Enhance your combat adventure! Adjust monster difficulty (decrease/increase health, damage, speed), boost loot drop chances, and customize all weapon stats. Enjoy daily randomized combat buffs, ability to craft all rings, speed up machine processing, and much more! Tailor your thrilling experience. Happy Adventuring! :D
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-Added a new setting with options for the Blacksmith Clint to sell Radioactive Ore. Has options to make them available for sale immediately or after unlocking Qi's Walnut Room.
-Added a new setting with options for the Blacksmith Clint to sell Cinder Shards. Has options to make them available for sale immediately or after visiting the Volcando Dungeon.
-Changed the setting, Blacksmith's Iridium Ore, it will now have options to make it available for sale immediately or after visiting Skull Cavern.
-Changed the setting, Blacksmith's Machinery, it will now have options to make them available for sale immediately or by reaching certain skill levels. The Blacksmith's Machinery Conditions setting has been removed with this change.
-Changed the setting, Dwarf's Monster Musk, it will now have options to make them available immediately or by reaching level 120 of the mines. The Dwarf's Monster Musk Condition setting has been removed with this change.
-Changed the setting, Travel Magic Rock Candy, it will now have options to make them available immediately, by reaching Mining and Combat Level 10, or by reaching level 120 of the mines. The Travel Magic Rock Candy Condition setting has been removed with this change.
Version 6.0.8
-Added compatibility for the Alchemistry and More Boots mods monster loot drops when using the Monster Loot Drop settings. The settings will not affect the drop rates of the other mod's loot drops, it just re-adds them to any existing loot drop table used in Combat Made Easy Suite.
Version 6.0.7
-Meowmere and Iridium Scythe are now included in the Weapon Modification settings.
-Added a new setting, "Gold/Iridium Scythe Damage", which allows the Golden and Iridium Scythe to have normal attack values.
Version 6.0.6
-Updated the INSTRUCTIONS AND INFO document included with the mod.
Version 6.0.5
-Added a new setting called "Lucky Adventuring Buffs" which gives a 20% chance to add random combat and mining buffs daily. The stats of the buffs are randomized.
-Updated settings categories. Monster Loot Drops now have their own category.
Version 6.0.4
-Revamped all Machinery settings. Each machine will now have their own category with custom settings.
-Added new settings for the Heavy Furnace that matches all other machines.
-Removed the Farm Machinery Materials setting. You can now customize each machine's material requirements separately.
-Added new availability options and new levels of availability to all machines.
-The Crystalarium Mining Level setting has been renamed to Crystalarium Availability to match the availability changes.
-Added new produce min and max settings for each machine that allows the machine to produce a desired number of items from 2 to 100 for most machines.
-The Furnace Required Ore setting has been remade into the Produce Min setting.
-The Charcoal Kiln More Coal setting has been remade into the Produce Min setting.
-Added new Required Mats. settings for each machine. This will allow you to configure the number of items that can be placed in the machine.
-Added decrease options for the gem and ore sell value settings. Ranging from 10% to 99%.
Version 6.0.3
-Fixed an issue where most minerals and gems found from geodes were not affected by the Crystalarium Faster Gems setting.
Version 6.0.2
-Removed data from the Furnace Ore Requirement setting that was changing the requirement for Quartz and Fire Quartz to be higher than intended.
Version 6.0.1
-Removed the Geode Crusher No Coal setting to match the balance changes introduced in 1.6.
-Updated the all the bomb sell values for the Dwarf's Bomb Prices setting to match the balance changes introduced in 1.6.
Version 6.0.0
-All data and coding has been converted to support Stardew Valley 1.6.
-Reorganized the placement of settings in the configuration menu and updated descriptions.
-When an error is presented in SMAPI, it'll now properly represent which setting patch is causing the error with a log name rather than a patch number.
-The yearly developer rewards have been adjusted and balanced. Some rewards felt a little too good so they have either been removed and/or replaced with another item.
-Revamped the easy Monster Health and Damage settings. The settings will now be in increments of 10% up to 99% for easy difficulty settings.
-Revamped the hard Monster Health and Damage settings. The settings will now be in increments of 10% up to 300% for hard difficulty settings.
-Added a new NIGHTMARE difficulty setting for Monster's Health and Damage. For those seeking the ultimate challenge!
