You took the time to come here and say you updated this to 1.6. You can see people here asking for an update. You came here to basically say "Ha ha, I updated it and I'm not going to share it with you." If you're not going to share the update then why post anything at all??? You probably don't see how rude that is. Why not upload it as an unofficial update and share it? I never seen someone comment about updating a mod for "very" personal reasons... then not share it with anyone like a spoiled brat. People are so inconsiderate
since the mod author forbid posting the files or any modification of it anywhere, and permitted personal use only (under "permissions" on mod's site) i'm expressing my happyness about being able to use this great mod. i learned autodidactic how to do that, if you need help learning that too, let me know :)
If you're not going to share it then why post anything? You can post an unofficial update. People do it all the time without permission, including myself. If the original author posts an update, then you remove yours. People will thank you. You won't go to jail, I promise :)
Change "Action": "Load" in content.json to "Action": "EditImage"
Change the last 3 lines in manifest.json to
"MinimumApiVersion": "4.0.0", "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", "MinimumVersion": "2.0.0" } it's the versions and one command that just need to be changed. i made the the greenhouse and house seperately toggable, if you want to know how to do that write me a message :) i have holidays now so i have time, sorry i didn't reply earlier.
This doesn't seem to work for me. I keep getting this error (it skips the mod): [SMAPI] - [CP] Wizard Style House because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Wizard Style House\manifest.json. Technical details: Unexpected end when deserializing object. Path 'ContentPackFor', line 12, position 0. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs:line 161
When adding code you have to be careful, to not accidently erase a comma or clamp. the manifest should look like this: { "Name": "Wizard Style House", "Author": "naeldeus", "Version": "2.5.1", "Description": "Adds a wizard style house and greenhouse to your game.", "UniqueID": "nael.wizard", "UpdateKeys": [ "Nexus:4532" ], "MinimumApiVersion": "4.0.0", "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", "MinimumVersion": "2.0.0" } }
Hello I'm not too sure if youre still active, Do I have your premssion to make this mod into an earthy recolor. Love this building but I'm so sad there is no earhy version of this mod to match my other parts of my farm
Been trying to add this mod, but it keeps overlapping on my vanilla house... I've tried to erase content from the content.json archive but it only appears this:
{ "MapColor": "Vanilla" }
So if you have any idea about what to do, I'd be grateful, 'cause I love this design!
I absolutely love this mod, have been looking for something like this for ages! As for other buildings, it goes well with SeraphineDreams' Stone Building Mod - you just need to alter content.json there to exclude houses.
I really love this mod, but I just wanted to ask if it had a config that lets me use only the farmhouse? If anyon can help me do that I'd really appreciate it. If not, I can just use both the greenhouse nd farmhouse so no big deal~
Is there a way I can get just the greenhouse? I want to use the buildings except the greenhouse from the seasonal witchy-gothic buildings I like this greenhouse better
36 comments
You can see people here asking for an update.
You came here to basically say "Ha ha, I updated it and I'm not going to share it with you."
If you're not going to share the update then why post anything at all???
You probably don't see how rude that is.
Why not upload it as an unofficial update and share it?
I never seen someone comment about updating a mod for "very" personal reasons...
then not share it with anyone like a spoiled brat.
People are so inconsiderate
You can post an unofficial update.
People do it all the time without permission, including myself.
If the original author posts an update, then you remove yours.
People will thank you.
You won't go to jail, I promise :)
now i want to answer kiboo11's question:
- Change the Format in content.json to 2.0.0
- Change "Action": "Load" in content.json to "Action": "EditImage"
- Change the last 3 lines in manifest.json to
"MinimumApiVersion": "4.0.0","ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher",
"MinimumVersion": "2.0.0" }
it's the versions and one command that just need to be changed.
i made the the greenhouse and house seperately toggable, if you want to know how to do that write me a message :) i have holidays now so i have time, sorry i didn't reply earlier.
zonbai, you could've just asked. shush now :)
[SMAPI] - [CP] Wizard Style House because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Wizard Style House\manifest.json.
Technical details: Unexpected end when deserializing object. Path 'ContentPackFor', line 12, position 0.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Serialization/JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in /home/pathoschild/git/SMAPI/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs:line 161
Any ideas for solving this?
the manifest should look like this:
{
"Name": "Wizard Style House",
"Author": "naeldeus",
"Version": "2.5.1",
"Description": "Adds a wizard style house and greenhouse to your game.",
"UniqueID": "nael.wizard",
"UpdateKeys": [ "Nexus:4532" ],
"MinimumApiVersion": "4.0.0",
"ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher",
"MinimumVersion": "2.0.0" }
}
{
"MapColor": "Vanilla"
}
So if you have any idea about what to do, I'd be grateful, 'cause I love this design!
//houses
{
"Action": "EditImage",
"Target": "Buildings/houses",
"FromFile": "assets/Houses/{{houseroof}}/{{season}}_{{greenhouseroof}}.png"
},
Then both mods should work, I think.