File information
Last updated
Original upload
Created by
EriclegacyUploaded by
Ericlegacy21Virus scan
Activity logs
This page was last updated on 19 March 2025, 12:42PM
- Changelogs
-
-
Version 6.0.9
- -Added a new setting with options for the Blacksmith Clint to sell Radioactive Ore. Has options to make them available for sale immediately or after unlocking Qi's Walnut Room.
- -Added a new setting with options for the Blacksmith Clint to sell Cinder Shards. Has options to make them available for sale immediately or after visiting the Volcando Dungeon.
- -Changed the setting, Blacksmith's Iridium Ore, it will now have options to make it available for sale immediately or after visiting Skull Cavern.
- -Changed the setting, Blacksmith's Machinery, it will now have options to make them available for sale immediately or by reaching certain skill levels. The Blacksmith's Machinery Conditions setting has been removed with this change.
- -Changed the setting, Dwarf's Monster Musk, it will now have options to make them available immediately or by reaching level 120 of the mines. The Dwarf's Monster Musk Condition setting has been removed with this change.
- -Changed the setting, Travel Magic Rock Candy, it will now have options to make them available immediately, by reaching Mining and Combat Level 10, or by reaching level 120 of the mines. The Travel Magic Rock Candy Condition setting has been removed with this change.
-
Version 6.0.8
- -Added compatibility for the Alchemistry and More Boots mods monster loot drops when using the Monster Loot Drop settings. The settings will not affect the drop rates of the other mod's loot drops, it just re-adds them to any existing loot drop table used in Combat Made Easy Suite.
-
Version 6.0.7
- -Meowmere and Iridium Scythe are now included in the Weapon Modification settings.
- -Added a new setting, "Gold/Iridium Scythe Damage", which allows the Golden and Iridium Scythe to have normal attack values.
-
Version 6.0.6
- -Updated the INSTRUCTIONS AND INFO document included with the mod.
-
Version 6.0.5
- -Added a new setting called "Lucky Adventuring Buffs" which gives a 20% chance to add random combat and mining buffs daily. The stats of the buffs are randomized.
- -Updated settings categories. Monster Loot Drops now have their own category.
-
Version 6.0.4
- -Revamped all Machinery settings. Each machine will now have their own category with custom settings.
- -Added new settings for the Heavy Furnace that matches all other machines.
- -Removed the Farm Machinery Materials setting. You can now customize each machine's material requirements separately.
- -Added new availability options and new levels of availability to all machines.
- -The Crystalarium Mining Level setting has been renamed to Crystalarium Availability to match the availability changes.
- -Added new produce min and max settings for each machine that allows the machine to produce a desired number of items from 2 to 100 for most machines.
- -The Furnace Required Ore setting has been remade into the Produce Min setting.
- -The Charcoal Kiln More Coal setting has been remade into the Produce Min setting.
- -Added new Required Mats. settings for each machine. This will allow you to configure the number of items that can be placed in the machine.
- -Added decrease options for the gem and ore sell value settings. Ranging from 10% to 99%.
-
Version 6.0.3
- -Fixed an issue where most minerals and gems found from geodes were not affected by the Crystalarium Faster Gems setting.
-
Version 6.0.2
- -Removed data from the Furnace Ore Requirement setting that was changing the requirement for Quartz and Fire Quartz to be higher than intended.
-
Version 6.0.1
- -Removed the Geode Crusher No Coal setting to match the balance changes introduced in 1.6.
- -Updated the all the bomb sell values for the Dwarf's Bomb Prices setting to match the balance changes introduced in 1.6.
-
Version 6.0.0
- -All data and coding has been converted to support Stardew Valley 1.6.
- -Reorganized the placement of settings in the configuration menu and updated descriptions.
- -When an error is presented in SMAPI, it'll now properly represent which setting patch is causing the error with a log name rather than a patch number.
- -The yearly developer rewards have been adjusted and balanced. Some rewards felt a little too good so they have either been removed and/or replaced with another item.
- -Revamped the easy Monster Health and Damage settings. The settings will now be in increments of 10% up to 99% for easy difficulty settings.