-Added a 2X Speed Increase and NIGHTMARE option for the Monsters Movement Speed setting for those seeking the ultimate challenge!
-The Hard Mode option for the Ground and Flying Monster Detection settings has been renamed to NIGHTMARE and the detection radius of this setting has been increased by 60%.
-Added new options for the Combat Experience Points settings. Now includes options ranging from 1.5 to a 10X increase.
-Revamped the Shared Loot options for the Monster Loot Drops setting. There will now be much more percentiles from 1% to 99% to choose from.
-Completely revamped the Weapon Modifications section. This section used to be only modifications for Galaxy and Infinite weapons. Now includes all weapons!
-Added a new setting with options to change the Critical Chance for all weapons. Increased the maximum to 99% up from 50%.
-Added a new setting with options to change the Critical Multiplier for all weapons. Increased the maximum to 30X up from 20X.
-Added a new setting that gives all slower weapons a normal attack speed value. They will be as fast as most sword weapons.
-Added a new setting that gives all weapons a fast attack speed value.
-Added a new setting that removes all weapons as a possible item to lose on death.
-Added new settings for multiple food items that increase luck.
-Settings include increased durations and buff level boosts.
-Added a new setting with options to lower the material cost to craft all bombs.
-Added a new setting with options to lower the material cost to craft Furnaces.
-Added a new setting with options to lower the material cost to craft Charchoal Kilns.
-Added a new setting with options to lower the material cost to craft Crystalariums.
-Added a new setting with options to lower the material cost to craft Geode Crushers.
-Added a new setting with options to lower the time to produce bars from Furnaces.
-Added a new setting with options to lower the ore requirement to craft bars from Furnaces.
-Added a new setting that removes the coal requirement to produce bars from Furnaces.
-Added a new setting with options to lower the time to produce coal from Charcoal Kilns.
-Added a new setting with options that increases the amount of coal produced from Charcoal Kilns.
-Added a new setting with options to increase or decrease how much wood is put into a Charcoal Kiln.
-Added a new setting with options to lower the time to produce minerals from Geode Crushers.
-Added a new setting that removes the coal requirement to produce minerals from Geode Crushers.
-Added a new setting with options to lower the time to produce gems from Cyrstalariums.
-Added a new setting to allow Prismatic Shards to be put in and duplicated in Crystalariums.
-Added a new setting with options to increase the chances to produce Prismatic Shards from Omni Geodes.
-Added new options for the Minerals Sell Value setting. Now has a maximum increase of 1000% up from 500%.
-Added a new setting with options to increase the sell value of all Ore and Bars. Has increases up to 1000%.
-Added a new setting that will make Clint's Blacksmith Shop stay open every day.
-Added a new setting with options to lower the cost of all ore from the Blacksmith's shop.
-Added a new setting that adds Iridium Ore at the Blacksmith's shop.
-Added a new setting that adds Furnaces, Charcoal Kilns, Crystalariums, and Geode Crushes to the Blacksmith's Shop.
-Added a new setting that removes the level requirement to unlock the machinery in the Blacksmith's Shop.
-Added a new setting with options to lower the cost of all machinery in the Blacksmith's shop.
-Added a new setting with options to decrease the purchase price of Mega Bombs at Dwarf's shop.
-Added a new setting that has options to decrease the materials needed to craft the Monster Musk item.
-Added a new setting that adds the Monster Musk item to Dwarf's Shop after reaching level 120 of the mines.
-Added a new setting that works alongside the Dwarf's Monster Musk setting that removes the unlock condition.
-Added a new setting that works alongside the Dwarf's Monster Musk setting that has options to decrease the purchase price.
-Added a new setting that adds the Magic Rock Candy food item to the Traveling Merchant under the following conditions: It must be Friday, player must have reached level 120 of the mines, and have a combat level of 10.
-Added a new setting that works alongside the Traveling Magic Rock Candy setting that removes the unlock conditions.
-Added a new setting that works alongside the Traveling Magic Rock Candy setting that has options to decrease the purchase price.
-Added a new setting with options to decrease the requirement for the Monster Eradication Goals at the Adventurer's Guild.
-Added a new setting with options to decrease the price of all swords, rings, and boots in the Adventurer's Guild shop.
Version 5.0.1
-Fixed an issue where the Magic Rock Candy recipe wasn't being learned at Level 1 when selecting that option.
