i have one annoying thing wiith this mod, i love other aspect tho.. the fact that the pointer dissapear when near.. i don't like it personally.. is it possible to add a toggle button to make it appear until the item is picked up or when the artifact spot is hoed up?
Thanks! I'm planning to add support for seed spots and ginger, at least, but it may take a while. The code is pretty old and needs a better rewrite for some Stardew 1.6 changes. I'll look into other changes once that's ready.
If you scroll down a bit, I mention how to manually add "Seed Spot" tracking to the current version, in case that helps. (Icon mode will show the wrong object, though; 1.6's objects use different texture sheets.)
Somehow this mod does not work in 1.6.8. This is a couple of snips of the latest SMAPI log, in a test run with only content patcher and custom tracker to rule out any mod conflicts. I hope that you will be able to find out what causes this! Thank you very much!
[20:54:48 INFO SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 10 Pro - Loaded 3 mods: [20:54:52 INFO SMAPI] Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [20:54:52 INFO SMAPI] Content Patcher 2.0.6 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [20:54:52 INFO SMAPI] Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder. - [20:54:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:54:54 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) CustomTracker' content pack). [20:54:54 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors). Propagated 1 core assets (LooseSprites/Cursors).
According to that, you seem to have removed one of this mod's folders. It needs both the "CustomTracker" and "[CP] CustomTracker" folders to work.
If it still doesn't appear to work with both of those installed, please describe the issue in more detail, and if possible, share the full log file with https://smapi.io/log.
Love this mod! It's really helpful, especially with mods like SDVE and Ridgside lol. One suggestion though. A toggle key to turn on and off the arrows would be helpful. I like to go out to forage on saturdays, and other days they just kinda clutter up the screen. Just something I think might be useful! ^^
Yes, this mod should generally detect any forage items, including from mods. Certain items (modded or not) might work differently and get missed, though. Feel free to let me know if something isn't detected, and I'll see if I can fix it.
Oh, right, thanks for reporting that. Stardew 1.6 added the ability to use different sprite sheets for items, but this mod's icon pointers just use the default "objects" sheet. I'll fix that in the next update.
I think using this setting in the config.json file will track those:
"OtherTrackedObjects": ["Seed Spot"] That said, I'll see about adding them to the "artifact spot" setting in the next update. Thanks for letting me know about them.
Hi, I think this is due to the fact not even the vanilla tracker profession tracks the seed spots, maybe CA thought this as Farming Skill thingy, not Forage?
[Custom Tracker] This mod failed in the Display.RenderingHud event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
Is there a way to solve this? Thank you in advance! ^_^
49 comments
the fact that the pointer dissapear when near.. i don't like it personally..
is it possible to add a toggle button to make it appear until the item is picked up or when the artifact spot is hoed up?
I think there was another mod that added on-screen arrows at some point, but I can't seem to find it right now.
Would you consider adding tracking for coconut trees, ginger, fishing/bubble spots, and the new 1.6 seed spots?
If you scroll down a bit, I mention how to manually add "Seed Spot" tracking to the current version, in case that helps. (Icon mode will show the wrong object, though; 1.6's objects use different texture sheets.)
[20:54:48 INFO SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 10 Pro
-
Loaded 3 mods:
[20:54:52 INFO SMAPI] Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[20:54:52 INFO SMAPI] Content Patcher 2.0.6 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[20:54:52 INFO SMAPI] Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
-
[20:54:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:54:54 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) CustomTracker' content pack).
[20:54:54 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
Propagated 1 core assets (LooseSprites/Cursors).
If it still doesn't appear to work with both of those installed, please describe the issue in more detail, and if possible, share the full log file with https://smapi.io/log.
Sincerely, A Forage Goblin :)
"OtherTrackedObjects": ["Seed Spot"]
That said, I'll see about adding them to the "artifact spot" setting in the next update. Thanks for letting me know about them.
[Custom Tracker] This mod failed in the Display.RenderingHud event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
Is there a way to solve this? Thank you in advance! ^_^
If you want to enable it anyway, you can edit this mod's config.json text file, or use GMCM to edit it in-game.
If you edit the config file, change this setting to true:
"EnableTrackersWithoutProfession": true,