Hi I just wanted to let you know that rather late in my play through I realised its not SVE compatible, the warp point added is a stuck point now as its locked in a place near the top right waterfall where you cant move, I can send a screenshot if helpful. :( I would be very thankful if you could add just one space down so I can still use it? Thank you
I love your mods, I just cannot figure out why Strawberry, Raspberry or blackberry farms will not work. There are no errors I have DaisyNiko's textiles for other mods but when loading it does not show as an option to select it as a farm
[Content Patcher] Can't apply patch Strawberry Fields Farm > Load Maps/{{file}} to Maps/Farm: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Strawberry Fields Farm loaded map 'assets/farm.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 423 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 263 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573. [Content Patcher] SMAPI blocked asset replacement for 'Maps/Farm': the 'Strawberry Fields Farm' content pack incorrectly set asset to a null value.
Hi not the OP But I've got the same message but DaisyNiko's Tilesheets is installed Here's my log (I have a LOT of other mods): https://smapi.io/log/f216d0826d354b9eb95b95c08b73fdf5 I wasn't even playing on this map when the issue appeared but on the forest map (and Strawberry is on the standard, even in the options) Can you please help me?
@Raahne, try deleting the tilesheet's mod. I did it accidentally while cleaning up my mods folder and lo and behold, the strawberry fields map is working again! Hope it works for you!
all you have to do is install this mod and its requirements then run the game with SMAPI and start a new game on the standard farm (the first one in the list)
sorry, i think there might be a translation issue. i don't understand what you're saying. have you started a new save on the Standard farm? this mod replaces it. also please upload your log to https://log.smapi.io and link it.
I love all of your farm maps. I've downloaded all of them over the years. But I have noticed that many of your older maps, like this one, have not been updated into non-replacer versions like the more modern farms such as Zenith and Sunflower Acres. Do you have any plans to change that?
no sorry because i have no interest in these older maps besides simple bug fixes. when they were made, replacing a vanilla farm was the only option. all my future maps will be non replacer, though
I also have the problem towards Bustop and can't leave the farm. Just have this mod in it and what's in it. Always have to go down to town. But if I walk from the city towards Bustop I can enter the farm.
Hi! Are you working on a 1.6 update patch for this mod? I really want to use my perfection save but its using this farm mod and my farm is super messed up without it :(
254 comments
[Content Patcher] Can't apply patch Strawberry Fields Farm > Load Maps/{{file}} to Maps/Farm:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Strawberry Fields Farm loaded map 'assets/farm.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 423
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 263
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
[Content Patcher] SMAPI blocked asset replacement for 'Maps/Farm': the 'Strawberry Fields Farm' content pack incorrectly set asset to a null value.
But I've got the same message but DaisyNiko's Tilesheets is installed
Here's my log (I have a LOT of other mods):
https://smapi.io/log/f216d0826d354b9eb95b95c08b73fdf5
I wasn't even playing on this map when the issue appeared but on the forest map (and Strawberry is on the standard, even in the options)
Can you please help me?
it's compatibility with SVE?
hope could help you!