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Esca-MMC

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49 comments

  1. mush0ku1310192
    mush0ku1310192
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    i have one annoying thing wiith this mod, i love other aspect tho..
    the fact that the pointer dissapear when near.. i don't like it personally..
    is it possible to add a toggle button to make it appear until the item is picked up or when the artifact spot is hoed up?
    1. EscaMMC
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      I'll look into adding that if I can. Currently, this just edits the Tracker profession's arrows, which only point off-screen.

      I think there was another mod that added on-screen arrows at some point, but I can't seem to find it right now.
  2. 0JayJay0
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    Hey, love the mod!

    Would you consider adding tracking for coconut trees, ginger, fishing/bubble spots, and the new 1.6 seed spots?
    1. EscaMMC
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      Thanks! I'm planning to add support for seed spots and ginger, at least, but it may take a while. The code is pretty old and needs a better rewrite for some Stardew 1.6 changes. I'll look into other changes once that's ready.

      If you scroll down a bit, I mention how to manually add "Seed Spot" tracking to the current version, in case that helps. (Icon mode will show the wrong object, though; 1.6's objects use different texture sheets.)
    2. 0JayJay0
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      Awesome, thanks!
  3. AutumnTheGamer
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    Somehow this mod does not work in 1.6.8. This is a couple of snips of the latest SMAPI log, in a test run with only content patcher and custom tracker to rule out any mod conflicts. I hope that you will be able to find out what causes this! Thank you very much!

    [20:54:48 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 10 Pro
    -
    Loaded 3 mods:
    [20:54:52 INFO  SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
    [20:54:52 INFO  SMAPI]    Content Patcher 2.0.6 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
    [20:54:52 INFO  SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
    -
    [20:54:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
    [20:54:54 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) CustomTracker' content pack).
    [20:54:54 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
    Propagated 1 core assets (LooseSprites/Cursors).
    1. EscaMMC
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      According to that, you seem to have removed one of this mod's folders. It needs both the "CustomTracker" and "[CP] CustomTracker" folders to work.

      If it still doesn't appear to work with both of those installed, please describe the issue in more detail, and if possible, share the full log file with https://smapi.io/log.
    2. AutumnTheGamer
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      :facepalm: I didn't really think and automatically assumed I needed to pick one. My bad! Thanks for the quick reply!
  4. 404delusions
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    Love this mod! It's really helpful, especially with mods like SDVE and Ridgside lol. One suggestion though. A toggle key to turn on and off the arrows would be helpful. I like to go out to forage on saturdays, and other days they just kinda clutter up the screen. Just something I think might be useful! ^^
  5. deleted206242341
    deleted206242341
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    Thank you, thank you, thank you for creating this mod <3
    Sincerely, A Forage Goblin :)
  6. OliverCaleb
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    is this compatible with the newer forage items from ridgeside and expanded?  
    1. EscaMMC
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      Yes, this mod should generally detect any forage items, including from mods. Certain items (modded or not) might work differently and get missed, though. Feel free to let me know if something isn't detected, and I'll see if I can fix it.
    2. OliverCaleb
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      it showed incorrect icons for the ridgeside forage.   like an aquamarine instead of mountain arugula
    3. EscaMMC
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      Oh, right, thanks for reporting that. Stardew 1.6 added the ability to use different sprite sheets for items, but this mod's icon pointers just use the default "objects" sheet. I'll fix that in the next update.
    4. OliverCaleb
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      much obliged
  7. I adore this mod so much, but it doesn't seem to track the new carrot seed dig spots. Is there a way for me to add them to the config file?
    1. EscaMMC
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      I think using this setting in the config.json file will track those:

      "OtherTrackedObjects": ["Seed Spot"]
      That said, I'll see about adding them to the "artifact spot" setting in the next update. Thanks for letting me know about them.
    2. ElCalienteS2
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      Hi, I think this is due to the fact not even the vanilla tracker profession tracks the seed spots, maybe CA thought this as Farming Skill thingy, not Forage?
    3. It worked, thank you! :D
  8. Ellanah
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    Hi, will this be updated for 1.6 ? :)
    1. EscaMMC
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      Yep, it's almost ready. I'll upload the new version today if testing goes well.
    2. Ellanah
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      Awesome that's amazing thank you ! :D
    3. jmsnexus
      jmsnexus
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      Thank you so much. I love this mod.
  9. CozyLiliana
    CozyLiliana
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    I'm getting this error when using the mod:

    [Custom Tracker] This mod failed in the Display.RenderingHud event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.

    Is there a way to solve this? Thank you in advance! ^_^
    1. CozyLiliana
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      Woops, never mind! I found the problem. I didn't realize there were 2 folders that I had to copy ^^
  10. jorginhototi
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    what button i click for start tracking?
    1. EscaMMC
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      This modifies a built-in feature of the foraging skill. Normally, it just tracks items automatically if you unlock the Tracker profession: https://stardewvalleywiki.com/Foraging#Foraging_Skill

      If you want to enable it anyway, you can edit this mod's config.json text file, or use GMCM to edit it in-game.

      If you edit the config file, change this setting to true:
      "EnableTrackersWithoutProfession": true,