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Cat

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CatCattyCat

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24 comments

  1. MysticalSquirrel
    MysticalSquirrel
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    • 1 kudos
    Could you update for 1.6?
  2. MegaManCap
    MegaManCap
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    • 0 kudos
    there is an update to this mod here
    https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-60#post-41713
    1. Amber840
      Amber840
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      • 0 kudos
      Thanks a lot!!!
    2. SohpiaAdventures
      SohpiaAdventures
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      • 0 kudos
      doesnt work anymore
  3. CakeyBunz
    CakeyBunz
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    • 29 kudos
    ive made some doors for this mod i am testing and im having an issue with glass french doors where it shows the  2nd animation texture in the door ontop of the closed door texture. Not sure if it is a conflict with extra map layers mod or not. example 1 example 2

    1. CakeyBunz
      CakeyBunz
      • supporter
      • 29 kudos
      its definetly not a mod conflict just a limitation i guess you cant have transparency in the door with the way this is coded
    2. ANNNAAAAAAA
      ANNNAAAAAAA
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      • 0 kudos
      Omg did you upload it somewhere? I love them
  4. Sophie10310
    Sophie10310
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    • 0 kudos
    can you add an update for 1.5 please
  5. almubunny
    almubunny
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    • 0 kudos
    Apparently, this doesn't work anymore :(
  6. czjanabm
    czjanabm
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    there are no error message when running..
    but not function for 1.5version.

    no update anymore?
  7. TRGen
    TRGen
    • member
    • 0 kudos
    Is it possible to lock them?
    I want to play with mods on multiplayer with my friends, but one of them likes to go into our houses and steal the furniture, so I was also looking for a mod to lock our doors so he can't enter our houses, it would be great if these doors can be locked.
    1. B1LLZ
      B1LLZ
      • member
      • 3 kudos
      Eu também queria um mod como este para portas e baús, seria muito bom
  8. berlame
    berlame
    • member
    • 1 kudos
    this may seem like a dumb question but does this just go into the mods folder?? sorry, i'm really new to downloading mods lol..
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Yep! Note that this mod will do nothing by itself, you'll need to download content packs for it, but I don't think any exist yet. :)
  9. yurionly
    yurionly
    • member
    • 3 kudos
    A new concept door!
    1. yurionly
      yurionly
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      • 3 kudos
      Can double doors be automated?
    2. CatCattyCat
      CatCattyCat
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      • 466 kudos
      Yep! Just put both double and automatic in the DoorExtras property for both.
    3. Pookachutf
      Pookachutf
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      • 75 kudos
      I got an error when I did that.. something about the DoorExtras had an invalid property i dont think I saved a log though showing it i'll fiddle with it later today and see if its still happening.

      Edit: when i put double automatic instead of automatic double it worked.
    4. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Hmm, that's weird. Any order should work. If you do get a log about the error, feel free to post it and I'll take a look. :)
  10. Pookachutf
    Pookachutf
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    I pooked something :(

    [Better Doors] Found some errors when parsing doors from maps:
    - The Door property at (2,12) is malformed. Info: Must provide exactly 4 arguments. Found 3.

    Is the issue with my data tile or the png?

    edit: i got it working with the single vanilla door changing the "pook" door type to vanilla and adding in the light specification for the vanilla door.
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      The door property looks for 4 space separated words in the form modId doorName orientation openingDirection. Perhaps you were missing one? It's hard to tell without seeing your content pack/data tile. Glad you got it working though!
    2. Pookachutf
      Pookachutf
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      • 75 kudos
      ahh i just had pook vertical left since it was a custom door. I guess i had to add in the light