Version 5.0.0
-There is no longer two different settings to download for Combat Made Easy Suite.
The original GMCM version is now the standard version of the mod and will utilize the Generic Mod Config Menu mod! This will allow you to configure your settings in game rather than use a text file. No longer will your settings be changed with every Combat Made Easy Suite update!
-Ground and flying enemies for the player detection settings are now separated into two different setting categories. Flying enemies are known to spawn together, so they'll stick together if these options are enabled. This will help those that don't like this weird glitch to occur for flying enemies specifically.
-Added a hard mode variant of the detection settings that makes all monsters detect a player from far away.
-Revamped the Sell Value settings. The adjustments will go in increments of 25% after 100%. The max adjustment is now 500% up from 300%.
-Added an option to disable the mod developer yearly gifts.
-Added a nice message at the end of the GMCM config menu to prevent some sell value options from displaying incorrectly.
-Fixed some misleading, incorrect, and outdated setting descriptions.
Version 4.0.1
-With this update, when you reach the 23rd of Fall every year, you will receive an in-game combat/mining gift from myself in the mail! :) The gift will be randomized between 12 in-game items.
-Added new options to the Craft All Rings In The Game category!
Options include lessening the materials required to craft all rings and you can change the combat level requirement for learning the rings recipes to level 1.
-Fixed text and errors within the data files.
Version 4.0.0
-This update adds some new additions and small changes!
-Added new Monster Health options.
-Added Health Options that increase Monsters Health from 15% to 100% more (For those seeking a challenge!)
-Added Health Options that changes Monsters Health based on Daily Luck. Check the INSTRUCTIONS & INFO document included for more information on how these new settings work.
-Added new Monster Damage options.
-Added Damage Options that increases Damage Taken from Monsters by 15% to 100% more (For those seeking a challenge!)
-Added Damage Options that changes Damage Taken from Monsters based on Daily Luck. Check the INSTRUCTIONS & INFO document included for more information on how these new settings work.
-Added new Loot Drop options that make all loot from a monster's loot table shared. Ranges from 1% to 99%.
-Added new Mineral Sell Value options going from 110% to 300%!
-Cleaned up some conditions that were unnecessary when using a certain combination of settings.
-Reorganized and revamped the all data strings and conditions for the coding.
Version 3.0.17
-Fixed an issue with the setting that decreases all monsters health by 100%.
It was causing monsters to not spawn on the map. This was due to the formula accurately calculating the percentage for each setting. The 100% setting is no longer using that formula but instead, makes all monsters only have 1 HP.
Version 3.0.16
-Added new settings for the Decrease Monster's Health and Damage settings!
-15%, 35%, 60%, and 85% variants have been added.
-Also changed all those settings to calculate the values by a mathematical formula to be more accurate.
-Added a new optional download that gives Combat Made Easy Suite full support for the Generic Mod Config Menu.
Generic Mod Config Menu will allow you to enable a mod's settings while in game! Combat Made Easy Suite is already supported but the text for the settings were going out of bounds and it was hard to read. This download fixes that and adds the descriptions when you hover your cursor over the settings. To enable settings after downloading the Generic Mod Config Menu mod, there will be a cog wheel that will appear on the Stardew Valley title screen. This is a completely separate download and can be found on CMES's main page or the files tab!
Version 3.0.15
-Added a new category of settings!
These settings will increase the sell value of all minerals. This also affects all the minerals your can obtain from breaking open geodes! Reorganized the config settings file. It will now be more clear which settings only need one option enabled. Updated the INSTRUCTIONS file with new and updated information. If you encounter any issues, please report back to me :)
Version 3.0.14
-Changed the requirements for the Phoenix Ring when using the Craftable Rings setting:
Old: 1 Lucky Ring, 1 Golden Coconut, and 5 Gold Bars. New: 1 Ostrich Egg, 2 Duck Feathers, 1 Golden Coconut, and 5 Gold Bars.
Thanks to some reports, the Lucky Ring was not detected as an ingredient for the Phoenix Ring.
Version 3.0.13
-Excluded all flying enemies from the Decrease Monster's Movement Speed settings.
This was causing a glitch that would stack all the flying enemies in a room. Sometimes the enemies would not fly in a room making it harder to complete objectives and quests. Unfortunately there is no way to avoid this so I have removed flying monsters from these settings.