- -Revamped the hard Monster Health and Damage settings. The settings will now be in increments of 10% up to 300% for hard difficulty settings.
- -Added a new NIGHTMARE difficulty setting for Monster's Health and Damage. For those seeking the ultimate challenge!
- -Added a 2X Speed Increase and NIGHTMARE option for the Monsters Movement Speed setting for those seeking the ultimate challenge!
- -The Hard Mode option for the Ground and Flying Monster Detection settings has been renamed to NIGHTMARE and the detection radius of this setting has been increased by 60%.
- -Added new options for the Combat Experience Points settings. Now includes options ranging from 1.5 to a 10X increase.
- -Revamped the Shared Loot options for the Monster Loot Drops setting. There will now be much more percentiles from 1% to 99% to choose from.
- -Completely revamped the Weapon Modifications section. This section used to be only modifications for Galaxy and Infinite weapons. Now includes all weapons!
- -Added a new setting with options to change the Critical Chance for all weapons. Increased the maximum to 99% up from 50%.
- -Added a new setting with options to change the Critical Multiplier for all weapons. Increased the maximum to 30X up from 20X.
- -Added a new setting that gives all slower weapons a normal attack speed value. They will be as fast as most sword weapons.
- -Added a new setting that gives all weapons a fast attack speed value.
- -Added a new setting that removes all weapons as a possible item to lose on death.
- -Added new settings for multiple food items that increase luck.
- -Settings include increased durations and buff level boosts.
- -Added a new setting with options to lower the material cost to craft all bombs.
- -Added a new setting with options to lower the material cost to craft Furnaces.
- -Added a new setting with options to lower the material cost to craft Charchoal Kilns.
- -Added a new setting with options to lower the material cost to craft Crystalariums.
- -Added a new setting with options to lower the material cost to craft Geode Crushers.
- -Added a new setting with options to lower the time to produce bars from Furnaces.
- -Added a new setting with options to lower the ore requirement to craft bars from Furnaces.
- -Added a new setting that removes the coal requirement to produce bars from Furnaces.
- -Added a new setting with options to lower the time to produce coal from Charcoal Kilns.
- -Added a new setting with options that increases the amount of coal produced from Charcoal Kilns.
- -Added a new setting with options to increase or decrease how much wood is put into a Charcoal Kiln.
- -Added a new setting with options to lower the time to produce minerals from Geode Crushers.
- -Added a new setting that removes the coal requirement to produce minerals from Geode Crushers.
- -Added a new setting with options to lower the time to produce gems from Cyrstalariums.
- -Added a new setting to allow Prismatic Shards to be put in and duplicated in Crystalariums.
- -Added a new setting with options to increase the chances to produce Prismatic Shards from Omni Geodes.
- -Added new options for the Minerals Sell Value setting. Now has a maximum increase of 1000% up from 500%.
- -Added a new setting with options to increase the sell value of all Ore and Bars. Has increases up to 1000%.
- -Added a new setting that will make Clint's Blacksmith Shop stay open every day.
- -Added a new setting with options to lower the cost of all ore from the Blacksmith's shop.
- -Added a new setting that adds Iridium Ore at the Blacksmith's shop.
- -Added a new setting that adds Furnaces, Charcoal Kilns, Crystalariums, and Geode Crushes to the Blacksmith's Shop.
- -Added a new setting that removes the level requirement to unlock the machinery in the Blacksmith's Shop.
- -Added a new setting with options to lower the cost of all machinery in the Blacksmith's shop.
- -Added a new setting with options to decrease the purchase price of Mega Bombs at Dwarf's shop.
- -Added a new setting that has options to decrease the materials needed to craft the Monster Musk item.
- -Added a new setting that adds the Monster Musk item to Dwarf's Shop after reaching level 120 of the mines.
- -Added a new setting that works alongside the Dwarf's Monster Musk setting that removes the unlock condition.
- -Added a new setting that works alongside the Dwarf's Monster Musk setting that has options to decrease the purchase price.
- -Added a new setting that adds the Magic Rock Candy food item to the Traveling Merchant under the following conditions: It must be Friday, player must have reached level 120 of the mines, and have a combat level of 10.
