VERSION 2.2.0 - There have been a lot of reports of NPC getting stuck trying to use the new shortcuts - this is because of the way AI is programmed into the game. In this update I tried to change the method warps from this mod are loaded into the game, which should Potentially fix the issue. Any feedback about it (not)working welcome! Also this mod now requires TMXLoader, don't forget to install it, without it the new warps won't work. happy new year everyone
If you still have the issue with NPCs using the beach entrance, let me know. Routine helped me through a fix for the same issue on one of my mod, and I'm not sure the facility existed back in January.
Sadly most of these shortcuts don't work now, and the one above Joja Mart also prevents you from accessing the new book seller in 1.6. The shortcuts that add stairs still have the stairs and they're useable, but you can't go between the intended screens any more. But this does mean that some still work (bridge from mountain lake to the mines, stairs between road and back woods, and stairs down to riverside from the community center area).
Would be great if there was a SVE compatible version pretty please. Spoiler: "BeachTown": conflicts with community garden. "BeachForest": conflicts with Blue Moon Vineyard "TownMountainPlayground": Working. Would love to see Joja clerks integration. "TownMountainJoja": conflicts with monument. Also overriden by East Scarpe. "MountainIsland": conflicts. Board does not extend far enough. "Backwoods": working. Destroyable buses required. "TownStairs": already included in SVE.
I'll add to this once I have Robin's shortcuts built to list conflicts with those. The library-beach shortcut is my favorite and I would settle for just having that one with SVE.
Is there a way to reset town map on already shortcutted save? I mean i deleted mod, but still can't get to bookseller because of bush in front of ladder :c
its a great mod and still works but the only thing is it doesnt allow you to use the book seller when they come to town. he is basically floating in the air and you cant click on them to purchase books
How do these shortcuts get along with the community upgrades from Robin's shop? https://holdtoreset.com/stardew-valley-town-shortcuts-community-upgrade/
Seemingly, other then the manifest not being correctly marked as updated [its listed as 2.2.0 and smapi wants it to be 2.2.1] The mod seems to still be working. Theres a couple small map issues [the beach shortcut works fine but has a weird texture issue] but it shouldn't be anything that keeps you from using it.
At least until smapi 4. thats when they're removing support for the old code this mod uses.
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In this update I tried to change the method warps from this mod are loaded into the game, which should Potentially fix the issue. Any feedback about it (not)working welcome! Also this mod now requires TMXLoader, don't forget to install it, without it the new warps won't work.
happy new year everyone
Routine helped me through a fix for the same issue on one of my mod, and I'm not sure the facility existed back in January.
Spoiler:
"BeachTown": conflicts with community garden. "BeachForest": conflicts with Blue Moon Vineyard "TownMountainPlayground": Working. Would love to see Joja clerks integration. "TownMountainJoja": conflicts with monument. Also overriden by East Scarpe. "MountainIsland": conflicts. Board does not extend far enough. "Backwoods": working. Destroyable buses required. "TownStairs": already included in SVE.
I'll add to this once I have Robin's shortcuts built to list conflicts with those. The library-beach shortcut is my favorite and I would settle for just having that one with SVE.
https://holdtoreset.com/stardew-valley-town-shortcuts-community-upgrade/
At least until smapi 4. thats when they're removing support for the old code this mod uses.
Could you please release a fixed version with proper manifest? SMAPI complains about updates otherwise.
Thanks!
Martin