Version 3.0.12
-Added the Crabshell Ring to the Craftable Rings setting. Moved the Vampire Ring's recipe requirements to Level 7 Combat up from Level 6.
Version 3.0.11
-Corrected an issue with the new Craftable Rings setting that was making the rings unequippable. Changed the ingredient requirements for the Vampire Ring to match the aesthetic.
Version 3.0.10
-Added a new setting that gives you the ability to craft all the rings in the entire game!
Once enabled, you can learn ring recipes by leveling up your Combat Skill. Each level with unlock a multitude of rings (excluding Level 5 and 10 which are skill only levels). If you are already leveled up in your Combat Skill before enabling the setting, you will automatically learn all ring recipes that are available at that point.
-I have also changed the recipe requirement for the Magic Rock Candy from the previous update. It used to originally require your Combat Skill to be Level 10. It is now Level 9. This is because Level 10 is for obtaining passive skills only. So previously if you have enabled this setting and weren't level 10 yet, it was acting like the recipe will be learned at Level 1.
-Finally, I have updated the configuration file so it separates settings by category. Will be a little easier to find the setting you are looking for! With this update, some settings were reworded and rearranged.
Version 3.0.9
-Added five new settings for the Magic Rock Candy!
A couple new settings were added that allow you to cook the Magic Rock Candy consumable. With one setting giving the requirements of reaching Combat Level 10 to unlock and the other Combat Level 1. The default ingredients include: Five Diamonds, Rubies, Emeralds, and Topaz. With other settings changing the ingredients needed to cook the Magic Rock Candy.
-Added six new setting modifiers for the Galaxy and Infinite Weapons!
These settings will only work on weapons obtained AFTER you enable one of the modifiers! The modifiers include: Multiplying the Critical Chance and increasing the Critical Multiplier of those weapons. For the Critical Chance, enter a number between 1 and 20 (default is 1). For the Critical Multiplier, enter a number between 3 and 10 (default is 3). Again, changes to the modifier will only work on weapons acquired AFTER you enable or change a modifier. If you want to obtain a new Galaxy weapon, you can buy one at the Adventure's Guild after you obtain the Galaxy Sword at least once!
Version 3.0.8
-Changed the format for some of the settings so it's easier to understand or read.
-Fixed a missing value for the Squid Kid monster's fireball attack for settings that decrease damage taken.
-Updated the INSTRUCTIONS file included with the mod to include new information for some monsters not being affected by some settings.
Version 3.0.7
-New settings have been added that can decrease monster’s movement speed and detection of players.
Some monsters will not be affected by the movement speed or detection settings. This includes all Bats and Ghosts as of right now.
-Two settings were added to increase combat experience gained by 2X and 5X. Finally a 32X and 64X increased loot drops from monsters settings have also been added!
Version 3.0.6
-Fixed bug with the Shadow Brute monster not showing up and causing missing map assets in floors 90 to 119 in the normal mines if you were using the new Prismatic Shards drop from All Monsters setting.
Version 3.0.5
-Can't get enough Prismatic Shards? This update includes a new setting that gives all monsters a chance to drop Prismatic Shards (1%). All monsters that were able to drop Prismatic Shards before (0.1 to 0.5%) have now had their drops rates increased to 1% to match. The Prismatic Shards setting will work with the loot drop settings! If you encounter any issues, please let me know!
Version 3.0.4
-This update is a complete mod overhaul!
This update will shorten the list of settings. Now you can mix the settings you want to create the same amount of possibilities as the previous updates! I have also gone through and remade the entire loot drop table for the increased loot drop setting. This should ensure all the loot for each monster is correct. If you discover any issues, please report back to me!
Version 3.0.3
-Added ten new settings!
-Settings include options to Decrease Damage from Monsters by 100% and Decrease Health and Damage of Monsters by 100%. New settings were added for monster loot drops for them as well.
Version 3.0.2
-With a new programming tool, this update fixes all remaining errors for all settings that would have gone unnoticed.
Version 3.0.1
-Fixed a data string error with one of the settings.
-Corrected an error in the manifest.
Version 3.0.0
-Compatible with Stardew Valley version 1.5!
-Added all the new monsters with the new loot tables for the settings that increase item drops from monsters.
