Don't know what I'm doing and why, but here we go, maybe it'll be need for something.
[12:06:56 INFO Makeshift Multiplayer] [] Bunny is in bed. [12:06:57 INFO Makeshift Multiplayer] [] KittyCat is in bed. [12:06:57 TRACE Makeshift Multiplayer] Starting saving... [12:06:57 TRACE Makeshift Multiplayer] Moved save data to a SaveGame object. [12:06:57 ERROR Makeshift Multiplayer] Exception transitioning to next day: System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Тип CustomFarmingRedux.CustomMachine не ожидался. Используйте атрибут XmlInclude или SoapInclude для задания типов, которые не известны как статические. в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write38_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write39_Object(Object o) --- Конец трассировки внутреннего стека исключений --- в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) в StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer) в System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write67_AnimalHouse(String n, String ns, AnimalHouse o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write58_Coop(String n, String ns, Coop o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write63_Building(String n, String ns, Building o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write65_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType) в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o) --- Конец трассировки внутреннего стека исключений --- в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces) в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o) в StardewValleyMP.Multiplayer.update() в G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:строка 554 [12:06:57 INFO Makeshift Multiplayer] [] Something went wrong transitioning days. [12:06:57 INFO Makeshift Multiplayer] [] Report this bug, providing the full log file. [12:06:57 INFO Makeshift Multiplayer] [] You might be stuck in bed now. Attempting to unstuck you, more stuff might go wrong though. [12:07:03 DEBUG Seasonal Immersion] Attempting to update seasonal textures... [12:07:03 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to Farm (StardewValley.Farm) [12:07:03 TRACE Makeshift Multiplayer] --> Location 1 Farm [12:07:05 DEBUG Seasonal Immersion] Attempting to update seasonal textures... [12:07:05 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to FarmHouse (StardewValley.Locations.FarmHouse) [12:07:05 TRACE Makeshift Multiplayer] --> Location 1 FarmHouse [12:07:12 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Не удается прочитать данные из транспортного соединения: Удаленный хост принудительно разорвал существующее подключение. ---> System.Net.Sockets.SocketException: Удаленный хост принудительно разорвал существующее подключение в System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- Конец трассировки внутреннего стека исключений --- в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) в System.IO.Stream.ReadByte() в System.IO.BinaryReader.ReadByte() в StardewValleyMP.Packets.Packet.readFrom(Stream s) в G:\StardewValley\Mods\StardewValleyMP\Packets\Packet.cs:строка 70 в StardewValleyMP.Client.receiveAndQueue() в G:\StardewValley\Mods\StardewValleyMP\Client.cs:строка 152 [12:07:14 TRACE SMAPI] GiftTasteHelper uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3). [12:07:16 TRACE SMAPI] Disposing... [12:07:16 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.
This guy hasn't been replying to people or releasing more updates, so it's safe to say he abandoned this mod. Official multiplayer will not come out until at LEAST July 2018, so there's still a good 6 months of singleplayer, unless he continues to fix bugs with this mod and add mod compatibility. Somebody pick up this mod and continue work on it?
789 comments
[12:06:56 INFO Makeshift Multiplayer] [] Bunny is in bed.
[12:06:57 INFO Makeshift Multiplayer] [] KittyCat is in bed.
[12:06:57 TRACE Makeshift Multiplayer] Starting saving...
[12:06:57 TRACE Makeshift Multiplayer] Moved save data to a SaveGame object.
[12:06:57 ERROR Makeshift Multiplayer] Exception transitioning to next day: System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Тип CustomFarmingRedux.CustomMachine не ожидался. Используйте атрибут XmlInclude или SoapInclude для задания типов, которые не известны как статические.
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write38_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write39_Object(Object o)
--- Конец трассировки внутреннего стека исключений ---
в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
в StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer)
в System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write67_AnimalHouse(String n, String ns, AnimalHouse o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write58_Coop(String n, String ns, Coop o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write63_Building(String n, String ns, Building o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write65_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
--- Конец трассировки внутреннего стека исключений ---
в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o)
в StardewValleyMP.Multiplayer.update() в G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:строка 554
[12:06:57 INFO Makeshift Multiplayer] [] Something went wrong transitioning days.
[12:06:57 INFO Makeshift Multiplayer] [] Report this bug, providing the full log file.
[12:06:57 INFO Makeshift Multiplayer] [] You might be stuck in bed now. Attempting to unstuck you, more stuff might go wrong though.
[12:07:03 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
[12:07:03 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to Farm (StardewValley.Farm)
[12:07:03 TRACE Makeshift Multiplayer] --> Location 1 Farm
[12:07:05 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
[12:07:05 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to FarmHouse (StardewValley.Locations.FarmHouse)
[12:07:05 TRACE Makeshift Multiplayer] --> Location 1 FarmHouse
[12:07:12 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Не удается прочитать данные из транспортного соединения: Удаленный хост принудительно разорвал существующее подключение. ---> System.Net.Sockets.SocketException: Удаленный хост принудительно разорвал существующее подключение
в System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- Конец трассировки внутреннего стека исключений ---
в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
в System.IO.Stream.ReadByte()
в System.IO.BinaryReader.ReadByte()
в StardewValleyMP.Packets.Packet.readFrom(Stream s) в G:\StardewValley\Mods\StardewValleyMP\Packets\Packet.cs:строка 70
в StardewValleyMP.Client.receiveAndQueue() в G:\StardewValley\Mods\StardewValleyMP\Client.cs:строка 152
[12:07:14 TRACE SMAPI] GiftTasteHelper uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
[12:07:16 TRACE SMAPI] Disposing...
[12:07:16 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.