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Elibriss

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Elibriss

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25 comments

  1. Hasonboi
    Hasonboi
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    Figured out how to get it to work.
    To get it to work on an old farm,
    Set the TriggerBlueprintsForOldGames default to true in content.json
    Set TriggerBlueprintsForOldGames to true in config.json

    To change the level req for the recipe, Change
    When": {
            "SkillLevel:Foraging": "8, 9, 10",
    "TriggerBlueprintsForOldGames": "true"
    (there are two of these, one for the transmute recipe and one for the normal recipe)
    and 
    "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 8",
            "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 8"
    in the content.json file to whatever level you want.

    For example setting it to foraging level 4
    Change it to
    When": {
            "SkillLevel:Foraging": "4 ,5 ,6 ,7 ,8 , 9, 10",
    "TriggerBlueprintsForOldGames": "true"
    (both lines)
    and
    "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 4",
            "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 4"

    Hopes this helps anyone else using this mod
    1. BurnableAddress
      BurnableAddress
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      • 1 kudos
      I tried doing this, it does absolutely nothing for the game, the mod still doesn't work. 
    2. serpently
      serpently
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      This still worked for me in 1.6, thank you!!
  2. bindsey1
    bindsey1
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    needs update :(
    1. BurnableAddress
      BurnableAddress
      • supporter
      • 1 kudos
      Nexus Mods is so shittily run these days I imagine a 7 year old being behind the wheel of this website that these mods can be created and then abandoned like this, as a player using mods there isn't anything more annoying especially since there isn't any other mod that addresses the need for batteries in the game and the lack of ability to get them by default. 
  3. BurnableAddress
    BurnableAddress
    • supporter
    • 1 kudos
    This comment comes at over a year later than the last comment posted on this mod. Is this mod abandoned? I had this working for 1.6 at one point but since starting a new farm, now with the mod installed batteries do not appear in the crafting list at any level of foraging. Please update this. I'm kind of baffled that the game hasn't just addressed this since batteries end up being so critically needed but so hard to acquire. 
  4. amongthestars
    amongthestars
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    I have the same problem as beanman, not a zipped file just a page symbol. Tried putting it in my mods folder anyways and it still doesn't work
  5. BeanMan99
    BeanMan99
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    I cant unzip, it isnt a zipped file. Its just a page symbol
    1. conleyk
      conleyk
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      This is happening to me as well - just downloading as a RAR file and doesn't have any other files associated with it. Did you ever figure out how to download the zip file?
  6. bunnyrope
    bunnyrope
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    I can't seem to craft this. it isn't in my options to craft. do I need to reach a certain level of farming, mining, etc?
    1. Brimbane
      Brimbane
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      • 12 kudos
      You need to be at Foraging level 8, but you can change that in content.json if you want.
  7. 2119623619
    2119623619
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    When I put this mod into mods, there is no way to make the battery after entering the game
  8. justicarjasper
    justicarjasper
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    • 2 kudos
    Thank you, this is a lifesaver. Have had horrible storm RNG for the past in-game year.
  9. LenneDalben
    LenneDalben
    • supporter
    • 35 kudos
    Thanks for this mod! Please add Update Keys to the manifest.json, at least "UpdateKeys": [ "Nexus:5121" ]
    1. Mazzons
      Mazzons
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      • 19 kudos
      if you use vortex you can set to vortex see new update
  10. commando2893
    commando2893
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    Thanks for making this.
    All the Lightning Rods and Gold and resources don't count for s#*! if RNG won't give you thunderstorms >.>
    1. Elibriss
      Elibriss
      • supporter
      • 3 kudos
      Trust me I getcha