the second, update that requirement. If it's the third, manually pluck the missing component out of the zip file. (SVE's three components are [CP] SVE, [FTM] SVE, and SVE Code.)