Loves this Mod, makes my Modpack have an easier start. is it possible for the loans to not effect the the player's income? with the way its setup now the income in inaccurate as loans should not be counted.
I suspect what they mean is, when you take out a loan for, say 1000g, that money is added to your total income earned counter. That could be fine except when you earn another 1000g (plus interest) and pay off your loan, that money is also added to your total income counter.
What would be ideal is if a loan did NOT get added to your total income earned since you're not really earning it, you're just borrowing it.
*edit - there is a mod Bank of Ferngill that has an option to save money and earn interest. It also has a loan function. I have NOT used it yet so I can't endorse it but I am installing it now to try it out. I like Loan Mod a lot so the Bank will have to be *amazing* for me to switch!
Sorry for the late reply. I see now what they meant, is this the total income earned stat on the player? I'll have to have a look into that. Cheers!
As for the Bank of Ferngill mod - looks really promising, I like the use of their random events. I assume you have used the mod at this point, what do you think of it, and anything this mod can improve on that the bank mod has?
I use the Bank of Ferngill mod solely for its ability to add a starting debt to pay back for role play purposes. It's buggy and I have to manually edit my save file occasionally to fix the loan balance. The modder is no longer around. The savings account with daily interest earned in Bank of Ferngill is nice but money transferred from the savings account to your wallet increases your total income earned counter like the OP mentions here. If this mod could resolve the counter issue and be willing to consider adding the starter loan option for role players like me, I'd switch in a heartbeat, if that answers several posters questions lol.
@Ashrayne I appreciate that feedback, those are some really solid suggestions to be fair. When I next get an update out for this mod I will try to get starting loans, and hopefully see if there is a way to achieve granting the player money without affecting the earnings - potentially a hacky way to do it. I'll have to honestly see what is possible with it. But yes your post definitely answers the questions so thanks!
Sorry for the late reply. This is currently not an option, however I like the idea of this and will implement this in a future update + potentially an option to disable automatic payments alltogether
Hi! I need urgent help please!! Does this mod work on multiplayer? Because when playing with my sister (She being the host) i got this error: This mod failed in the GameLoop.Saving event. Technical details: InvalidOperationException: Can't use Helper.Data.WriteSaveData when connected to a remote host. (Save files are stored on the main player's computer.) en StardewModdingAPI.Framework.ModHelpers.DataHelper.WriteSaveData[TModel](String key, TModel model) en SMAPI\Framework\ModHelpers\DataHelper.cs:línea 95 en LoanMod.ModEntry.Saving(Object sender, SavingEventArgs e) en StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) en SMAPI\Framework\Events\ManagedEvent.cs:línea 126
Sorry I didn't upload my smapi log, but I had so many mods that seemingly aren't for multiplayer that it is full of errors T.T
Hey there, I have now added a "Repay Custom Amount" option so that you can make a payment of any amount yourself without waiting for the end of the day.
86 comments
At the minute, it's as follows:
is it possible for the loans to not effect the the player's income? with the way its setup now the income in inaccurate as loans should not be counted.
And so sorry, could you please elaborate on what you mean? I'm not sure I understand what you're saying
What would be ideal is if a loan did NOT get added to your total income earned since you're not really earning it, you're just borrowing it.
*edit - there is a mod Bank of Ferngill that has an option to save money and earn interest. It also has a loan function. I have NOT used it yet so I can't endorse it but I am installing it now to try it out. I like Loan Mod a lot so the Bank will have to be *amazing* for me to switch!
As for the Bank of Ferngill mod - looks really promising, I like the use of their random events. I assume you have used the mod at this point, what do you think of it, and anything this mod can improve on that the bank mod has?
This mod failed in the GameLoop.Saving event. Technical details: InvalidOperationException: Can't use Helper.Data.WriteSaveData when connected to a remote host. (Save files are stored on the main player's computer.)
en StardewModdingAPI.Framework.ModHelpers.DataHelper.WriteSaveData[TModel](String key, TModel model) en SMAPI\Framework\ModHelpers\DataHelper.cs:línea 95
en LoanMod.ModEntry.Saving(Object sender, SavingEventArgs e)
en StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) en SMAPI\Framework\Events\ManagedEvent.cs:línea 126
Sorry I didn't upload my smapi log, but I had so many mods that seemingly aren't for multiplayer that it is full of errors T.T
There's plans in place to make sure this works for multiplayer however, there's some issues that need ironing out first.
Sorry about that!