- -Added a new setting that works alongside the Traveling Magic Rock Candy setting that removes the unlock conditions.
- -Added a new setting that works alongside the Traveling Magic Rock Candy setting that has options to decrease the purchase price.
- -Added a new setting with options to decrease the requirement for the Monster Eradication Goals at the Adventurer's Guild.
- -Added a new setting with options to decrease the price of all swords, rings, and boots in the Adventurer's Guild shop.
-
Version 5.0.1
- -Fixed an issue where the Magic Rock Candy recipe wasn't being learned at Level 1 when selecting that option.
-
Version 5.0.0
- -There is no longer two different settings to download for Combat Made Easy Suite.
The original GMCM version is now the standard version of the mod and will utilize the Generic Mod Config Menu mod! This will allow you to configure your settings in game rather than use a text file. No longer will your settings be changed with every Combat Made Easy Suite update! - -Ground and flying enemies for the player detection settings are now separated into two different setting categories. Flying enemies are known to spawn together, so they'll stick together if these options are enabled. This will help those that don't like this weird glitch to occur for flying enemies specifically.
- -Added a hard mode variant of the detection settings that makes all monsters detect a player from far away.
- -Revamped the Sell Value settings. The adjustments will go in increments of 25% after 100%. The max adjustment is now 500% up from 300%.
- -Added an option to disable the mod developer yearly gifts.
- -Added a nice message at the end of the GMCM config menu to prevent some sell value options from displaying incorrectly.
- -Fixed some misleading, incorrect, and outdated setting descriptions.
- -There is no longer two different settings to download for Combat Made Easy Suite.
-
Version 4.0.1
- -With this update, when you reach the 23rd of Fall every year, you will receive an in-game combat/mining gift from myself in the mail! :) The gift will be randomized between 12 in-game items.
- -Added new options to the Craft All Rings In The Game category!
Options include lessening the materials required to craft all rings and you can change the combat level requirement for learning the rings recipes to level 1. - -Fixed text and errors within the data files.
-
Version 4.0.0
- -This update adds some new additions and small changes!
- -Added new Monster Health options.
-Added Health Options that increase Monsters Health from 15% to 100% more (For those seeking a challenge!)
-Added Health Options that changes Monsters Health based on Daily Luck. Check the INSTRUCTIONS & INFO document included for more information on how these new settings work. - -Added new Monster Damage options.
-Added Damage Options that increases Damage Taken from Monsters by 15% to 100% more (For those seeking a challenge!)
-Added Damage Options that changes Damage Taken from Monsters based on Daily Luck. Check the INSTRUCTIONS & INFO document included for more information on how these new settings work. - -Added new Loot Drop options that make all loot from a monster's loot table shared. Ranges from 1% to 99%.
- -Added new Mineral Sell Value options going from 110% to 300%!
- -Cleaned up some conditions that were unnecessary when using a certain combination of settings.
- -Reorganized and revamped the all data strings and conditions for the coding.
-
Version 3.0.17
- -Fixed an issue with the setting that decreases all monsters health by 100%.
It was causing monsters to not spawn on the map. This was due to the formula accurately calculating the percentage for each setting. The 100% setting is no longer using that formula but instead, makes all monsters only have 1 HP.
- -Fixed an issue with the setting that decreases all monsters health by 100%.
-
Version 3.0.16
- -Added new settings for the Decrease Monster's Health and Damage settings!
-15%, 35%, 60%, and 85% variants have been added.
-Also changed all those settings to calculate the values by a mathematical formula to be more accurate.
-Added a new optional download that gives Combat Made Easy Suite full support for the Generic Mod Config Menu.
Generic Mod Config Menu will allow you to enable a mod's settings while in game! Combat Made Easy Suite is already supported but the text for the settings were going out of bounds and it was hard to read. This download fixes that and adds the descriptions when you hover your cursor over the settings. To enable settings after downloading the Generic Mod Config Menu mod, there will be a cog wheel that will appear on the Stardew Valley title screen. This is a completely separate download and can be found on CMES's main page or the files tab!