-Fixed a lingering bug with the Wilderness Golem that went unnoticed with a couple settings.
Good luck, adventurer!
Version 2.0.5
-Restructured the entire code for the config.json file.
-Reverted the required version numbers for SMAPI and Content Patcher to a version when Stardew Valley version 1.4 released.
This is to prevent users running into potential problems and ensures everyone can run the mod without requiring the latest version of those mods.
Version 2.0.4
-Fixed a missing damage value for Lava Crab that was causing the game to crash for the 25% Health and Damage settings.
This will fix crashes related to going to town from the bus stop/lake areas (if Lava Crab was listed as a potential quest on the quest board) & entering the mines where Lava Crabs existed.
Version 2.0.3
-Following the 2.0.2 release, the 16X item drop rate settings were not working as intended. This has been fixed!
Version 2.0.2
-New settings were added that increase drop rate of items from monsters by 16X.
-A new config file was made in the process so you will need to re enable any settings you may have configured before the new update!
Version 2.0.1
-An important note about this update: There will no longer be individual settings for download for Combat Made Easy Suite.
Instead, all the settings will be bundled using the original ‘Complete Suite’ setting.Which will now be renamed to just “Combat Made Easy Suite.” The reason being was there were too many settings to update and put out over time. When I first created the mod, I didn’t think I would get addicted in creating multiple unique settings. With another unique setting coming in the future, that'll make over 30 settings for the mod. It'll be easier for me in the long run to have all the settings remain in one setting that you can enable at any time without having to redownload other settings. I hope you all understand why I made this change and in the long run, it'll be for the better! Now for the update itself: Some small data changes and changes made to accommodate for the changes to the mod itself just being one setting. All settings are now listed by setting numbers (Setting 1 through 27).
Version 2.0.0
-Compatibility for Stardew Valley Version 1.4!
-A new monster was added to the game, it has been added and adjusted for the mod settings.
-A few monsters were adjusted in 1.4 and were adjusted accordingly for 2.0.0 of this mod.
Version 1.0.2
-Added a new addition that increases item drop rates from enemies. Lots of different variations to choose from! The new COMPLETE version also has these settings included!
Version 1.0.1
-Created a new COMPLETE version of the mod that includes all the settings from the mod.
Configurable by a config.json file in the mods folder. All individual settings have been changed to reflect the changes made from this new addition.
Enhance your combat adventure! Adjust monster difficulty (decrease/increase health, damage, speed), boost loot drop chances, and customize all weapon stats. Enjoy daily randomized combat buffs, ability to craft all rings, speed up machine processing, and much more! Tailor your thrilling experience. Happy Adventuring! :D
See "List of Settings" below to view all the options and features included with the mod!
Translations are welcome! If you or know of someone that would like to translate this mod, please release the translation that adds a i18n folder and link it back to this mod! Modding:Translations - Stardew Valley Wiki
5. Launch Stardew Valley. To enable the settings you want, click the cog wheel on the bottom left of the Stardew Valley title screen. All the settings will be there. Hover over the settings for full descriptions.
If you're using Steam: you can easily find your mods folder by going into your Steam Library, right click on Stardew Valley, click 'Manage', then 'Browse local files'. This will take you to your Stardew Valley directory that will have the mods folder there. That is where you will extract the contents of your mods.
Here's the list of settings included with Combat Made Easy Suite!
Click the spoiler button for the full list of settings:
Spoiler:
Show
COMBAT DIFFICULTY
Monsters Health -Choose a setting that will modify all monsters health. Ranges from 10% up to 99% for easy settings and 10% up to 300% for hard settings with a NIGHTMARE option for those seeking the ultimate challenge! The Lucky Health options will change monsters health based on daily luck on the TV.
Damage Received -Choose a setting that will modify all damage received from monsters. Ranges from 10% up to 100% for easy settings and 10% to 300% for hard settings with a NIGHTMARE option for those seeking the ultimate challenge! The Lucky Damage options will change the damage received from monsters based on daily luck on the TV.
Monsters Movement Speed -Choose a setting that will decrease most monster's movement speed. Has a NIGHTMARE option for those seeking the ultimate challenge! Flying monsters will not be affected!
Ground Monster Detection -Choose a setting that will make modify radius in which ground monsters will detect and start attacking the player. Has a NIGHTMARE option for those seeking the ultimate challenge!
