Is this mod still maintained? For Stardew Valley 1.6 and later only, yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue? Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
when I started this game I chose 25%- BIG mistake, I'd like to put it back to 100%- will this mod change it automatically, or do I need to change it myself?
I am new to modding. I opened the Json file, but How Do I change the profit margin? and how can I tell if it worked?
Ha! I am about to start a playthrough and was considering starting in multi-player just to set a profit margin, but mainly play in Single player (because I'll have like 77 thousand mods installed xD But if anyone DOES want to multi-play a totally modded up game, hit me up!)
This mod is awesome.
So, if I start a game in single player but decide to co-op one day, do the farmhands need this installed too? If they don't have it installed, would they just get vanilla margins? (in my case, single player margin/no margin)
Nope, it only needs to be installed by the main player. It changes the game's built-in profit margins setting, so it'll work automatically for farmhands.
Does this modify margins based on 1 or the currently set margins? If I set it to 25% at the start of a game, then make it 0.5 in the mod, is it roughly 12.5% or does it make it 50%?
Awesome. Thanks for clarifying. This mod will now prevent me from having to make a new game in the multiplayer menu just to get a lower profit margin. I'm extending my days quite significantly, adding in minor stamina regen, and lowering profits significantly to make the game much longer. Plus SVE so it's massive all around. 0.01/1% profits, here I come.
That's a very different scope from this mod, since right now all I'm doing is adjusting the vanilla difficultyMultiplier. I'm not planning on making any new mods for a while, but there's places you can write mod requests to see if someone takes on the project!
18 comments
For Stardew Valley 1.6 and later only, yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue?
Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
I am new to modding. I opened the Json file, but How Do I change the profit margin? and how can I tell if it worked?
I'd like to do a run where buying seeds is always a net loss, so you have to be more creative.
This mod is awesome.
So, if I start a game in single player but decide to co-op one day, do the farmhands need this installed too? If they don't have it installed, would they just get vanilla margins? (in my case, single player margin/no margin)
If i could change profit margins for different categories of items it would be exactly what I am after!