ive made some doors for this mod i am testing and im having an issue with glass french doors where it shows the 2nd animation texture in the door ontop of the closed door texture. Not sure if it is a conflict with extra map layers mod or not. example 1example 2
Is it possible to lock them? I want to play with mods on multiplayer with my friends, but one of them likes to go into our houses and steal the furniture, so I was also looking for a mod to lock our doors so he can't enter our houses, it would be great if these doors can be locked.
I got an error when I did that.. something about the DoorExtras had an invalid property i dont think I saved a log though showing it i'll fiddle with it later today and see if its still happening.
Edit: when i put double automatic instead of automatic double it worked.
[Better Doors] Found some errors when parsing doors from maps: - The Door property at (2,12) is malformed. Info: Must provide exactly 4 arguments. Found 3.
Is the issue with my data tile or the png?
edit: i got it working with the single vanilla door changing the "pook" door type to vanilla and adding in the light specification for the vanilla door.
The door property looks for 4 space separated words in the form modId doorName orientation openingDirection. Perhaps you were missing one? It's hard to tell without seeing your content pack/data tile. Glad you got it working though!
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https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-60#post-41713
there are no error message when running..
but not function for 1.5version.
no update anymore?
I want to play with mods on multiplayer with my friends, but one of them likes to go into our houses and steal the furniture, so I was also looking for a mod to lock our doors so he can't enter our houses, it would be great if these doors can be locked.
Edit: when i put double automatic instead of automatic double it worked.
[Better Doors] Found some errors when parsing doors from maps:
- The Door property at (2,12) is malformed. Info: Must provide exactly 4 arguments. Found 3.
Is the issue with my data tile or the png?
edit: i got it working with the single vanilla door changing the "pook" door type to vanilla and adding in the light specification for the vanilla door.