Figured out how to get it to work. To get it to work on an old farm, Set the TriggerBlueprintsForOldGames default to true in content.json Set TriggerBlueprintsForOldGames to true in config.json
To change the level req for the recipe, Change When": { "SkillLevel:Foraging": "8, 9, 10", "TriggerBlueprintsForOldGames": "true" (there are two of these, one for the transmute recipe and one for the normal recipe) and "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 8", "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 8" in the content.json file to whatever level you want.
For example setting it to foraging level 4 Change it to When": { "SkillLevel:Foraging": "4 ,5 ,6 ,7 ,8 , 9, 10", "TriggerBlueprintsForOldGames": "true" (both lines) and "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 4", "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 4"
Nexus Mods is so shittily run these days I imagine a 7 year old being behind the wheel of this website that these mods can be created and then abandoned like this, as a player using mods there isn't anything more annoying especially since there isn't any other mod that addresses the need for batteries in the game and the lack of ability to get them by default.
This comment comes at over a year later than the last comment posted on this mod. Is this mod abandoned? I had this working for 1.6 at one point but since starting a new farm, now with the mod installed batteries do not appear in the crafting list at any level of foraging. Please update this. I'm kind of baffled that the game hasn't just addressed this since batteries end up being so critically needed but so hard to acquire.
This is happening to me as well - just downloading as a RAR file and doesn't have any other files associated with it. Did you ever figure out how to download the zip file?
25 comments
To get it to work on an old farm,
Set the TriggerBlueprintsForOldGames default to true in content.json
Set TriggerBlueprintsForOldGames to true in config.json
To change the level req for the recipe, Change
When": {
"SkillLevel:Foraging": "8, 9, 10",
"TriggerBlueprintsForOldGames": "true"
(there are two of these, one for the transmute recipe and one for the normal recipe)
and
"Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 8",
"Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 8"
in the content.json file to whatever level you want.
For example setting it to foraging level 4
Change it to
When": {
"SkillLevel:Foraging": "4 ,5 ,6 ,7 ,8 , 9, 10",
"TriggerBlueprintsForOldGames": "true"
(both lines)
and
"Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 4",
"Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 4"
Hopes this helps anyone else using this mod
All the Lightning Rods and Gold and resources don't count for s#*! if RNG won't give you thunderstorms >.>