using the frontier farm and i cant figure out how to get to grandpas shed? the path isnt where it should be. did i do something wrong? it shows up for all the other farms like normal.
Could you please let me know how you fixed this? i'm having the same problem. Thank you!
EDIT: Nvm, I also fixed the problem. For anyone else who is having a similar problem, just completely delete the old version files and re-install the new updated version files.
Frontier map has an extra location that is separate from the main farm called"Ferngill Republic Frontier" , and that area should be able to build something, but i cant do that on mobile
I think mobile allows building on other maps. At least, I'm pretty sure I've seen people build on Grampleton while playing on mobile, so I don't think mobile loses that feature.
From the mod files, the ability to build on the map is added either after triggering the event where Camilla repairs it, or after setting the config setting for instantly building the bridge.
They're When conditions, so it should be added the day after meeting the requirements. If you've slept at least once since meeting the requirements, try reloading the save and see if it works then.
Hey there I have been playing with a friend online for a few days now and today the mod suddenly gave us problems. It happened after three irl hours. When I (the host) returns back to the farm through any means the farm layout disapperars completely and the game crashes. Updating the mod to the most recent version did not help either.
Hello! Just downloaded the mod on mobile version and it's absolutely amazing:) but for some reason it gets very laggy and all the added NPCs just stay in their beds all day?? I was asking if this was normal for mobile users or if it's a bug? It's my first time playing this mod.
NPCs staying in bed all day is a common issue with PC, too, for any modded npcs since 1.6. Playing to the next day fixes that.
For the lag, might be because of SVE being a kinda hefty mod. You can try toggling some of the settings in its config file and see if that helps. (Namely, turning off shadows, seasonal edits, and challenging options. And turning on the low memory settings.)
Hello! Could someone help me? I believe I added everything correctly like I should but I keep getting the following and it won't load up. I deleted and redownloaded a billion times (yes an exaggeration). But I have no clue what else to try. This is my first time modding so I have zero clue what I am doing. Thank you!
[Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details:NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1862
Generic message saying that something with SVE didn't load. The rest of your log would say what it is and why, but it's usually either because of the requirements not being downloaded, the required frameworks needing updating, or one of SVE's components not popping out when unzipping.
If it's the first or second, download whichever framework is missing/needs updating. If it's the last, either manually pluck it out of the zip file or get a better unzipping program.
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In the preview image for Frontier on the description page, it's that building in the top left.
[SMAPI] - Stardew Valley Expanded 1.15.11 because it requires mods which aren't installed (FlashShifter.SVE-FTM).
EDIT: Nvm, I also fixed the problem.
For anyone else who is having a similar problem, just completely delete the old version files and re-install the new updated version files.
From the mod files, the ability to build on the map is added either after triggering the event where Camilla repairs it, or after setting the config setting for instantly building the bridge.
They're When conditions, so it should be added the day after meeting the requirements. If you've slept at least once since meeting the requirements, try reloading the save and see if it works then.
https://smapi.io/log/ed769f5f89274dbe95bafaa4bc49c7ed
But the farmhand has 23 mods, and you have 13, so it might eventually happen with other mods than that.
For the lag, might be because of SVE being a kinda hefty mod. You can try toggling some of the settings in its config file and see if that helps. (Namely, turning off shadows, seasonal edits, and challenging options. And turning on the low memory settings.)
[Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details:NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1862
If it's the first or second, download whichever framework is missing/needs updating. If it's the last, either manually pluck it out of the zip file or get a better unzipping program.