Haven't tried it myself, but thought I'd mention a comment made by 5yntactic5ugar in a bug report for Ace's Expanded Cellars (Content Patcher) about a fix regarding this positioning issue. Not sure if it applies here, but they wrote as follows:
If you're comfortable messing with the files a bit, it's not a horrible fix. Since new expansions have been added, the warp coordinates between maps have changed. Here are instructions:
Extract StardewXNBHack and move the executable into the Stardew Valley folder (C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley if you're on Windows).
Run StardewXNBHack and unpack the XNB files for the game. This may take a few minutes. A new folder, "Content (unpacked)" will be created. Navigate into it.
Go to the assets folder in the expanded cellar mod folder. Copy the tBIN file of the cellar you want to edit, and paste it into the "Maps" folder of your new unpacked content folder.
Go to the assets folder in the expanded tilesheets mod folder. Copy the png for your desired decor and wall/floor tilesheets. You will need both. Paste them into the "Maps" folder of the unpacked content folder as well. Rename each as follows: "AceDecor_Vanilla" >> "AceDecor" ,"AceWallFloor_Vanilla" >> "AceWallFloor"
Open Tiled. Enable the tBIN plugin at "Edit>Preferences>Plugins" by checking the tbin.dll box. Close the preferences window.
Open your preferred cellar map in Tiled at "File>Open file or project..." and select it from the Content (unpacked) maps folder ("C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content (unpacked)\Maps\Cellar_acerbicon.tbin", for example). Opening it from the mods folder will corrupt your file!
Once you've opened your cellar map, all textures should load and it should look how it would in game, minus the lighting symbols. Don't worry about those. If there is a black void or lots of red x's, start again from the beginning - you have missed a step.
Navigate to "Map>Map Properties". At the bottom of the list, there is a "Warp" property. Paste this into the field: 3 1 FarmHouse 19 34 4 1 FarmHouse 20 34
Save the cellar file.
Copy the cellar file in the Content (unpacked)/Maps folder back into the assets folder for the expanded cellar mod.
Open Stardew and check if it works! If so, you can delete the Content (unpacked) folder and StardewXNBHack files. Or not, I'm not your mom.
Note - these coordinates should work for all cellar maps, but may not work if mods have been installed to alter the map of the farmhouse. If you warp to the wrong place, change the "19 34" and "20 34". The 19 and 20 are X values - the more they increase, the further right you will warp. The first should always be one less than the second. The 34 in both commands are the Y values. The greater the value, the lower on the map you will warp. These should always be the same number.
if it helps your OCD, try putting decorations and potted plants in between those pillars instead of casks. sacrifice a small bit of profit in exchange for sprucing up the place. if you have the resources for an entire cellar full of casks, you shouldnt be having money problems by that point, so instead, maybe consider downloading the "casks everywhere" mod and creating a shed or two dedicated to casks, and in those alcoves in your cellar, you instead put endtables, plants, maybe some sculptures/statues; just make the backwall look nice and pretty (especially if you dont like all the weird nic-naks the museum gives you as "rewards" for finding them random garbage to put on display, and you dont think it matches the look of your main house.).
So, after updating to SMAPI 4.0, I have a slight problem with coming back upstairs from the basement. It puts me a ways to the left, and the only way to get back into the 'house' is to walk around to the 'front door exit tile', which makes me leave the house, then I have to re-enter. I want to guess it's an issue with the updates, and you need to re-align the map coordinates for the mod for the stairs, but I don't know. Just FYI.
Ah. Well, that's embarrassing. I guess this is what I get for not playing in so long I don't know about new game features. It didn't even occur to me to check. Sadly, I thought my game file was corrupted, so I deleted it. But I guess I'm long overdue to start fresh anyway. Thanks for bringing this simple fact to light for me.
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The third farmhouse upgrade teleports you into the dining room if you unlock it, as do the cabins.
If you're comfortable messing with the files a bit, it's not a horrible fix. Since new expansions have been added, the warp coordinates between maps have changed. Here are instructions:
3 1 FarmHouse 19 34 4 1 FarmHouse 20 34
Note - these coordinates should work for all cellar maps, but may not work if mods have been installed to alter the map of the farmhouse. If you warp to the wrong place, change the "19 34" and "20 34". The 19 and 20 are X values - the more they increase, the further right you will warp. The first should always be one less than the second. The 34 in both commands are the Y values. The greater the value, the lower on the map you will warp. These should always be the same number.
1 - Is there anyway to get the 'non-pillar' edition?
My OCD doesn't like the fact I can't put a full row of casks at the top, should be a quick fix if you could do this please.
Thank you!
The size of cellar change well, he is well repaired but he isn't clean, the barrels are still there.
Thanks,