- -Added new settings for the Decrease Monster's Health and Damage settings!
-
Version 3.0.15
- -Added a new category of settings!
These settings will increase the sell value of all minerals. This also affects all the minerals your can obtain from breaking open geodes! Reorganized the config settings file. It will now be more clear which settings only need one option enabled. Updated the INSTRUCTIONS file with new and updated information. If you encounter any issues, please report back to me :)
- -Added a new category of settings!
-
Version 3.0.14
- -Changed the requirements for the Phoenix Ring when using the Craftable Rings setting:
Old: 1 Lucky Ring, 1 Golden Coconut, and 5 Gold Bars. New: 1 Ostrich Egg, 2 Duck Feathers, 1 Golden Coconut, and 5 Gold Bars.
Thanks to some reports, the Lucky Ring was not detected as an ingredient for the Phoenix Ring.
- -Changed the requirements for the Phoenix Ring when using the Craftable Rings setting:
-
Version 3.0.13
- -Excluded all flying enemies from the Decrease Monster's Movement Speed settings.
This was causing a glitch that would stack all the flying enemies in a room. Sometimes the enemies would not fly in a room making it harder to complete objectives and quests. Unfortunately there is no way to avoid this so I have removed flying monsters from these settings.
- -Excluded all flying enemies from the Decrease Monster's Movement Speed settings.
-
Version 3.0.12
- -Added the Crabshell Ring to the Craftable Rings setting. Moved the Vampire Ring's recipe requirements to Level 7 Combat up from Level 6.
-
Version 3.0.11
- -Corrected an issue with the new Craftable Rings setting that was making the rings unequippable. Changed the ingredient requirements for the Vampire Ring to match the aesthetic.
-
Version 3.0.10
- -Added a new setting that gives you the ability to craft all the rings in the entire game!
Once enabled, you can learn ring recipes by leveling up your Combat Skill. Each level with unlock a multitude of rings (excluding Level 5 and 10 which are skill only levels). If you are already leveled up in your Combat Skill before enabling the setting, you will automatically learn all ring recipes that are available at that point.
-I have also changed the recipe requirement for the Magic Rock Candy from the previous update. It used to originally require your Combat Skill to be Level 10. It is now Level 9. This is because Level 10 is for obtaining passive skills only. So previously if you have enabled this setting and weren't level 10 yet, it was acting like the recipe will be learned at Level 1.
-Finally, I have updated the configuration file so it separates settings by category. Will be a little easier to find the setting you are looking for! With this update, some settings were reworded and rearranged.
- -Added a new setting that gives you the ability to craft all the rings in the entire game!
-
Version 3.0.9
- -Added five new settings for the Magic Rock Candy!
A couple new settings were added that allow you to cook the Magic Rock Candy consumable. With one setting giving the requirements of reaching Combat Level 10 to unlock and the other Combat Level 1. The default ingredients include: Five Diamonds, Rubies, Emeralds, and Topaz. With other settings changing the ingredients needed to cook the Magic Rock Candy.
-Added six new setting modifiers for the Galaxy and Infinite Weapons!
These settings will only work on weapons obtained AFTER you enable one of the modifiers! The modifiers include: Multiplying the Critical Chance and increasing the Critical Multiplier of those weapons. For the Critical Chance, enter a number between 1 and 20 (default is 1). For the Critical Multiplier, enter a number between 3 and 10 (default is 3). Again, changes to the modifier will only work on weapons acquired AFTER you enable or change a modifier. If you want to obtain a new Galaxy weapon, you can buy one at the Adventure's Guild after you obtain the Galaxy Sword at least once!
- -Added five new settings for the Magic Rock Candy!
-
Version 3.0.8
- -Changed the format for some of the settings so it's easier to understand or read.
-Fixed a missing value for the Squid Kid monster's fireball attack for settings that decrease damage taken.
-Updated the INSTRUCTIONS file included with the mod to include new information for some monsters not being affected by some settings.
- -Changed the format for some of the settings so it's easier to understand or read.