Flying Monster Detection -Choose a setting that will modify radius in which flying monsters will detect and start attacking the player. Has a NIGHTMARE option for those seeking the ultimate challenge!
Combat Skill Experience Points -Choose a setting that will increase the amount of experience points gained for your Combat Skill. Ranges from 1.5X to 10X increase.
MONSTER LOOT
Monster Loot Drops -Choose a setting that will multiply and/or increase the drop rate of items from all monsters. The Shared Loot Drops options will be shared by the same percentage you select. Will not work on the monsters in the Quarry Mine! Ranges from 2X to 64X increase or 1% to 99% for shared loot drops.
Monsters Prismatic Shards -All monsters will now have a base 1% chance to drop a Prismatic Shard. The Monster Loot Drops settings will also affect the rate in which Prismatic Shards drop.
ADVENTURING BUFFS
Lucky Adventuring Buffs -Random combat and mining buffs will have a 20% chance to be activated as a passive buff every day. The stats of the buff will be randomized. To see which buffs are applied for the day, hover over the Blessing of Combat (Swords) buff at the top right of the screen while in game.
WEAPON MODIFICATIONS
All Weapons Crit Chance -Choose a setting that increases the critical chance for all weapons. Please note, changing this setting will only affect newly acquired weapons after the setting is enabled! Ranges from 5% to 99% chance.
All Weapons Crit Multiplier -Choose a setting that increases the critical multiplier for all weapons. Please note, changing this setting will only affect newly acquired weapons after the setting is enabled! Ranges from 4X to 30X multiplier.
Slow Weapons Normal Speed -All slower weapons will now have a normal attack speed value.
All Weapons Fast Speed -All weapons will now have a very fast attack speed value.
Weapons Not Lost On Death -All weapons can no longer be lost on death.
Gold/Iridium Scythe Damage -Gold and Iridium Scythe will now have normal attack values.
LUCK FOOD BUFFS AND DURATIONS
Banana Pudding Duration -The Banana Pudding food item buffs will now last an entire day.
Banana Pudding Buffs -Choose a setting that will increase the boost to stats for the Banana Pudding food item. Ranges from +2 to +25 level stat increases. Includes mining, luck, and defense boosts.
Fried Eel Duration -The Fried Eel food item buff will now last an entire day.
Fried Eel Buff -Choose a setting that will increase the boost to the luck stat for the Fried Eel food item. Ranges from +2 to +25 level stat increases. Includes a luck boost.
Ginger Ale Duration -The Ginger Ale drink item buff will now last an entire day.
Ginger Ale Buff -Choose a setting that will increase the boost to the luck stat for the Ginger Ale drink item. Ranges from +2 to +25 level stat increases. Includes a luck boost. Can be stacked with food buffs.
Lucky Lunch Duration -The Lucky Lunch food item buff will now last an entire day.
Lucky Lunch Buff -Choose a setting that will increase the boost to the luck stat for the Lucky Lunch food item. Ranges from +4 to +25 level stat increases. Includes a luck boost.
Pumpkin Soup Duration -The Pumpkin Soup food item buffs will now last an entire day.
Pumpkin Soup Buffs -Choose a setting that will increase the boost to stats for the Pumpkin Soup food item. Ranges from +3 to +25 level stat increases. Includes a luck and defense boosts.
Spicy Eel Duration -The Spicy Eel food item buffs will now last an entire day.
Spicy Eel Buffs -Choose a setting that will increase the boost to stats for the Spicy Eel food item. Ranges from +2 to +25 level stat increases. Includes a luck and speed boost. Speed is capped at a +10 boost.
Magic Rock Candy Duration -The Magic Rock Candy food item buffs will now last an entire day.
Magic Rock Candy Buffs -Choose a setting that will increase the boost to stats for the Magic Rock Candy. Ranges from +1 to +25 level stat increases. Includes mining, luck, speed, attack, and defense boosts. Speed is capped at a +10 boost.
CRAFTING AND RECIPES
All Bombs Materials -Choose a setting that lowers the amount of materials requirement to craft all bombs.
Furnace Materials -Choose a setting that will lower the requirements to craft a furnace.
Charcoal Kiln Materials -Choose a setting that will lower the requirements to craft a charcoal kiln.
