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AairTheGreat

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Aair

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68 comments

  1. drownjrdrown
    drownjrdrown
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    hope someone takes over and updates this
  2. xDanteMayCryx
    xDanteMayCryx
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    Hoping for the update too!
  3. Bladeheart111x
    Bladeheart111x
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    someone please make an unofficial update
    1. Guihertz
      Guihertz
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      yes pls someone do it
  4. LilkaEleniak
    LilkaEleniak
    • BANNED
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    does this work with the trash cans in ridgeside? 
    1. Bladeheart111x
      Bladeheart111x
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      iirc it does (but rn this mod is waiting on a 1.6 update (official or not)
      EDIT, sorry, I didn't realize that you won't be able to reply without an alt account/ban appeal
  5. TwistedSisler
    TwistedSisler
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    Anyone know of any unofficial update to this? Or any other mod out there that lets you check the trash cans multiple times?
  6. ignacyk2010
    ignacyk2010
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    Hi, I used this mod on 1.5, but is it compatible with 1.6 yet?
    1. JamesLionheart
      JamesLionheart
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      According to https://smapi.io/mods, nope :(
  7. Shadespir3
    Shadespir3
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    Please update, I'd really like to try this mod out!
  8. TTVcozylayne
    TTVcozylayne
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    I hope this gets updated one of my favs!
  9. LynxtheShinyEevee
    LynxtheShinyEevee
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    Somewhere in the code the mod calls a null reference, which causes a recursive loop. There's nothing I can do to fix it sadly.

    This mod failed in the GameLoop.DayStarted event. Technical details: NullReferenceException: Object reference not set to an instance of an object.   at BetterGarbageCans.BetterGarbageCansMod.SetBirthdayGift(GARBAGE_CANS can, Item favItem) in C:\Code\Repos\Better Garbage Cans\Better Garbage Cans\BetterGarbageCansMod.cs:line 178   at BetterGarbageCans.BetterGarbageCansMod.SetupTheBirthdayTrash() in C:\Code\Repos\Better Garbage Cans\Better Garbage Cans\BetterGarbageCansMod.cs:line 168   at BetterGarbageCans.BetterGarbageCansMod.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\Code\Repos\Better Garbage Cans\Better Garbage Cans\BetterGarbageCansMod.cs:line 65   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
  10. shann0potato
    shann0potato
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    For those who are interested in making this mod compatible with Automate, I may have figured out a way of doing just that (new to modding though, so forgive me if this winds up wrong):

    • Go to the config.json file for Automate in your Mods folder (not Better Garbage Can's config file). You'll need to edit this file directly—you won't be able to make these changes using GCMC, unfortunately. (To generate the config file, be sure to run the game once with the mod installed, it'll show up in your folder after that.)
    • In the config file, you should see a line labeled "MachineOverrides"—this is where you'll be entering new data.
    • The internal machine ID automate is using for garbage cans is "TrashCan". Once I figured that out, I followed the instructions found here.
    • You need to manually enter restrictions for TrashCan. It should have Priority=0Enabled=False. I'll copy/paste the full text of my modified config file below for reference—note that I've disabled shipping bins as well, which you may or may not also want (those can be edited using GCMC).

    I first tested this by placing a chest next to one of the trash cans in town, prior to editing the config file. Then, I typed in automate summary into SMAPI console commands, and TrashCan came up as an actively automated machine. After editing the config and retesting, TrashCan no longer displayed as automated, but as disabled alongside my shipping bins.

    For added measure, I also disabled (changed to false) the "AutomateGrantsXp" config setting for the Binning Skill mod.

    I haven't tested it beyond that, but I'm hopeful! Lmk if you try it out as well and it works for you. Happy dumpster diving!

    Modified Config Example (Automate):

    {
      "Enabled": true,
      "AutomationInterval": 60,
      "Controls": {
        "ToggleOverlay": "U"
      },
      "ConnectorNames": [
        "Workbench"
      ],
      "JunimoHutBehaviorForGems": "AutoDetect",
      "JunimoHutBehaviorForFertilizer": "AutoDetect",
      "JunimoHutBehaviorForSeeds": "AutoDetect",
      "WarnForMissingBridgeMod": true,
      "MachineOverrides": {
        "ShippingBin": {
          "Priority": 0,
          "Enabled": false
        },
        "MiniShippingBin": {
          "Priority": 0,
          "Enabled": false
        },
        "TrashCan": {
          "Priority": 0,
          "Enabled": false
        }
      }
    }
    1. geiruhawado
      geiruhawado
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      I don't quite understand but basically if i edited the code like  you instructed the automate mod should be able to automatically search through trashcan multiple time per day? Because that's the thing that is bugging me atm, i can't get automate to search through trashcan multiple times, it only does it at the start of the day
    2. shann0potato
      shann0potato
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      Oh no, my workaround is intended to disable automate from interacting/interfering with the trash bins entirely. I figured using them together created some sort of inconsistency in-game or even a loading error—which, if not the case, then my suggestion is probably a moot point. But I meant compatibility in terms of preventing anything weird in-game, but not in terms of integration, unfortunately.
    3. Noodleboiby
      Noodleboiby
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      can you put this in a text file so I know what position the everything needs to be in