-
Version 3.0.7
- -New settings have been added that can decrease monster’s movement speed and detection of players.
Some monsters will not be affected by the movement speed or detection settings. This includes all Bats and Ghosts as of right now.
-Two settings were added to increase combat experience gained by 2X and 5X. Finally a 32X and 64X increased loot drops from monsters settings have also been added!
- -New settings have been added that can decrease monster’s movement speed and detection of players.
-
Version 3.0.6
- -Fixed bug with the Shadow Brute monster not showing up and causing missing map assets in floors 90 to 119 in the normal mines if you were using the new Prismatic Shards drop from All Monsters setting.
-
Version 3.0.5
- -Can't get enough Prismatic Shards? This update includes a new setting that gives all monsters a chance to drop Prismatic Shards (1%). All monsters that were able to drop Prismatic Shards before (0.1 to 0.5%) have now had their drops rates increased to 1% to match. The Prismatic Shards setting will work with the loot drop settings! If you encounter any issues, please let me know!
-
Version 3.0.4
- -This update is a complete mod overhaul!
This update will shorten the list of settings. Now you can mix the settings you want to create the same amount of possibilities as the previous updates! I have also gone through and remade the entire loot drop table for the increased loot drop setting. This should ensure all the loot for each monster is correct. If you discover any issues, please report back to me!
- -This update is a complete mod overhaul!
-
Version 3.0.3
- -Added ten new settings!
-Settings include options to Decrease Damage from Monsters by 100% and Decrease Health and Damage of Monsters by 100%. New settings were added for monster loot drops for them as well.
- -Added ten new settings!
-
Version 3.0.2
- -With a new programming tool, this update fixes all remaining errors for all settings that would have gone unnoticed.
-
Version 3.0.1
- -Fixed a data string error with one of the settings.
-Corrected an error in the manifest.
- -Fixed a data string error with one of the settings.
-
Version 3.0.0
- -Compatible with Stardew Valley version 1.5!
-Added all the new monsters with the new loot tables for the settings that increase item drops from monsters.
-Fixed a lingering bug with the Wilderness Golem that went unnoticed with a couple settings.
Good luck, adventurer!
- -Compatible with Stardew Valley version 1.5!
-
Version 2.0.5
- -Restructured the entire code for the config.json file.
-Reverted the required version numbers for SMAPI and Content Patcher to a version when Stardew Valley version 1.4 released.
This is to prevent users running into potential problems and ensures everyone can run the mod without requiring the latest version of those mods.
- -Restructured the entire code for the config.json file.
-
Version 2.0.4
- -Fixed a missing damage value for Lava Crab that was causing the game to crash for the 25% Health and Damage settings.
This will fix crashes related to going to town from the bus stop/lake areas (if Lava Crab was listed as a potential quest on the quest board) & entering the mines where Lava Crabs existed.
- -Fixed a missing damage value for Lava Crab that was causing the game to crash for the 25% Health and Damage settings.
-
Version 2.0.3
- -Following the 2.0.2 release, the 16X item drop rate settings were not working as intended. This has been fixed!
-
Version 2.0.2
- -New settings were added that increase drop rate of items from monsters by 16X.
-A new config file was made in the process so you will need to re enable any settings you may have configured before the new update!
- -New settings were added that increase drop rate of items from monsters by 16X.
-
Version 2.0.1
- -An important note about this update: There will no longer be individual settings for download for Combat Made Easy Suite.
Instead, all the settings will be bundled using the original ‘Complete Suite’ setting.Which will now be renamed to just “Combat Made Easy Suite.” The reason being was there were too many settings to update and put out over time. When I first created the mod, I didn’t think I would get addicted in creating multiple unique settings. With another unique setting coming in the future, that'll make over 30 settings for the mod. It'll be easier for me in the long run to have all the settings remain in one setting that you can enable at any time without having to redownload other settings. I hope you all understand why I made this change and in the long run, it'll be for the better! Now for the update itself: Some small data changes and changes made to accommodate for the changes to the mod itself just being one setting. All settings are now listed by setting numbers (Setting 1 through 27).
- -An important note about this update: There will no longer be individual settings for download for Combat Made Easy Suite.