Crystalarium Materials -Choose a setting that will lower the requirements to craft a crystalarium.
Crystalarium Mining Level -Choose a setting that will lower the mining level requirement to craft the crystalarium.
Geode Crusher Materials -Choose a setting that will lower the requirements to craft a geode crusher.
Monster Musk Ingredients -Choose a setting that will decrease the amount of materials required to craft the Monster Musk item.
Magic Rock Candy Recipe (REQ) -The Magic Rock Candy food item is now a cookable item learned at either Combat Level 9 or Level 1. This setting is required for the ingredients settings below!
Magic Rock Candy Ingredients -Choose a setting that will decrease the ingredients required to cook the Magic Rock Candy. Requires the Magic Rock Candy Recipe (REQ) setting to work!
Craft All Rings (REQ) -All rings in the game can now be crafted and learned at various combat skill levels. This setting is required for all ring settings below! If you're already at the required combat level for new recipes, you will learn the recipes automatically once this setting is enabled.
All Rings Materials -Choose a setting that will decrease the amount of materials required to craft all rings. Requires the Craft All Rings In The Game (REQ) setting to work!
All Rings Combat Level 1 -All ring recipes will now be Combat Level 1. Requires the Craft All Rings In The Game (REQ) setting to work!
ORES, BARS, AND MINERALS
Furnace Faster Bars -Choose a setting that speeds up the production of bars from furnaces.
Furnace Ore Requirement -Choose a setting that will decrease the amount of ore required to create bars.
Furnace No Coal -Furnaces will no longer require a piece of coal to make bars.
Charcoal Kiln Faster Coal -Choose a setting that speeds up the production of coal from charcoal kilns.
Charcoal Kiln More Coal -Choose a setting increases the amount of ore obtained from the Charcoal Kiln.
Charcoal Kiln Wood -Choose a setting that decreases or increases the amount of wood that's required to produce coal from the Charcoal Kiln.
Geode Crusher Faster -Choose a setting that speeds up the crushing of geodes in the geode crusher.
Crystalarium Faster Gems -Choose a setting that speeds up the production of gems from crystalariums.
Crystalarium Prismatic Shards -Prismatic Shards can now be placed in Crystalariums. Can be affected by the Faster Minerals settings but only if newly placed Prismatic Shards are placed inside a Crystalarium.
Omni Geode Prismatic Shards -Choose a setting that will determine the chance that Prismatic Shards can be produced from Omni Geodes. Ranges from 1% to 99%.
Minerals Sell Value -Choose a setting that will increase the sell value of all minerals. This includes minerals obtained from all geodes! Ranges from 10% to 500% increase. Please note, enabling or disabling these settings will only pertain to newly acquired minerals after the setting you want is enabled!
Ore And Bars Sell Value -Choose a setting that will increase the sell value of all ore and bars. Ranges from 10% to 500% increase. Please note, enabling or disabling these settings will only pertain to newly acquired ore and bars after the setting you want is enabled!
BLACKSMITH'S SHOP ADDITIONS AND PRICES
Blacksmith Open All Days -Clint's Blacksmith Shop will now be open every day, except for special event days.
Blacksmith's Ore Prices -Choose a setting that will decrease the price of all ore in Clint's Blacksmith Shop. Ranges from 10% to 99% decrease.
Blacksmith's Iridium Ore -Clint's Blacksmith Shop now sells Iridium Ore. Can be affected by the Blacksmith's Ore Prices setting above.
Blacksmith's Machinery (REQ) -Clint's Blacksmith Shop now sells Furnaces, Charcoal Kilns, Crystalariums, and Geode Crushers. This setting is required for the Blacksmith Machinery settings below!
Blacksmith's Machinery Availability -All machinery in Clint's Blacksmith Shop will be available right away without reaching certain level conditions. Requires the Blacksmith's Machinery Prices (REQ) setting to work!
Blacksmith's Machinery Prices -Clint's Blacksmith Shop now sells Furnaces, Charcoal Kilns, Crystalariums, and Geode Crushers. Ranges from 10% to 99% decrease. Requires the Blacksmith's Machinery Prices (REQ) setting to work!
DWARF'S SHOP ADDITIONS AND PRICES
Dwarf's Bomb Prices -Choose a setting that will decrease the price of all bombs in Dwarf's Shop. Ranges from 10% to 99% decrease.
