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naeldeus

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naeldeus

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36 comments

  1. Louplex
    Louplex
    • supporter
    • 22 kudos
    I made it 1.6 compatible for my very personal use - i use the greenhouse and it looks amaziiiing (╯✧▽✧)╯
    1. kiboo11
      kiboo11
      • member
      • 0 kudos
      what did you do to make it work?
    2. zonbai
      zonbai
      • member
      • 1 kudos
      You took the time to come here and say you updated this to 1.6.
      You can see people here asking for an update.
      You came here to basically say "Ha ha,  I updated it and I'm not going to share it with you."
      If you're not going to share the update then why post anything at all???
      You probably don't see how rude that is.
      Why not upload it as an unofficial update and share it?
      I never seen someone comment about updating a mod for "very" personal reasons...
      then not share it with anyone like a spoiled brat.
      People are so inconsiderate
    3. Louplex
      Louplex
      • supporter
      • 22 kudos
      since the mod author forbid posting the files or any modification of it anywhere, and permitted personal use only (under "permissions" on mod's site) i'm expressing my happyness about being able to use this great mod. i learned autodidactic how to do that, if you need help learning that too, let me know :)
    4. zonbai
      zonbai
      • member
      • 1 kudos
      If you're not going to share it then why post anything?
      You can post an unofficial update.
      People do it all the time without permission,  including myself.
      If the original author posts an update,  then you remove yours.
      People will thank you.
      You won't go to jail,  I promise  :)
    5. Louplex
      Louplex
      • supporter
      • 22 kudos
      i see the point but i better won't.

      now i want to answer kiboo11's question:

      • Change the Format in content.json to 2.0.0
      • Change "Action": "Load" in content.json to "Action": "EditImage"
      • Change the last 3 lines in manifest.json to 
      "MinimumApiVersion": "4.0.0", 
      "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", 
      "MinimumVersion": "2.0.0" }
      it's the versions and one command that just need to be changed.
      i made the the greenhouse and house seperately toggable, if you want to know how to do that write me a message :) i have holidays now so i have time, sorry i didn't reply earlier. 

      zonbai, you could've just asked. shush now :)
    6. Poppy501
      Poppy501
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      • 0 kudos
      I would love to know how to be able to toggle off the greenhouse! Thank you for posting this! :)
    7. Louplex
      Louplex
      • supporter
      • 22 kudos
      i'll dm you
    8. Vindher
      Vindher
      • supporter
      • 0 kudos
      This doesn't seem to work for me. I keep getting this error (it skips the mod):
      [SMAPI]       - [CP] Wizard Style House because parsing its manifest failed:
      Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Wizard Style House\manifest.json.
      Technical details: Unexpected end when deserializing object. Path 'ContentPackFor', line 12, position 0.
         at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
         at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs:line 161

      Any ideas for solving this?
    9. Louplex
      Louplex
      • supporter
      • 22 kudos
      When adding code you have to be careful, to not accidently erase a comma or clamp.
      the manifest should look like this:
      {
        "Name": "Wizard Style House",
        "Author": "naeldeus",
        "Version": "2.5.1",
        "Description": "Adds a wizard style house and greenhouse to your game.",
        "UniqueID": "nael.wizard",
        "UpdateKeys": [ "Nexus:4532" ],
        "MinimumApiVersion": "4.0.0",
        "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher",
        "MinimumVersion": "2.0.0" }
      }
    10. Vindher
      Vindher
      • supporter
      • 0 kudos
      Thanks a lot! Now it works!
    11. Louplex
      Louplex
      • supporter
      • 22 kudos
      Glad to hear :) i guess the last } was missing.
  2. Belladori
    Belladori
    • member
    • 6 kudos
    Will this be updated for 1.6, please?  It is SO cute!  Thank you!
  3. deleted176923095
    deleted176923095
    • account closed
    • 0 kudos
    Hello I'm not too sure if youre still active, Do I have your premssion to make this mod into an earthy recolor.  Love this building but I'm so sad there is no earhy version of this mod to match my other parts of my farm
  4. deathb4nshee
    deathb4nshee
    • member
    • 0 kudos
    Been trying to add this mod, but it keeps overlapping on my vanilla house... I've tried to erase content from the content.json archive but it only appears this:

    {
      "MapColor": "Vanilla"
    }

    So if you have any idea about what to do, I'd be grateful, 'cause I love this design!
  5. XSpaceWolfX
    XSpaceWolfX
    • supporter
    • 0 kudos
    I love the idea of this mod! But it hasn't been working for me and I'm not sure what I'm doing wrong :(
    1. sianna777
      sianna777
      • member
      • 0 kudos
      Me too =(
  6. kmalleena
    kmalleena
    • supporter
    • 0 kudos
    I love these! Can you make the other buildings to match?
    1. amauser
      amauser
      • supporter
      • 1 kudos
      I absolutely love this mod, have been looking for something like this for ages! As for other buildings, it goes well with SeraphineDreams' Stone Building Mod - you just need to alter content.json there to exclude houses.
    2. PcktFox
      PcktFox
      • supporter
      • 2 kudos
      How does one do that? I'm using the Medieval Buildings mod, which ends up overwriting the Wizard House. How would I alter the content.json?
    3. naeldeus
      naeldeus
      • premium
      • 277 kudos
      You delete this part in the content.json file of the Medieval Buildings mod:

      //houses
      {
      "Action": "EditImage",
      "Target": "Buildings/houses",
      "FromFile": "assets/Houses/{{houseroof}}/{{season}}_{{greenhouseroof}}.png"
      },

      Then both mods should work, I think.
    4. PcktFox
      PcktFox
      • supporter
      • 2 kudos
      Thank you! That was just what I needed!
    5. lilylovia
      lilylovia
      • member
      • 0 kudos
      do you know how cam I use only the farm house with eemie's buldings?
    6. VietCongPoopin
      VietCongPoopin
      • member
      • 0 kudos
      So I just need to remove the green house content.json one to only get the farm house?
  7. VietCongPoopin
    VietCongPoopin
    • member
    • 0 kudos
    How can I remove the greenhouse mod one? I just want the house one
  8. kojith
    kojith
    • member
    • 0 kudos
    do you plan to add more buildings to this mod?
  9. BiguyFarms
    BiguyFarms
    • member
    • 0 kudos
    I really love this mod, but I just wanted to ask if it had a config that lets me use only the farmhouse? If anyon can help me do that I'd really appreciate it. If not,  I can just use both the greenhouse nd farmhouse so no big deal~
  10. Nuzzrio
    Nuzzrio
    • member
    • 0 kudos
    Is there a way I can get just the greenhouse? I want to use the buildings except the greenhouse from the seasonal witchy-gothic buildings I like this greenhouse better
    1. deleted19113164
      deleted19113164
      • account closed
      • 4 kudos
      I would like to know this as well.
    2. naeldeus
      naeldeus
      • premium
      • 277 kudos
      probably there's an easier way these days, but you can always open up an image editor and copy and paste the greenhouse with the house u want.