-
Version 2.0.0
- -Compatibility for Stardew Valley Version 1.4!
-A new monster was added to the game, it has been added and adjusted for the mod settings.
-A few monsters were adjusted in 1.4 and were adjusted accordingly for 2.0.0 of this mod.
- -Compatibility for Stardew Valley Version 1.4!
-
Version 1.0.2
- -Added a new addition that increases item drop rates from enemies. Lots of different variations to choose from! The new COMPLETE version also has these settings included!
-
Version 1.0.1
- -Created a new COMPLETE version of the mod that includes all the settings from the mod.
Configurable by a config.json file in the mods folder. All individual settings have been changed to reflect the changes made from this new addition.
- -Created a new COMPLETE version of the mod that includes all the settings from the mod.
-
Version 1.0.0
- -Compatible with Stardew Valley Version 1.3.36
-
- Author's activity
-
March 2025
-
19 Mar 2025, 12:42PM | Action by: Ericlegacy21
File added
'Combat Made Easy Suite 6.0.9 [version 6.0.9]'
-
19 Mar 2025, 12:42PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.0.9'
-
19 Mar 2025, 12:41PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
December 2024
-
29 Dec 2024, 3:23PM | Action by: Ericlegacy21
Attribute change
'Summary changed.
Description changed.'
-
18 Dec 2024, 12:45AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
-
05 Dec 2024, 4:40AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:40AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:38AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
-
05 Dec 2024, 4:34AM | Action by: Ericlegacy21
Mod image added
November 2024
-
10 Nov 2024, 2:16PM | Action by: Ericlegacy21
File added
'Combat Made Easy Suite 6.0.8 [version 6.0.8]'
-
10 Nov 2024, 1:47AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
-
10 Nov 2024, 1:46AM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.0.8'
-
10 Nov 2024, 1:46AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
-
10 Nov 2024, 1:37AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
-
09 Nov 2024, 4:28PM | Action by: Ericlegacy21
Attribute change
'Mod version changed to 6.0.7.'
-
- Mod page activity
-
April 2025
-
24 Apr 2025, 5:32AM | Action by: cutenose92
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
24 Apr 2025, 3:12AM | Action by: sydzais
Untracked
'Combat Made Easy Suite (Content Patcher)'
-
24 Apr 2025, 2:03AM | Action by: Korithefirst1
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
22 Apr 2025, 5:49PM | Action by: peacefarm
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
22 Apr 2025, 6:37AM | Action by: yaodaoguiran
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
22 Apr 2025, 12:09AM | Action by: miinnii9
Untracked
'Combat Made Easy Suite (Content Patcher)'
-
21 Apr 2025, 4:54PM | Action by: miinnii9
Tracked
Combat Made Easy Suite (Content Patcher)
-
20 Apr 2025, 5:23AM | Action by: carronpatrick
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
19 Apr 2025, 1:57PM | Action by: DraegynSlayer
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
17 Apr 2025, 10:15PM | Action by: PrismaticPan
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
17 Apr 2025, 7:04PM | Action by: samtrickster
Untracked
'Combat Made Easy Suite (Content Patcher)'
-
17 Apr 2025, 7:03PM | Action by: samtrickster
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
16 Apr 2025, 8:10PM | Action by: BabyLeili11
Untracked
'Combat Made Easy Suite (Content Patcher)'
-
16 Apr 2025, 4:47PM | Action by: itsBryn
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
16 Apr 2025, 3:08AM | Action by: PhoenixRiger
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
14 Apr 2025, 2:23PM | Action by: signee
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
13 Apr 2025, 5:31PM | Action by: jillyfae
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
12 Apr 2025, 10:39PM | Action by: LEZNOTDOITbro
Endorsed
'Combat Made Easy Suite (Content Patcher)'
-
12 Apr 2025, 9:07PM | Action by: Eaglefairy
Tracked
'Combat Made Easy Suite (Content Patcher)'
-
12 Apr 2025, 5:25PM | Action by: lebleu17
Tracked
'Combat Made Easy Suite (Content Patcher)'
-