Dwarf's Monster Musk (REQ) -Adds the Monster Musk item to Dwarf's Shop after completing Level 120 of the mines. Monster Musk is an up that spawns more enemies on a map. This setting is required for the Monster Musk settings below!
Dwarf's Monster Musk Condition -Removes the condition for unlocking the Monster Musk item in Dwarf's Shop. Requires the Dwarf's Monster Musk (REQ) setting to work!
Dwarf's Monster Musk Price -Choose a setting that will decrease the price of Monster Musk in Dwarf's Shop. Ranges from 4000g to 1g. Requires the Dwarf's Monster Musk (REQ) setting to work!
TRAVELER'S SHOP ADDITIONS AND PRICES
Travel Magic Rock Candy (REQ) -Adds the Magic Rock Candy food item to the Traveling Cart every Friday after completing Level 120 of the mines and have a Combat and Mining skill of Level 10. This setting is required for the Magic Rock Candy settings below!
Travel Magic Rock Candy Conditions -Removes the conditions for unlocking the Magic Rock Candy food item for the Traveling Cart Merchant. Requires the Traveling Magic Rock Candy (REQ) setting to work!
Travel Magic Rock Candy Price -Choose a setting that will decrease the price of Magic Rock Candy for the Traveling Cart Merchant. Ranges from 20000g to 1g. Requires the Traveling Magic Rock Candy (REQ) setting to work!
ADVENTURER SHOP ADDITIONS AND PRICES
Monster Eradication Goals -Choose a setting that will decrease the requirement to meet the Monster Eradication Goals at the Adventurer's Guild. Ranges from 10% to 99% decrease.
Adventurer's Guild Shop Prices -Choose a setting that will decrease the price of all Weapons, Rings, and Boots in the Adventurer's Guild shop. Ranges from 10% to 99% decrease.
1. The item drop rate settings will NOT affect the Haunted Skull and Pepper Rex monsters. (The skulls in the Quarry Mines and Dinos)
2. The Lava Lurk monster in the Volcano Dungeon is not affected by the Decreases Damage from Monsters, Speed, and Detection from Monsters settings.
3. All Flying Monsters are unaffected by the Decreased Movement Speed settings.
4. Using the Minerals Sell Value settings affect ALL minerals which also include the minerals you obtain from geodes.
Fishing Made Easy Suite This mod offers an array options to customize your fishing experience! You can adjust the difficulty (easy or hard options), availability (time, seasons, and weather), spawn rates, and value of fish. Other features include; ability to recatch legendary fish, making Prismatic Shards a fishable item, and MUCH more!
Farming Made Easy Suite This mod offers an array of options to customize your farming experience! You can make crops grow faster, their ability to grow in all seasons (including Winter!), and the ability to automatically regrow (like Strawberries!). Other features include; Faster maturing for farm animals, build Greenhouses from Robin, and MUCH more!
Version 6.0.9 (Latest)
-Added a new setting with options for the Blacksmith Clint to sell Radioactive Ore. Has options to make them available for sale immediately or after unlocking Qi's Walnut Room.
-Added a new setting with options for the Blacksmith Clint to sell Cinder Shards. Has options to make them available for sale immediately or after visiting the Volcando Dungeon.
-Changed the setting, Blacksmith's Iridium Ore, it will now have options to make it available for sale immediately or after visiting Skull Cavern.
-Changed the setting, Blacksmith's Machinery, it will now have options to make them available for sale immediately or by reaching certain skill levels. The Blacksmith's Machinery Conditions setting has been removed with this change.
-Changed the setting, Dwarf's Monster Musk, it will now have options to make them available immediately or by reaching level 120 of the mines. The Dwarf's Monster Musk Condition setting has been removed with this change.
-Changed the setting, Travel Magic Rock Candy, it will now have options to make them available immediately, by reaching Mining and Combat Level 10, or by reaching level 120 of the mines. The Travel Magic Rock Candy Condition setting has been removed with this change.
Pathoschild for both SMAPI and Content Patcher
Coldazrael for the amazing artwork of a badass Abigail fighting her way in Skull Cavern. Header and Chibi Banners all done by Coldazrael! Check out their work at https://sheercoldazrael.tumblr.com/artcommissions