Hello, I don't really know where I should ask this is there any way to have a french version of sve ? i could help tranlate it and id love to actually it is one of my favorite mod and having it in french like the main game would be delighful :)
Looks like you're missing one of SVE's components. Try unzipping SVE again, and make sure there are three folders in the SVE folder: [CP] SVE, [FTM] SVE, and SVE Code. (You're currently missing the second one.)
If one's still missing, manually pluck it out of the zip file.
That should also fix the first IF2R error. For the second one, and for the Ridgeside errors, that happens if the translations aren't merged into the mods they're for.
Is it possible to download & use the 2 maps (Frontier & Grampa's) without actually installing SVE? While I love the addon, it's just too much for me as a solo player but I like the 2 farm maps
Not without significant edits to both mods. Both use the LoadMap tile property, which requires SVE's C# component to read. Both mods use SVE's tilesheets, which are loaded on SVE's side. Both have Grandpa's Shed on the farm map, but its insides and associated quests are handled by SVE's [CP] component. Frontier has an event with Camilla who's a character in SVE, and another event with SVE's version of Marlon. And the map expansion for Grandpa's farm requires an SVE event that clears the railroad boulder (and if you went the Joja route, also requires Morris's 10 heart event, which is another SVE event.)
Is it possible to download & use the 2 maps (Frontier & Grampa's) without actually installing SVE? While I love the addon, it's just too much for me as a solo player but I like the 2 farm maps
Ooook, 'been playing this for a while, always appreciated the added challenge and how thoughtful and in-universe the added content was. This time turned on all the "Challenging [area]" options hoping for even better challenge. Highlands were great, got tossed around a bit, but quickly adapted. The new Maze map was awesome, also cool with the added challenge. But then I got to Galdora...
...ARE YOU GUYS NUTZ?!!!
"A lot of monsters" is one thing, "a lot of monsters that also hit hard" is another. "A SWARM OF CORRUPTED SERPENTS SO BAD THREE MORE GET SPAWNED WHILE YOU'RE KILLING ONE" is NOT what "difficulty" is friggin about! "Difficulty" isn't about killing the player, its about giving a challenging, but doable fight. Killing players is easy simply because we are playing on your turf, just make a one-hit-kill undamageable mob and you're good to go. But this is NOT fun. I've been to Galdora a total of 7 times with the setting on. Three times barely managed to totem home. Four times died - trice being swarmed right at the entrance. I play with Skillful Clothes, my armor rating is trice normal, and I STILL get swarmed just because so many friggin serpents spawn there is no way to even walk around.
Get this option in line with others, please, as in - increase in damage and stats, but NOT IN SPAWNS. There are way too many mobs wandering Red Desert already.
Hello, The event where the rock on the cliff is removed does not start. I have collected the resources and put them in the crate. As a result, the quest line does not continue. There was no error message. Unfortunately, I only noticed it very late. Please help
The day after you turn in that special order, you're supposed to get a message when you wake up (or when you enter your house) saying that an explosion was heard at the railroad. But it uses a When condition, which don't always update when they're intended to. So if that event hasn't triggered, first try reloading your save and see if the event triggers/boulder's removed then.
If it's still there, then could you put each of these into the smapi console and upload your log to smapi's website and post a link?
debug gq PLAYER_SPECIAL_ORDER_ACTIVE Current Clint2
debug gq PLAYER_SPECIAL_ORDER_COMPLETE Current Clint2
patch summary FlashShifter.StardewValleyExpandedCP full
[Stardew Valley Expanded] Mod crashed on entry and might not work correctly. Technical details: NullReferenceException: Object reference not set to an instance of an object. at System.Object.GetType() at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1860
That message alone isn't enough to tell. It's just a generic message about SVE not completely loading. It could be that one of its components is missing, or that one of its requirements is missing or needs to be updated. Your smapi log will say which one it is.
I am missing a crafting recipe that I cannot locate. It is not mentioned in the SDV Expanded wiki, so I have no clue what it is.. I can't post a photo for some reason, but it is the last item on the crafting list, it is shaped like a bottle (it is none of the potions) and is the item after the wind totem. Can someone provide me with the solution? Thanks.
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* When posting about installation issues, bugs, or crashes, please post a link to your SMAPI Log.
* Installation assistance can be found on the SVE Discord and SVE Subreddit.
* When updating SVE, first remove all old files from your mods directory and then install the new files.
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https://smapi.io/log/ba06b95dcd524ea085bab138fdd11abd
is there any way to have a french version of sve ? i could help tranlate it and id love to actually
it is one of my favorite mod and having it in french like the main game would be delighful :)
https://www.nexusmods.com/stardewvalley/mods/29381
This one's a little older, but probably works for the most part, too:
https://www.nexusmods.com/stardewvalley/mods/12867
If one's still missing, manually pluck it out of the zip file.
That should also fix the first IF2R error. For the second one, and for the Ridgeside errors, that happens if the translations aren't merged into the mods they're for.
This time turned on all the "Challenging [area]" options hoping for even better challenge. Highlands were great, got tossed around a bit, but quickly adapted. The new Maze map was awesome, also cool with the added challenge. But then I got to Galdora...
...ARE YOU GUYS NUTZ?!!!
"A lot of monsters" is one thing, "a lot of monsters that also hit hard" is another.
"A SWARM OF CORRUPTED SERPENTS SO BAD THREE MORE GET SPAWNED WHILE YOU'RE KILLING ONE" is NOT what "difficulty" is friggin about!
"Difficulty" isn't about killing the player, its about giving a challenging, but doable fight. Killing players is easy simply because we are playing on your turf, just make a one-hit-kill undamageable mob and you're good to go. But this is NOT fun.
I've been to Galdora a total of 7 times with the setting on. Three times barely managed to totem home. Four times died - trice being swarmed right at the entrance. I play with Skillful Clothes, my armor rating is trice normal, and I STILL get swarmed just because so many friggin serpents spawn there is no way to even walk around.
Get this option in line with others, please, as in - increase in damage and stats, but NOT IN SPAWNS. There are way too many mobs wandering Red Desert already.
The event where the rock on the cliff is removed does not start. I have collected the resources and put them in the crate.
As a result, the quest line does not continue.
There was no error message. Unfortunately, I only noticed it very late.
Please help
If it's still there, then could you put each of these into the smapi console and upload your log to smapi's website and post a link?
debug gq PLAYER_SPECIAL_ORDER_ACTIVE Current Clint2
debug gq PLAYER_SPECIAL_ORDER_COMPLETE Current Clint2
patch summary FlashShifter.StardewValleyExpandedCP full
NullReferenceException: Object reference not set to an instance of an object.
at System.Object.GetType()
at StardewValleyExpanded.ModEntry.Entry(IModHelper helper) in C:\Users\patho\Downloads\StardewValleyExpanded-master\Code\ModEntry.cs:line 39
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1860
这是什么问题,怎么解决。