Remember to post your log when asking for help troubleshooting c: Without it I have no insight into what went wrong :c
Quick update for SV 1.6 Thankfully I already had matching textures for te new Slime Hutch size ( rip my huge previous ones ::c ). Fixed the mailbox, made my cabin retextures usable on the new ones untill I add ( If I add? ) new options. Added pet bowl overwrite to match a bit better ( left the stone one vanilla for now as I like it cx ).
Just a remainder -> New game update is a great time to refresh/clean your Mods folder. It's always best to delete old mod's version instead of overwriting c: If you choose to overwrite check you config options and make sure all buildings are enabled on the "BuildingsReplaced" list!
I am using the Frontier farm from Expanded. It looks like that mod added a dog house to the farm. Is there a way to make the doghouse match this retexture?
Hi there! I just wanted to say that you’re one of my absolute favorite modders—your work is hands down my favorite! I was wondering if it would be possible for you to make a recolor of the Premium Barn and Premium Coop to match the aesthetic of your mods? I'd absolutely love that!Also, if you ever get the chance, I’d be thrilled to see a recolor or slight redesign of Sebastian’s motorcycle to better match your beautiful style.Thank you so much, and keep up the amazing work!
Hi! I've seen a few others posting similar comments about this issue but haven't found a fix that has worked for me, hoping to find some help.
My shipping bin textures are not loading correctly. The bottom half is fine, the lid is vanilla.
When I initially checked my log I thought Vibrant Pastoral was overriding it, so I edited its config accordingly. When that didn't work, I removed Vibrant Pastoral altogether, but that also didn't fix it. I've double and triple checked if there was anything else conflicting with the Medieval Buildings changes, but haven't found any. I could be overlooking them since I'm not 100% proficient in modding, so forgive me if it's painfully obvious when you look at the log lol.
Just in case anyone else runs into this issue: If you get a "Path too long" error while trying to unzip the Compatibility Pack folder, cancel the unzipping process and shorten the name of the zipped folder. I took out all the numbers after "Compatibility Pack" and got it to unzip on retry.
(This error happens because Windows has an upper limit on how many characters a file path can contain.)
Everything works, except for the big barn and coop, or it's the deluxe I'm not exactly sure. Here's my smapi log. https://smapi.io/log/39a19baaa61b474e99f64bc6f714947c
2053 comments
Quick update for SV 1.6
Thankfully I already had matching textures for te new Slime Hutch size ( rip my huge previous ones ::c ). Fixed the mailbox, made my cabin retextures usable on the new ones untill I add ( If I add? ) new options. Added pet bowl overwrite to match a bit better ( left the stone one vanilla for now as I like it cx ).
Just a remainder -> New game update is a great time to refresh/clean your Mods folder. It's always best to delete old mod's version instead of overwriting c:
If you choose to overwrite check you config options and make sure all buildings are enabled on the "BuildingsReplaced" list!
I just wanted to say that you’re one of my absolute favorite modders—your work is hands down my favorite! I was wondering if it would be possible for you to make a recolor of the Premium Barn and Premium Coop to match the aesthetic of your mods? I'd absolutely love that!Also, if you ever get the chance, I’d be thrilled to see a recolor or slight redesign of Sebastian’s motorcycle to better match your beautiful style.Thank you so much, and keep up the amazing work!
My shipping bin textures are not loading correctly. The bottom half is fine, the lid is vanilla.
When I initially checked my log I thought Vibrant Pastoral was overriding it, so I edited its config accordingly. When that didn't work, I removed Vibrant Pastoral altogether, but that also didn't fix it. I've double and triple checked if there was anything else conflicting with the Medieval Buildings changes, but haven't found any. I could be overlooking them since I'm not 100% proficient in modding, so forgive me if it's painfully obvious when you look at the log lol.
Log: https://smapi.io/log/cb57792774284839948f052fc4f9963c
Thank you!
(This error happens because Windows has an upper limit on how many characters a file path can contain.)
I saw this mod the other day. It matches pretty well.